/// <summary> /// Adds the buttons (and other controls) to the screen in question. /// </summary> public override void InitGui() { //Keyboard.enableRepeatEvents(true); Field_50063_c = Mc.IngameGUI.Func_50013_c().Count; Field_50064_a = new GuiTextField(FontRenderer, 4, Height - 12, Width - 4, 12); Field_50064_a.SetMaxStringLength(100); Field_50064_a.Func_50027_a(false); Field_50064_a.setFocused(true); Field_50064_a.SetText(Field_50066_k); Field_50064_a.Func_50026_c(false); }