示例#1
0
        private void BrewPotions()
        {
            if (!CanBrew())
            {
                return;
            }

            ItemStack itemstack = BrewingItemStacks[3];

            for (int i = 0; i < 3; i++)
            {
                if (BrewingItemStacks[i] == null || BrewingItemStacks[i].ItemID != Item.Potion.ShiftedIndex)
                {
                    continue;
                }

                int j = BrewingItemStacks[i].GetItemDamage();
                int k = GetPotionResult(j, itemstack);
                List <PotionEffect> list  = Item.Potion.GetEffects(j);
                List <PotionEffect> list1 = Item.Potion.GetEffects(k);

                if (j > 0 && list == list1 || list != null && (list.Equals(list1) || list1 == null))
                {
                    if (!ItemPotion.IsSplash(j) && ItemPotion.IsSplash(k))
                    {
                        BrewingItemStacks[i].SetItemDamage(k);
                    }

                    continue;
                }

                if (j != k)
                {
                    BrewingItemStacks[i].SetItemDamage(k);
                }
            }

            if (Item.ItemsList[itemstack.ItemID].HasContainerItem())
            {
                BrewingItemStacks[3] = new ItemStack(Item.ItemsList[itemstack.ItemID].GetContainerItem());
            }
            else
            {
                BrewingItemStacks[3].StackSize--;

                if (BrewingItemStacks[3].StackSize <= 0)
                {
                    BrewingItemStacks[3] = null;
                }
            }
        }
示例#2
0
        private bool CanBrew()
        {
            if (BrewingItemStacks[3] == null || BrewingItemStacks[3].StackSize <= 0)
            {
                return(false);
            }

            ItemStack itemstack = BrewingItemStacks[3];

            if (!Item.ItemsList[itemstack.ItemID].IsPotionIngredient())
            {
                return(false);
            }

            bool flag = false;

            for (int i = 0; i < 3; i++)
            {
                if (BrewingItemStacks[i] == null || BrewingItemStacks[i].ItemID != Item.Potion.ShiftedIndex)
                {
                    continue;
                }

                int j = BrewingItemStacks[i].GetItemDamage();
                int k = GetPotionResult(j, itemstack);

                if (!ItemPotion.IsSplash(j) && ItemPotion.IsSplash(k))
                {
                    flag = true;
                    break;
                }

                List <PotionEffect> list  = Item.Potion.GetEffects(j);
                List <PotionEffect> list1 = Item.Potion.GetEffects(k);

                if (j > 0 && list == list1 || list != null && (list.Equals(list1) || list1 == null) || j == k)
                {
                    continue;
                }

                flag = true;
                break;
            }

            return(flag);
        }
        /// <summary>
        /// dispenses an item from a randomly selected item stack from the blocks inventory into the game world.
        /// </summary>
        private void DispenseItem(World par1World, int par2, int par3, int par4, Random par5Random)
        {
            int i = par1World.GetBlockMetadata(par2, par3, par4);
            int j = 0;
            int k = 0;

            if (i == 3)
            {
                k = 1;
            }
            else if (i == 2)
            {
                k = -1;
            }
            else if (i == 5)
            {
                j = 1;
            }
            else
            {
                j = -1;
            }

            TileEntityDispenser tileentitydispenser = (TileEntityDispenser)par1World.GetBlockTileEntity(par2, par3, par4);

            if (tileentitydispenser != null)
            {
                ItemStack itemstack = tileentitydispenser.GetRandomStackFromInventory();
                float     d         = par2 + j * 0.59999999999999998F + 0.5F;
                float     d1        = par3 + 0.5F;
                float     d2        = par4 + k * 0.59999999999999998F + 0.5F;

                if (itemstack == null)
                {
                    par1World.PlayAuxSFX(1001, par2, par3, par4, 0);
                }
                else
                {
                    if (itemstack.ItemID == Item.Arrow.ShiftedIndex)
                    {
                        EntityArrow entityarrow = new EntityArrow(par1World, d, d1, d2);
                        entityarrow.SetArrowHeading(j, 0.10000000149011612F, k, 1.1F, 6F);
                        entityarrow.DoesArrowBelongToPlayer = true;
                        par1World.SpawnEntityInWorld(entityarrow);
                        par1World.PlayAuxSFX(1002, par2, par3, par4, 0);
                    }
                    else if (itemstack.ItemID == Item.Egg.ShiftedIndex)
                    {
                        EntityEgg entityegg = new EntityEgg(par1World, d, d1, d2);
                        entityegg.SetThrowableHeading(j, 0.10000000149011612F, k, 1.1F, 6F);
                        par1World.SpawnEntityInWorld(entityegg);
                        par1World.PlayAuxSFX(1002, par2, par3, par4, 0);
                    }
                    else if (itemstack.ItemID == Item.Snowball.ShiftedIndex)
                    {
                        EntitySnowball entitysnowball = new EntitySnowball(par1World, d, d1, d2);
                        entitysnowball.SetThrowableHeading(j, 0.10000000149011612F, k, 1.1F, 6F);
                        par1World.SpawnEntityInWorld(entitysnowball);
                        par1World.PlayAuxSFX(1002, par2, par3, par4, 0);
                    }
                    else if (itemstack.ItemID == Item.Potion.ShiftedIndex && ItemPotion.IsSplash(itemstack.GetItemDamage()))
                    {
                        EntityPotion entitypotion = new EntityPotion(par1World, d, d1, d2, itemstack.GetItemDamage());
                        entitypotion.SetThrowableHeading(j, 0.10000000149011612F, k, 1.375F, 3F);
                        par1World.SpawnEntityInWorld(entitypotion);
                        par1World.PlayAuxSFX(1002, par2, par3, par4, 0);
                    }
                    else if (itemstack.ItemID == Item.ExpBottle.ShiftedIndex)
                    {
                        EntityExpBottle entityexpbottle = new EntityExpBottle(par1World, d, d1, d2);
                        entityexpbottle.SetThrowableHeading(j, 0.10000000149011612F, k, 1.375F, 3F);
                        par1World.SpawnEntityInWorld(entityexpbottle);
                        par1World.PlayAuxSFX(1002, par2, par3, par4, 0);
                    }
                    else if (itemstack.ItemID == Item.MonsterPlacer.ShiftedIndex)
                    {
                        ItemMonsterPlacer.Func_48440_a(par1World, itemstack.GetItemDamage(), d + j * 0.29999999999999999F, d1 - 0.29999999999999999F, d2 + k * 0.29999999999999999F);
                        par1World.PlayAuxSFX(1002, par2, par3, par4, 0);
                    }
                    else if (itemstack.ItemID == Item.FireballCharge.ShiftedIndex)
                    {
                        EntitySmallFireball entitysmallfireball = new EntitySmallFireball(par1World, d + j * 0.29999999999999999F, d1, d2 + k * 0.29999999999999999F, j + par5Random.NextGaussian() * 0.050000000000000003F, par5Random.NextGaussian() * 0.050000000000000003F, k + par5Random.NextGaussian() * 0.050000000000000003F);
                        par1World.SpawnEntityInWorld(entitysmallfireball);
                        par1World.PlayAuxSFX(1009, par2, par3, par4, 0);
                    }
                    else
                    {
                        EntityItem entityitem = new EntityItem(par1World, d, d1 - 0.29999999999999999F, d2, itemstack);
                        float      d3         = par5Random.NextFloat() * 0.10000000000000001F + 0.20000000000000001F;
                        entityitem.MotionX  = j * d3;
                        entityitem.MotionY  = 0.20000000298023224F;
                        entityitem.MotionZ  = k * d3;
                        entityitem.MotionX += par5Random.NextGaussian() * 0.0074999998323619366F * 6;
                        entityitem.MotionY += par5Random.NextGaussian() * 0.0074999998323619366F * 6;
                        entityitem.MotionZ += par5Random.NextGaussian() * 0.0074999998323619366F * 6;
                        par1World.SpawnEntityInWorld(entityitem);
                        par1World.PlayAuxSFX(1000, par2, par3, par4, 0);
                    }

                    par1World.PlayAuxSFX(2000, par2, par3, par4, j + 1 + (k + 1) * 3);
                }
            }
        }