public void SetTurnText() { switch (game.GetState()) { case GameState.WaitBlack: case GameState.HighlightedBlack: lTurn.Text = "Ход чёрных"; break; case GameState.HighlightedWhite: case GameState.WaitWhite: lTurn.Text = "Ход белых"; break; case GameState.LoseBlack: lTurn.Text = "Черные проиграли"; break; case GameState.LoseWhite: lTurn.Text = "Белые проиграли"; break; default: lTurn.Text = "Состояние не определено"; break; } }