/// <summary> /// Draws the debug or playername text above a living /// </summary> protected virtual void RenderLivingLabel(EntityLiving par1EntityLiving, string par2Str, double par3, double par5, double par7, int par9) { float f = par1EntityLiving.GetDistanceToEntity(RenderManager.LivingPlayer); if (f > (float)par9) { return; } FontRenderer fontrenderer = GetFontRendererFromRenderManager(); float f1 = 1.6F; float f2 = 0.01666667F * f1; //GL.PushMatrix(); //GL.Translate((float)par3 + 0.0F, (float)par5 + 2.3F, (float)par7); //GL.Normal3(0.0F, 1.0F, 0.0F); //GL.Rotate(-RenderManager.PlayerViewY, 0.0F, 1.0F, 0.0F); //GL.Rotate(RenderManager.PlayerViewX, 1.0F, 0.0F, 0.0F); //GL.Scale(-f2, -f2, f2); //GL.Disable(EnableCap.Lighting); //GL.DepthMask(false); //GL.Disable(EnableCap.DepthTest); //GL.Enable(EnableCap.Blend); //GL.BlendFunc(BlendingFactorSrc.SrcAlpha, BlendingFactorDest.OneMinusSrcAlpha); Tessellator tessellator = Tessellator.Instance; sbyte byte0 = 0; if (par2Str.Equals("deadmau5")) { byte0 = -10; } //GL.Disable(EnableCap.Texture2D); tessellator.StartDrawingQuads(); int i = fontrenderer.GetStringWidth(par2Str) / 2; tessellator.SetColorRGBA_F(0.0F, 0.0F, 0.0F, 0.25F); tessellator.AddVertex(-i - 1, -1 + byte0, 0.0F); tessellator.AddVertex(-i - 1, 8 + byte0, 0.0F); tessellator.AddVertex(i + 1, 8 + byte0, 0.0F); tessellator.AddVertex(i + 1, -1 + byte0, 0.0F); tessellator.Draw(); //GL.Enable(EnableCap.Texture2D); fontrenderer.DrawString(par2Str, -fontrenderer.GetStringWidth(par2Str) / 2, byte0, 0x20ffffff); //GL.Enable(EnableCap.DepthTest); //GL.DepthMask(true); fontrenderer.DrawString(par2Str, -fontrenderer.GetStringWidth(par2Str) / 2, byte0, -1); //GL.Enable(EnableCap.Lighting); //GL.Disable(EnableCap.Blend); //GL.Color4(1.0F, 1.0F, 1.0F, 1.0F); //GL.PopMatrix(); }
protected void Func_27110_k() { int i = (Width - AchievementsPaneWidth) / 2; int j = (Height - AchievementsPaneHeight) / 2; FontRenderer.DrawString("Achievements", i + 15, j + 5, 0x404040); }
/// <summary> /// Used to render a player's name above their head /// </summary> protected virtual void RenderName(EntityPlayer par1EntityPlayer, double par2, double par4, double par6) { if (Minecraft.IsGuiEnabled() && par1EntityPlayer != RenderManager.LivingPlayer) { float f = 1.6F; float f1 = 0.01666667F * f; float f2 = par1EntityPlayer.GetDistanceToEntity(RenderManager.LivingPlayer); float f3 = par1EntityPlayer.IsSneaking() ? 32F : 64F; if (f2 < f3) { string s = par1EntityPlayer.Username; if (!par1EntityPlayer.IsSneaking()) { if (par1EntityPlayer.IsPlayerSleeping()) { RenderLivingLabel(par1EntityPlayer, s, par2, par4 - 1.5D, par6, 64); } else { RenderLivingLabel(par1EntityPlayer, s, par2, par4, par6, 64); } } else { FontRenderer fontrenderer = GetFontRendererFromRenderManager(); //GL.PushMatrix(); //GL.Translate((float)par2 + 0.0F, (float)par4 + 2.3F, (float)par6); //GL.Normal3(0.0F, 1.0F, 0.0F); //GL.Rotate(-RenderManager.PlayerViewY, 0.0F, 1.0F, 0.0F); //GL.Rotate(RenderManager.PlayerViewX, 1.0F, 0.0F, 0.0F); //GL.Scale(-f1, -f1, f1); //GL.Disable(EnableCap.Lighting); //GL.Translate(0.0F, 0.25F / f1, 0.0F); //GL.DepthMask(false); //GL.Enable(EnableCap.Blend); //GL.BlendFunc(BlendingFactorSrc.SrcAlpha, BlendingFactorDest.OneMinusSrcAlpha); Tessellator tessellator = Tessellator.Instance; //GL.Disable(EnableCap.Texture2D); tessellator.StartDrawingQuads(); int i = fontrenderer.GetStringWidth(s) / 2; tessellator.SetColorRGBA_F(0.0F, 0.0F, 0.0F, 0.25F); tessellator.AddVertex(-i - 1, -1D, 0.0F); tessellator.AddVertex(-i - 1, 8D, 0.0F); tessellator.AddVertex(i + 1, 8D, 0.0F); tessellator.AddVertex(i + 1, -1D, 0.0F); tessellator.Draw(); //GL.Enable(EnableCap.Texture2D); //GL.DepthMask(true); fontrenderer.DrawString(s, -fontrenderer.GetStringWidth(s) / 2, 0, 0x20ffffff); //GL.Enable(EnableCap.Lighting); //GL.Disable(EnableCap.Blend); //GL.Color4(1.0F, 1.0F, 1.0F, 1.0F); //GL.PopMatrix(); } } } }
/// <summary> /// Draw the foreground layer for the GuiContainer (everythin in front of the items) /// </summary> protected override void DrawGuiContainerForegroundLayer() { FontRenderer.DrawString(StatCollector.TranslateToLocal("container.furnace"), 60, 6, 0x404040); FontRenderer.DrawString(StatCollector.TranslateToLocal("container.Inventory"), 8, (YSize - 96) + 2, 0x404040); }
public virtual void RenderTileEntitySignAt(TileEntitySign par1TileEntitySign, double par2, double par4, double par6, float par8) { Block block = par1TileEntitySign.GetBlockType(); //GL.PushMatrix(); float f = 0.6666667F; if (block == Block.SignPost) { //GL.Translate((float)par2 + 0.5F, (float)par4 + 0.75F * f, (float)par6 + 0.5F); float f1 = (float)(par1TileEntitySign.GetBlockMetadata() * 360) / 16F; //GL.Rotate(-f1, 0.0F, 1.0F, 0.0F); ModelSign.SignStick.ShowModel = true; } else { int i = par1TileEntitySign.GetBlockMetadata(); float f2 = 0.0F; if (i == 2) { f2 = 180F; } if (i == 4) { f2 = 90F; } if (i == 5) { f2 = -90F; } //GL.Translate((float)par2 + 0.5F, (float)par4 + 0.75F * f, (float)par6 + 0.5F); //GL.Rotate(-f2, 0.0F, 1.0F, 0.0F); //GL.Translate(0.0F, -0.3125F, -0.4375F); ModelSign.SignStick.ShowModel = false; } BindTextureByName("/item/sign.png"); //GL.PushMatrix(); //GL.Scale(f, -f, -f); ModelSign.RenderSign(); //GL.PopMatrix(); FontRenderer fontrenderer = GetFontRenderer(); float f3 = 0.01666667F * f; //GL.Translate(0.0F, 0.5F * f, 0.07F * f); //GL.Scale(f3, -f3, f3); //GL.Normal3(0.0F, 0.0F, -1F * f3); //GL.DepthMask(false); int j = 0; for (int k = 0; k < par1TileEntitySign.SignText.Length; k++) { string s = par1TileEntitySign.SignText[k]; if (k == par1TileEntitySign.LineBeingEdited) { s = (new StringBuilder()).Append("> ").Append(s).Append(" <").ToString(); fontrenderer.DrawString(s, -fontrenderer.GetStringWidth(s) / 2, k * 10 - par1TileEntitySign.SignText.Length * 5, j); } else { fontrenderer.DrawString(s, -fontrenderer.GetStringWidth(s) / 2, k * 10 - par1TileEntitySign.SignText.Length * 5, j); } } //GL.DepthMask(true); //GL.Color4(1.0F, 1.0F, 1.0F, 1.0F); //GL.PopMatrix(); }
/// <summary> /// Draw the foreground layer for the GuiContainer (everythin in front of the items) /// </summary> protected override void DrawGuiContainerForegroundLayer() { FontRenderer.DrawString(StatCollector.TranslateToLocal("container.creative"), 8, 6, 0x404040); }
///<summary> /// Draw the foreground layer for the GuiContainer (everythin in front of the items) ///</summary> protected override void DrawGuiContainerForegroundLayer() { FontRenderer.DrawString(StatCollector.TranslateToLocal(lowerChestInventory.GetInvName()), 8, 6, 0x404040); FontRenderer.DrawString(StatCollector.TranslateToLocal(upperChestInventory.GetInvName()), 8, (YSize - 96) + 2, 0x404040); }
/// <summary> /// Render the ingame overlay with quick icon bar, ... /// </summary> public virtual void RenderGameOverlay(float par1, bool par2, int par3, int par4) { ScaledResolution scaledresolution = new ScaledResolution(mc.GameSettings, mc.DisplayWidth, mc.DisplayHeight); int i = scaledresolution.GetScaledWidth(); int j = scaledresolution.GetScaledHeight(); FontRenderer fontrenderer = mc.FontRenderer; mc.EntityRenderer.SetupOverlayRendering(); //GL.Enable(EnableCap.Blend); if (Minecraft.IsFancyGraphicsEnabled()) { RenderVignette(mc.ThePlayer.GetBrightness(par1), i, j); } else { //GL.BlendFunc(BlendingFactorSrc.SrcAlpha, BlendingFactorDest.OneMinusSrcAlpha); } ItemStack itemstack = mc.ThePlayer.Inventory.ArmorItemInSlot(3); if (mc.GameSettings.ThirdPersonView == 0 && itemstack != null && itemstack.ItemID == Block.Pumpkin.BlockID) { RenderPumpkinBlur(i, j); } if (!mc.ThePlayer.IsPotionActive(Potion.Confusion)) { float f = mc.ThePlayer.PrevTimeInPortal + (mc.ThePlayer.TimeInPortal - mc.ThePlayer.PrevTimeInPortal) * par1; if (f > 0.0F) { RenderPortalOverlay(f, i, j); } } if (!mc.PlayerController.Func_35643_e()) { //GL.Color4(1.0F, 1.0F, 1.0F, 1.0F); //GL.BindTexture(TextureTarget.Texture2D, mc.RenderEngineOld.GetTexture("/gui/gui.png")); InventoryPlayer inventoryplayer = mc.ThePlayer.Inventory; ZLevel = -90F; DrawTexturedModalRect(i / 2 - 91, j - 22, 0, 0, 182, 22); DrawTexturedModalRect((i / 2 - 91 - 1) + inventoryplayer.CurrentItem * 20, j - 22 - 1, 0, 22, 24, 22); //GL.BindTexture(TextureTarget.Texture2D, mc.RenderEngineOld.GetTexture("/gui/icons.png")); //GL.Enable(EnableCap.Blend); //GL.BlendFunc(BlendingFactorSrc.OneMinusDstColor, BlendingFactorDest.OneMinusSrcColor); DrawTexturedModalRect(i / 2 - 7, j / 2 - 7, 0, 0, 16, 16); //GL.Disable(EnableCap.Blend); bool flag = (mc.ThePlayer.HeartsLife / 3) % 2 == 1; if (mc.ThePlayer.HeartsLife < 10) { flag = false; } int i1 = mc.ThePlayer.GetHealth(); int i2 = mc.ThePlayer.PrevHealth; rand.SetSeed(updateCounter * 0x4c627); bool flag2 = false; FoodStats foodstats = mc.ThePlayer.GetFoodStats(); int j4 = foodstats.GetFoodLevel(); int l4 = foodstats.GetPrevFoodLevel(); RenderBossHealth(); if (mc.PlayerController.ShouldDrawHUD()) { int j5 = i / 2 - 91; int i6 = i / 2 + 91; int l6 = mc.ThePlayer.XpBarCap(); if (l6 > 0) { int c = 0xb6; int j8 = (int)(mc.ThePlayer.Experience * (float)(c + 1)); int i9 = (j - 32) + 3; DrawTexturedModalRect(j5, i9, 0, 64, c, 5); if (j8 > 0) { DrawTexturedModalRect(j5, i9, 0, 69, j8, 5); } } int k7 = j - 39; int k8 = k7 - 10; int j9 = mc.ThePlayer.GetTotalArmorValue(); int i10 = -1; if (mc.ThePlayer.IsPotionActive(Potion.Regeneration)) { i10 = updateCounter % 25; } for (int j10 = 0; j10 < 10; j10++) { if (j9 > 0) { int i11 = j5 + j10 * 8; if (j10 * 2 + 1 < j9) { DrawTexturedModalRect(i11, k8, 34, 9, 9, 9); } if (j10 * 2 + 1 == j9) { DrawTexturedModalRect(i11, k8, 25, 9, 9, 9); } if (j10 * 2 + 1 > j9) { DrawTexturedModalRect(i11, k8, 16, 9, 9, 9); } } int j11 = 16; if (mc.ThePlayer.IsPotionActive(Potion.Poison)) { j11 += 36; } int i12 = 0; if (flag) { i12 = 1; } int l12 = j5 + j10 * 8; int j13 = k7; if (i1 <= 4) { j13 += rand.Next(2); } if (j10 == i10) { j13 -= 2; } byte byte3 = 0; if (mc.TheWorld.GetWorldInfo().IsHardcoreModeEnabled()) { byte3 = 5; } DrawTexturedModalRect(l12, j13, 16 + i12 * 9, 9 * byte3, 9, 9); if (flag) { if (j10 * 2 + 1 < i2) { DrawTexturedModalRect(l12, j13, j11 + 54, 9 * byte3, 9, 9); } if (j10 * 2 + 1 == i2) { DrawTexturedModalRect(l12, j13, j11 + 63, 9 * byte3, 9, 9); } } if (j10 * 2 + 1 < i1) { DrawTexturedModalRect(l12, j13, j11 + 36, 9 * byte3, 9, 9); } if (j10 * 2 + 1 == i1) { DrawTexturedModalRect(l12, j13, j11 + 45, 9 * byte3, 9, 9); } } for (int k10 = 0; k10 < 10; k10++) { int k11 = k7; int j12 = 16; byte byte2 = 0; if (mc.ThePlayer.IsPotionActive(Potion.Hunger)) { j12 += 36; byte2 = 13; } if (mc.ThePlayer.GetFoodStats().GetSaturationLevel() <= 0.0F && updateCounter % (j4 * 3 + 1) == 0) { k11 += rand.Next(3) - 1; } if (flag2) { byte2 = 1; } int k13 = i6 - k10 * 8 - 9; DrawTexturedModalRect(k13, k11, 16 + byte2 * 9, 27, 9, 9); if (flag2) { if (k10 * 2 + 1 < l4) { DrawTexturedModalRect(k13, k11, j12 + 54, 27, 9, 9); } if (k10 * 2 + 1 == l4) { DrawTexturedModalRect(k13, k11, j12 + 63, 27, 9, 9); } } if (k10 * 2 + 1 < j4) { DrawTexturedModalRect(k13, k11, j12 + 36, 27, 9, 9); } if (k10 * 2 + 1 == j4) { DrawTexturedModalRect(k13, k11, j12 + 45, 27, 9, 9); } } if (mc.ThePlayer.IsInsideOfMaterial(Material.Water)) { int l10 = mc.ThePlayer.GetAir(); int l11 = (int)Math.Ceiling(((double)(l10 - 2) * 10D) / 300D); int k12 = (int)Math.Ceiling(((double)l10 * 10D) / 300D) - l11; for (int i13 = 0; i13 < l11 + k12; i13++) { if (i13 < l11) { DrawTexturedModalRect(i6 - i13 * 8 - 9, k8, 16, 18, 9, 9); } else { DrawTexturedModalRect(i6 - i13 * 8 - 9, k8, 25, 18, 9, 9); } } } } //GL.Disable(EnableCap.Blend); //GL.Enable(EnableCap.RescaleNormal); RenderHelper.EnableGUIStandardItemLighting(); for (int k5 = 0; k5 < 9; k5++) { int j6 = (i / 2 - 90) + k5 * 20 + 2; int i7 = j - 16 - 3; RenderInventorySlot(k5, j6, i7, par1); } RenderHelper.DisableStandardItemLighting(); //GL.Disable(EnableCap.RescaleNormal); } if (mc.ThePlayer.GetSleepTimer() > 0) { //GL.Disable(EnableCap.DepthTest); //GL.Disable(EnableCap.AlphaTest); int k = mc.ThePlayer.GetSleepTimer(); float f1 = (float)k / 100F; if (f1 > 1.0F) { f1 = 1.0F - (float)(k - 100) / 10F; } int j1 = (int)(220F * f1) << 24 | 0x101020; DrawRect(0, 0, i, j, j1); //GL.Enable(EnableCap.AlphaTest); //GL.Enable(EnableCap.DepthTest); } if (mc.PlayerController.Func_35642_f() && mc.ThePlayer.ExperienceLevel > 0) { bool flag1 = false; int k1 = flag1 ? 0xffffff : 0x80ff20; String s = (new StringBuilder()).Append("").Append(mc.ThePlayer.ExperienceLevel).ToString(); int i3 = (i - fontrenderer.GetStringWidth(s)) / 2; int k3 = j - 31 - 4; fontrenderer.DrawString(s, i3 + 1, k3, 0); fontrenderer.DrawString(s, i3 - 1, k3, 0); fontrenderer.DrawString(s, i3, k3 + 1, 0); fontrenderer.DrawString(s, i3, k3 - 1, 0); fontrenderer.DrawString(s, i3, k3, k1); } if (mc.GameSettings.ShowDebugInfo) { //GL.PushMatrix(); if (Minecraft.HasPaidCheckTime > 0L) { //GL.Translate(0.0F, 32F, 0.0F); } fontrenderer.DrawStringWithShadow((new StringBuilder()).Append("Minecraft 1.2.5 (").Append(mc.Debug).Append(")").ToString(), 2, 2, 0xffffff); fontrenderer.DrawStringWithShadow(mc.DebugInfoRenders(), 2, 12, 0xffffff); fontrenderer.DrawStringWithShadow(mc.GetEntityDebug(), 2, 22, 0xffffff); fontrenderer.DrawStringWithShadow(mc.DebugInfoEntities(), 2, 32, 0xffffff); fontrenderer.DrawStringWithShadow(mc.GetWorldProviderName(), 2, 42, 0xffffff); //long l = Runtime.getRuntime().maxMemory(); long l2 = GC.GetTotalMemory(false); //long l3 = Runtime.getRuntime().freeMemory(); //long l5 = l2 - l3; //string s1 = (new StringBuilder()).Append("Used memory: ").Append((l5 * 100L) / l).Append("% (").Append(l5 / 1024L / 1024L).Append("MB) of ").Append(l / 1024L / 1024L).Append("MB").ToString(); //DrawString(fontrenderer, s1, i - fontrenderer.GetStringWidth(s1) - 2, 2, 0xe0e0e0); //s1 = (new StringBuilder()).Append("Allocated memory: ").Append((l2 * 100L) / l).Append("% (").Append(l2 / 1024L / 1024L).Append("MB)").ToString(); //DrawString(fontrenderer, s1, i - fontrenderer.GetStringWidth(s1) - 2, 12, 0xe0e0e0); DrawString(fontrenderer, (new StringBuilder()).Append("x: ").Append(mc.ThePlayer.PosX).ToString(), 2, 64, 0xe0e0e0); DrawString(fontrenderer, (new StringBuilder()).Append("y: ").Append(mc.ThePlayer.PosY).ToString(), 2, 72, 0xe0e0e0); DrawString(fontrenderer, (new StringBuilder()).Append("z: ").Append(mc.ThePlayer.PosZ).ToString(), 2, 80, 0xe0e0e0); DrawString(fontrenderer, (new StringBuilder()).Append("f: ").Append((int)Math.Floor((double)((mc.ThePlayer.RotationYaw * 4F) / 360F) + 0.5D) & 3).ToString(), 2, 88, 0xe0e0e0); int l7 = (int)Math.Floor(mc.ThePlayer.PosX); int l8 = (int)Math.Floor(mc.ThePlayer.PosY); int k9 = (int)Math.Floor(mc.ThePlayer.PosZ); if (mc.TheWorld != null && mc.TheWorld.BlockExists(l7, l8, k9)) { Chunk chunk = mc.TheWorld.GetChunkFromBlockCoords(l7, k9); DrawString(fontrenderer, (new StringBuilder()).Append("lc: ").Append(chunk.GetTopFilledSegment() + 15).Append(" b: ").Append(chunk.Func_48490_a(l7 & 0xf, k9 & 0xf, mc.TheWorld.GetWorldChunkManager()).BiomeName).Append(" bl: ").Append(chunk.GetSavedLightValue(SkyBlock.Block, l7 & 0xf, l8, k9 & 0xf)).Append(" sl: ").Append(chunk.GetSavedLightValue(SkyBlock.Sky, l7 & 0xf, l8, k9 & 0xf)).Append(" rl: ").Append(chunk.GetBlockLightValue(l7 & 0xf, l8, k9 & 0xf, 0)).ToString(), 2, 96, 0xe0e0e0); } if (!mc.TheWorld.IsRemote) { DrawString(fontrenderer, (new StringBuilder()).Append("Seed: ").Append(mc.TheWorld.GetSeed()).ToString(), 2, 112, 0xe0e0e0); } //GL.PopMatrix(); } if (recordPlayingUpFor > 0) { float f2 = (float)recordPlayingUpFor - par1; int l1 = (int)((f2 * 256F) / 20F); if (l1 > 255) { l1 = 255; } if (l1 > 0) { //GL.PushMatrix(); //GL.Translate(i / 2, j - 48, 0.0F); //GL.Enable(EnableCap.Blend); //GL.BlendFunc(BlendingFactorSrc.SrcAlpha, BlendingFactorDest.OneMinusSrcAlpha); int j2 = 0xffffff; /* * if (recordIsPlaying) * { * j2 = Color.HSBtoRGB(f2 / 50F, 0.7F, 0.6F) & 0xffffff; * } */ fontrenderer.DrawString(recordPlaying, -(int)fontrenderer.GetStringWidth(recordPlaying) / 2, -4, j2 + (l1 << 24)); //GL.Disable(EnableCap.Blend); //GL.PopMatrix(); } } //GL.Enable(EnableCap.Blend); //GL.BlendFunc(BlendingFactorSrc.SrcAlpha, BlendingFactorDest.OneMinusSrcAlpha); //GL.Disable(EnableCap.AlphaTest); //GL.PushMatrix(); //GL.Translate(0.0F, j - 48, 0.0F); Func_50010_a(fontrenderer); //GL.PopMatrix(); if ((mc.ThePlayer is EntityClientPlayerMP) && mc.GameSettings.KeyBindPlayerList.Pressed) { NetClientHandler netclienthandler = ((EntityClientPlayerMP)mc.ThePlayer).SendQueue; List <GuiPlayerInfo> list = netclienthandler.PlayerNames; int k2 = netclienthandler.CurrentServerMaxPlayers; int j3 = k2; int i4 = 1; for (; j3 > 20; j3 = ((k2 + i4) - 1) / i4) { i4++; } int k4 = 300 / i4; if (k4 > 150) { k4 = 150; } int i5 = (i - i4 * k4) / 2; byte byte0 = 10; DrawRect(i5 - 1, byte0 - 1, i5 + k4 * i4, byte0 + 9 * j3, 0x8000000); for (int k6 = 0; k6 < k2; k6++) { int j7 = i5 + (k6 % i4) * k4; int i8 = byte0 + (k6 / i4) * 9; DrawRect(j7, i8, (j7 + k4) - 1, i8 + 8, 0x20ffffff); //GL.Color4(1.0F, 1.0F, 1.0F, 1.0F); //GL.Enable(EnableCap.AlphaTest); if (k6 >= list.Count) { continue; } GuiPlayerInfo guiplayerinfo = (GuiPlayerInfo)list[k6]; fontrenderer.DrawStringWithShadow(guiplayerinfo.Name, j7, i8, 0xffffff); mc.RenderEngineOld.BindTexture(mc.RenderEngineOld.GetTexture("/gui/icons.png")); int l9 = 0; byte byte1 = 0; if (guiplayerinfo.ResponseTime < 0) { byte1 = 5; } else if (guiplayerinfo.ResponseTime < 150) { byte1 = 0; } else if (guiplayerinfo.ResponseTime < 300) { byte1 = 1; } else if (guiplayerinfo.ResponseTime < 600) { byte1 = 2; } else if (guiplayerinfo.ResponseTime < 1000) { byte1 = 3; } else { byte1 = 4; } ZLevel += 100F; DrawTexturedModalRect((j7 + k4) - 12, i8, 0 + l9 * 10, 176 + byte1 * 8, 10, 8); ZLevel -= 100F; } } //GL.Color4(1.0F, 1.0F, 1.0F, 1.0F); //GL.Disable(EnableCap.Lighting); //GL.Enable(EnableCap.AlphaTest); }