示例#1
0
        //Return child Scene node View if it equal argument scene node
        public SceneNodeView FindNodeInChildren(SceneNodeView item)
        {
            SceneNodeView output = null;

            if (this.node == item.node.parent)
            {
                output = this;
            }
            else
            {
                foreach (SceneNodeView child in this.children.ToList())
                {
                    if (child.node == item.node.parent)
                    {
                        output = child;
                    }
                    else
                    {
                        if (child.children.Count > 0)
                        {
                            output = child.FindNodeInChildren(item);
                        }
                    }
                }
            }
            return(output);
        }
示例#2
0
        public VRConfig()
        {
            clusterNodes          = new List <ClusterNode>();
            viewports             = new List <Viewport>();
            sceneNodes            = new List <SceneNode>();
            sceneNodes            = new List <SceneNode>();
            sceneNodesView        = ConvertSceneNodeList(sceneNodes);
            screens               = new List <Screen>();
            inputs                = new List <BaseInput>();
            selectedSceneNodeView = new SceneNodeView(new SceneNode
            {
                id        = string.Empty,
                locationX = string.Empty,
                locationY = string.Empty,
                locationZ = string.Empty,
                rotationP = string.Empty,
                rotationY = string.Empty,
                rotationR = string.Empty,
                tracker   = new TrackerInput(),
                trackerCh = string.Empty,
                parent    = null
            });


            cameraLocationX = "0";
            cameraLocationY = "0";
            cameraLocationZ = "0";
            cameraTracker   = null;
            cameraTrackerCh = "0";

            //Stereo settings
            eyeDist = "0.064";
            eyeSwap = false;

            //Debug settings
            lagSimulation = false;
            lagMaxTime    = "0";
            drawStats     = false;

            //Master node settings
            portCs = "00001";
            portSs = "00000";

            //General settings
            string defaultSwapSync = "1";

            if (swapSyncPolicy.ContainsKey(defaultSwapSync))
            {
                selectedSwapSync = swapSyncPolicy.FirstOrDefault(x => x.Key == defaultSwapSync);
            }
        }
示例#3
0
        public SceneNodeView FindParentNode(SceneNodeView item)
        {
            SceneNodeView parentNode = sceneNodesView.Find(x => x.node == item.node.parent);

            if (parentNode == null)
            {
                foreach (SceneNodeView node in sceneNodesView)
                {
                    if (node.FindNodeInChildren(item) != null)
                    {
                        parentNode = node.FindNodeInChildren(item);
                    }
                }
            }
            return(parentNode);
        }
示例#4
0
 public void DeleteSceneNode(SceneNodeView item)
 {
     if (item.children != null)
     {
         foreach (SceneNodeView child in item.children.ToList())
         {
             DeleteSceneNode(child);
         }
     }
     if (item.node.parent == null)
     {
         sceneNodesView.Remove(item);
     }
     else
     {
         SceneNodeView parentNode = FindParentNode(item);
         if (parentNode != null)
         {
             parentNode.children.Remove(item);
         }
     }
     AppLogger.Add("Scene node " + item.node.id + " deleted");
     sceneNodes.Remove(item.node);
 }