/// <summary> /// Updates creeper scale in prerender callback /// </summary> protected virtual void UpdateCreeperScale(EntityCreeper par1EntityCreeper, float par2) { EntityCreeper entitycreeper = par1EntityCreeper; float f = entitycreeper.SetCreeperFlashTime(par2); float f1 = 1.0F + MathHelper2.Sin(f * 100F) * f * 0.01F; if (f < 0.0F) { f = 0.0F; } if (f > 1.0F) { f = 1.0F; } f *= f; f *= f; float f2 = (1.0F + f * 0.4F) * f1; float f3 = (1.0F + f * 0.1F) / f1; //GL.Scale(f2, f3, f2); }