/// <summary> /// 用于向 sys_user EntitySet 添加新对象的方法,已弃用。请考虑改用关联的 ObjectSet<T> 属性的 .Add 方法。 /// </summary> public void AddTosys_user(sys_user sys_user) { base.AddObject("sys_user", sys_user); }
/// <summary> /// 创建新的 sys_user 对象。 /// </summary> /// <param name="id">ID 属性的初始值。</param> /// <param name="username">Username 属性的初始值。</param> /// <param name="password">Password 属性的初始值。</param> /// <param name="fullName">FullName 属性的初始值。</param> /// <param name="email">Email 属性的初始值。</param> /// <param name="roleID">RoleID 属性的初始值。</param> /// <param name="createUser">CreateUser 属性的初始值。</param> /// <param name="createTime">CreateTime 属性的初始值。</param> /// <param name="status">Status 属性的初始值。</param> public static sys_user Createsys_user(global::System.Int32 id, global::System.String username, global::System.String password, global::System.String fullName, global::System.String email, global::System.Int32 roleID, global::System.Int32 createUser, global::System.DateTime createTime, global::System.Boolean status) { sys_user sys_user = new sys_user(); sys_user.ID = id; sys_user.Username = username; sys_user.Password = password; sys_user.FullName = fullName; sys_user.Email = email; sys_user.RoleID = roleID; sys_user.CreateUser = createUser; sys_user.CreateTime = createTime; sys_user.Status = status; return sys_user; }