/// <summary>
 /// Adds the buttons (and other controls) to the screen in question.
 /// </summary>
 public override void InitGui()
 {
     //Keyboard.enableRepeatEvents(true);
     Field_50063_c = Mc.IngameGUI.Func_50013_c().Count;
     Field_50064_a = new GuiTextField(FontRenderer, 4, Height - 12, Width - 4, 12);
     Field_50064_a.SetMaxStringLength(100);
     Field_50064_a.Func_50027_a(false);
     Field_50064_a.setFocused(true);
     Field_50064_a.SetText(Field_50066_k);
     Field_50064_a.Func_50026_c(false);
 }