示例#1
0
        /// <summary>
        /// Return a list of biomes for the specified blocks. Args: listToReuse, x, y, width, length, cacheFlag (if false,
        /// don't check biomeCache to avoid infinite loop in BiomeCacheBlock)
        /// </summary>
        public virtual BiomeGenBase[] GetBiomeGenAt(BiomeGenBase[] par1ArrayOfBiomeGenBase, int par2, int par3, int par4, int par5, bool par6)
        {
            IntCache.ResetIntCache();

            if (par1ArrayOfBiomeGenBase == null || par1ArrayOfBiomeGenBase.Length < par4 * par5)
            {
                par1ArrayOfBiomeGenBase = new BiomeGenBase[par4 * par5];
            }

            if (par6 && par4 == 16 && par5 == 16 && (par2 & 0xf) == 0 && (par3 & 0xf) == 0)
            {
                BiomeGenBase[] abiomegenbase = BiomeCache.GetCachedBiomes(par2, par3);
                Array.Copy(abiomegenbase, 0, par1ArrayOfBiomeGenBase, 0, par4 * par5);
                return(par1ArrayOfBiomeGenBase);
            }

            int[] ai = BiomeIndexLayer.GetInts(par2, par3, par4, par5);

            for (int i = 0; i < par4 * par5; i++)
            {
                par1ArrayOfBiomeGenBase[i] = BiomeGenBase.BiomeList[ai[i]];
            }

            return(par1ArrayOfBiomeGenBase);
        }
示例#2
0
        /// <summary>
        /// Returns a list of rainfall values for the specified blocks. Args: listToReuse, x, z, width, length.
        /// </summary>
        public virtual float[] GetRainfall(float[] par1ArrayOfFloat, int par2, int par3, int par4, int par5)
        {
            IntCache.ResetIntCache();

            if (par1ArrayOfFloat == null || par1ArrayOfFloat.Length < par4 * par5)
            {
                par1ArrayOfFloat = new float[par4 * par5];
            }

            int[] ai = BiomeIndexLayer.GetInts(par2, par3, par4, par5);

            for (int i = 0; i < par4 * par5; i++)
            {
                float f = (float)BiomeGenBase.BiomeList[ai[i]].GetIntRainfall() / 65536F;

                if (f > 1.0F)
                {
                    f = 1.0F;
                }

                par1ArrayOfFloat[i] = f;
            }

            return(par1ArrayOfFloat);
        }
示例#3
0
        /// <summary>
        /// Returns an array of biomes for the location input.
        /// </summary>
        public virtual BiomeGenBase[] GetBiomesForGeneration(BiomeGenBase[] par1ArrayOfBiomeGenBase, int par2, int par3, int par4, int par5)
        {
            IntCache.ResetIntCache();

            if (par1ArrayOfBiomeGenBase == null || par1ArrayOfBiomeGenBase.Length < par4 * par5)
            {
                par1ArrayOfBiomeGenBase = new BiomeGenBase[par4 * par5];
            }

            int[] ai = GenBiomes.GetInts(par2, par3, par4, par5);

            for (int i = 0; i < par4 * par5; i++)
            {
                par1ArrayOfBiomeGenBase[i] = BiomeGenBase.BiomeList[ai[i]];
            }

            return(par1ArrayOfBiomeGenBase);
        }