public virtual int[] GetTextureContents(string par1Str) { TexturePackBase texturepackbase = TexturePack.SelectedTexturePack; if (TextureContentsMap.ContainsKey(par1Str)) { return(TextureContentsMap[par1Str]); } try { int[] ai1 = null; if (par1Str.StartsWith("##")) { ai1 = GetImageContentsAndAllocate(UnwrapImageByColumns(ReadTextureImage(texturepackbase.GetResourceAsStream(par1Str.Substring(2))))); } else if (par1Str.StartsWith("%clamp%")) { ClampTexture = true; ai1 = GetImageContentsAndAllocate(ReadTextureImage(texturepackbase.GetResourceAsStream(par1Str.Substring(7)))); ClampTexture = false; } else if (par1Str.StartsWith("%blur%")) { BlurTexture = true; ClampTexture = true; ai1 = GetImageContentsAndAllocate(ReadTextureImage(texturepackbase.GetResourceAsStream(par1Str.Substring(6)))); ClampTexture = false; BlurTexture = false; } else { Stream inputstream = texturepackbase.GetResourceAsStream(par1Str); if (inputstream == null) { ai1 = GetImageContentsAndAllocate(MissingTextureImage); } else { ai1 = GetImageContentsAndAllocate(ReadTextureImage(inputstream)); } } TextureContentsMap.Add(par1Str, ai1); return(ai1); } catch (IOException ioexception) { Utilities.LogException(ioexception); } int[] ai2 = GetImageContentsAndAllocate(MissingTextureImage); TextureContentsMap.Add(par1Str, ai2); return(ai2); }
/// <summary> /// Call setupTexture on all currently-loaded textures again to account for changes in rendering options /// </summary> public void RefreshTextures() { TexturePackBase texturepackbase = TexturePack.SelectedTexturePack; int i; Bitmap bufferedimage; for (IEnumerator <int> iterator = TextureNameToImageMap.GetKeySet().GetEnumerator(); iterator.MoveNext(); SetupTexture(bufferedimage, i)) { i = iterator.Current; bufferedimage = (Bitmap)TextureNameToImageMap.Lookup(i); } for (IEnumerator <ThreadedImageDownloader> iterator1 = UrlToImageDataMap.Values.GetEnumerator(); iterator1.MoveNext();) { ThreadedImageDownloader threaddownloadimagedata = iterator1.Current; threaddownloadimagedata.TextureSetupComplete = false; } for (IEnumerator <string> iterator2 = TextureMap.Keys.GetEnumerator(); iterator2.MoveNext();) { string s = (string)iterator2.Current; try { Bitmap bufferedimage1; if (s.StartsWith("##")) { bufferedimage1 = UnwrapImageByColumns(ReadTextureImage(texturepackbase.GetResourceAsStream(s.Substring(2)))); } else if (s.StartsWith("%clamp%")) { ClampTexture = true; bufferedimage1 = ReadTextureImage(texturepackbase.GetResourceAsStream(s.Substring(7))); } else if (s.StartsWith("%blur%")) { BlurTexture = true; bufferedimage1 = ReadTextureImage(texturepackbase.GetResourceAsStream(s.Substring(6))); } else if (s.StartsWith("%blurclamp%")) { BlurTexture = true; ClampTexture = true; bufferedimage1 = ReadTextureImage(texturepackbase.GetResourceAsStream(s.Substring(11))); } else { bufferedimage1 = ReadTextureImage(texturepackbase.GetResourceAsStream(s)); } int j = TextureMap[s]; SetupTexture(bufferedimage1, j); BlurTexture = false; ClampTexture = false; } catch (IOException ioexception) { Utilities.LogException(ioexception); } } for (IEnumerator <string> iterator3 = TextureContentsMap.Keys.GetEnumerator(); iterator3.MoveNext();) { string s1 = (string)iterator3.Current; try { Bitmap bufferedimage2; if (s1.StartsWith("##")) { bufferedimage2 = UnwrapImageByColumns(ReadTextureImage(texturepackbase.GetResourceAsStream(s1.Substring(2)))); } else if (s1.StartsWith("%clamp%")) { ClampTexture = true; bufferedimage2 = ReadTextureImage(texturepackbase.GetResourceAsStream(s1.Substring(7))); } else if (s1.StartsWith("%blur%")) { BlurTexture = true; bufferedimage2 = ReadTextureImage(texturepackbase.GetResourceAsStream(s1.Substring(6))); } else { bufferedimage2 = ReadTextureImage(texturepackbase.GetResourceAsStream(s1)); } GetImageContents(bufferedimage2, (int[])TextureContentsMap[s1]); BlurTexture = false; ClampTexture = false; } catch (IOException ioexception1) { Utilities.LogException(ioexception1); } } }
public virtual int GetTexture(string par1Str) { TexturePackBase texturepackbase = TexturePack.SelectedTexturePack; if (TextureMap.ContainsKey(par1Str)) { return(TextureMap[par1Str]); } try { SingleIntBuffer.Clear(); GLAllocation.GenerateTextureNames(SingleIntBuffer); int i = SingleIntBuffer.Get(0); if (par1Str.StartsWith("##")) { SetupTexture(UnwrapImageByColumns(ReadTextureImage(texturepackbase.GetResourceAsStream(par1Str.Substring(2)))), i); } else if (par1Str.StartsWith("%clamp%")) { ClampTexture = true; SetupTexture(ReadTextureImage(texturepackbase.GetResourceAsStream(par1Str.Substring(7))), i); ClampTexture = false; } else if (par1Str.StartsWith("%blur%")) { BlurTexture = true; SetupTexture(ReadTextureImage(texturepackbase.GetResourceAsStream(par1Str.Substring(6))), i); BlurTexture = false; } else if (par1Str.StartsWith("%blurclamp%")) { BlurTexture = true; ClampTexture = true; SetupTexture(ReadTextureImage(texturepackbase.GetResourceAsStream(par1Str.Substring(11))), i); BlurTexture = false; ClampTexture = false; } else { Stream inputstream = texturepackbase.GetResourceAsStream(par1Str); if (inputstream == null) { SetupTexture(MissingTextureImage, i); } else { SetupTexture(ReadTextureImage(inputstream), i); } } TextureMap.Add(par1Str, i); return(i); } catch (Exception exception) { Utilities.LogException(exception); } GLAllocation.GenerateTextureNames(SingleIntBuffer); int j = SingleIntBuffer.Get(0); SetupTexture(MissingTextureImage, j); TextureMap.Add(par1Str, j); return(j); }