/// <summary> /// 'attempts to find a next Structure Component to be spawned, private Village function' /// </summary> private static StructureComponent GetNextVillageStructureComponent(ComponentVillageStartPiece par0ComponentVillageStartPiece, List <StructureComponent> par1List, Random par2Random, int par3, int par4, int par5, int par6, int par7) { if (par7 > 50) { return(null); } if (Math.Abs(par3 - par0ComponentVillageStartPiece.GetBoundingBox().MinX) > 112 || Math.Abs(par5 - par0ComponentVillageStartPiece.GetBoundingBox().MinZ) > 112) { return(null); } ComponentVillage componentvillage = GetNextVillageComponent(par0ComponentVillageStartPiece, par1List, par2Random, par3, par4, par5, par6, par7 + 1); if (componentvillage != null) { int i = (((StructureComponent)(componentvillage)).BoundingBox.MinX + ((StructureComponent)(componentvillage)).BoundingBox.MaxX) / 2; int j = (((StructureComponent)(componentvillage)).BoundingBox.MinZ + ((StructureComponent)(componentvillage)).BoundingBox.MaxZ) / 2; int k = ((StructureComponent)(componentvillage)).BoundingBox.MaxX - ((StructureComponent)(componentvillage)).BoundingBox.MinX; int l = ((StructureComponent)(componentvillage)).BoundingBox.MaxZ - ((StructureComponent)(componentvillage)).BoundingBox.MinZ; int i1 = k <= l ? l : k; if (par0ComponentVillageStartPiece.GetWorldChunkManager().AreBiomesViable(i, j, i1 / 2 + 4, MapGenVillage.VillageSpawnBiomes)) { par1List.Add(componentvillage); par0ComponentVillageStartPiece.Field_35108_e.Add(componentvillage); return(componentvillage); } } return(null); }
/// <summary> /// 'attempts to find a next Village Component to be spawned' /// </summary> private static ComponentVillage GetNextVillageComponent(ComponentVillageStartPiece par0ComponentVillageStartPiece, List <StructureComponent> par1List, Random par2Random, int par3, int par4, int par5, int par6, int par7) { int var8 = GetAvailablePieceWeight(par0ComponentVillageStartPiece.StructureVillageWeightedPieceList); if (var8 <= 0) { return(null); } else { int var9 = 0; while (var9 < 5) { ++var9; int var10 = par2Random.Next(var8); IEnumerator <StructureVillagePieceWeight> var11 = par0ComponentVillageStartPiece.StructureVillageWeightedPieceList.GetEnumerator(); while (var11.MoveNext()) { StructureVillagePieceWeight var12 = var11.Current; var10 -= var12.VillagePieceWeight; if (var10 < 0) { if (!var12.CanSpawnMoreVillagePiecesOfType(par7) || var12 == par0ComponentVillageStartPiece.StructVillagePieceWeight && par0ComponentVillageStartPiece.StructureVillageWeightedPieceList.Count > 1) { break; } ComponentVillage var13 = GetVillageComponentFromWeightedPiece(var12, par1List, par2Random, par3, par4, par5, par6, par7); if (var13 != null) { ++var12.VillagePiecesSpawned; par0ComponentVillageStartPiece.StructVillagePieceWeight = var12; if (!var12.CanSpawnMoreVillagePieces()) { par0ComponentVillageStartPiece.StructureVillageWeightedPieceList.Remove(var12); } return(var13); } } } } StructureBoundingBox var14 = ComponentVillageTorch.FindValidPlacement(par1List, par2Random, par3, par4, par5, par6); if (var14 != null) { return(new ComponentVillageTorch(par7, par2Random, var14, par6)); } else { return(null); } } }