/// <summary> /// Damages the item in the ItemStack /// </summary> public void DamageItem(int par1, EntityLiving par2EntityLiving) { if (!IsItemStackDamageable()) { return; } if (par1 > 0 && (par2EntityLiving is EntityPlayer)) { int i = EnchantmentHelper.GetUnbreakingModifier(((EntityPlayer)par2EntityLiving).Inventory); if (i > 0 && par2EntityLiving.WorldObj.Rand.Next(i + 1) > 0) { return; } } ItemDamage += par1; if (ItemDamage > GetMaxDamage()) { par2EntityLiving.RenderBrokenItemStack(this); if (par2EntityLiving is EntityPlayer) { ((EntityPlayer)par2EntityLiving).AddStat(StatList.ObjectBreakStats[ItemID], 1); } StackSize--; if (StackSize < 0) { StackSize = 0; } ItemDamage = 0; } }