示例#1
0
        /// <summary>
        /// 负责处理线程消息
        /// </summary>
        /// <param name="msg"></param>
        /// <param name="obj1"></param>
        void MsgProc(string id, int msg, object obj1)
        {
            switch (msg)
            {
            case MSG_UPADTE_COUNT:
                lblClientState.Text = "客户端数:" + ClientList.GetClientCount();
                break;

            case MSG_ACCEPT:
                lblClientState.Text = "客户端数:" + ClientList.GetClientCount();
                break;

            case MSG_SEND_SUCCEED:
                Tool.Log("发送成功(" + (string)obj1 + ")");
                break;

            case MSG_SEND_FAIL:
                Tool.Log("发送失败");
                break;

            case MSG_RESPONSE_SUCCEED:
                //lblSendState.Text = "服务器响应成功";
                break;

            case MSG_RESPONSE_FAIL:
                //lblSendState.Text = "服务器响应失败";
                break;

            case MSG_EXCEPTION:
                //lblSendState.Text = "连接异常";
                break;

            case MSG_RECEIVE_SUCCEED:
                Tool.Log("接收文件成功(" + (string)obj1 + ")");
                break;

            case MSG_RECEIVE_FAIL:
                Tool.Log("接收文件失败(" + (string)obj1 + ")");
                break;

            // 收到文字
            // TODO 协议处理
            case MSG_RECEIVE:
                //Tool.Log("接收文字(" + (string)obj1 + ")");

                switch (Protocol.GetCommand((string)obj1))
                {
                case Protocol.PAUSE:
                    player.Ctlcontrols.pause();
                    playing = false;
                    SendButtonState();
                    break;

                case Protocol.PLAY:
                    player.Ctlcontrols.play();
                    playing = true;
                    //SendName();//必要?
                    SendButtonState();
                    break;

                case Protocol.INIT:
                    SendInitData(ClientList.getSocket(id));
                    break;

                case Protocol.TURN_DOWN:
                    player.settings.volume -= 10;
                    if (player.settings.volume < 0)
                    {
                        player.settings.volume = 0;
                    }
                    SendSound(ClientList.getSocket(id));
                    break;

                case Protocol.TURN_UP:
                    player.settings.volume += 10;
                    if (player.settings.volume > 100)
                    {
                        player.settings.volume = 100;
                    }
                    SendSound(ClientList.getSocket(id));
                    break;

                case Protocol.SHUT_DOWN:
                    Other.CloseComputer();
                    break;

                case Protocol.PROGRESS:
                    string strProgress = Protocol.GetContent();
                    int    progress;
                    try
                    {
                        progress = Int32.Parse(strProgress);
                    }
                    catch
                    {
                        MessageBox.Show("数字出错");
                        return;
                    }
                    int total = (int)player.currentMedia.duration;

                    player.Ctlcontrols.currentPosition = progress / 100.0 * total;

                    break;

                case Protocol.LAST:
                    PreMusic();
                    SendName();
                    playing = true;
                    break;

                case Protocol.NEXT:
                    NextMusic();
                    SendName();
                    playing = true;
                    break;

                case Protocol.SEND_LIST:

                    SendList(ClientList.getSocket(id));
                    break;

                case Protocol.PLAY_NAME:
                    string name = Protocol.GetContent();
                    player.URL = name;
                    player.Ctlcontrols.play();

                    //列表选中对应的歌曲
                    for (int i = 0; i < lbMusic.Items.Count; i++)
                    {
                        //MessageBox.Show(lbMusic.Items[i].ToString()+"和"+name);
                        if (lbMusic.Items[i].ToString().Equals(Path.GetFileNameWithoutExtension(name)))
                        {
                            m_curMusic            = i;
                            lbMusic.SelectedIndex = i;
                        }
                    }

                    SendName();
                    break;

                case Protocol.CLOSE_CLIENT:
                    lblClientState.Text = "客户端数:" + ClientList.GetClientCount();
                    ClientList.Remove(id);
                    break;
                }
                break;
            }
        }
示例#2
0
 private void btn_Click(object sender, EventArgs e)
 {
     Other.CloseComputer();
 }
示例#3
0
        //负责处理线程消息
        /// <summary>
        /// 负责处理线程消息
        /// </summary>
        /// <param name="msg"></param>
        /// <param name="obj1"></param>
        void MsgProc(int msg, object obj1)
        {
            switch (msg)
            {
            case MSG_ACCEPT:
                //MessageBox.Show((string)obj1);
                //lblServerState.Text = "收到消息";
                lblClientState.Text = "客户端(" + (string)obj1 + ")已连接";

                haveConnect = true;

                //SendInitData();
                break;

            case MSG_SEND_SUCCEED:
                lblMsg.Text = "发送成功(" + (string)obj1 + ")";
                break;

            case MSG_SEND_FAIL:
                lblMsg.Text = "发送失败";
                break;

            case MSG_RESPONSE_SUCCEED:
                //lblSendState.Text = "服务器响应成功";
                break;

            case MSG_RESPONSE_FAIL:
                //lblSendState.Text = "服务器响应失败";
                break;

            case MSG_EXCEPTION:
                //lblSendState.Text = "连接异常";
                break;

            case MSG_RECEIVE_SUCCEED:
                lblMsg.Text = "接收文件成功(" + (string)obj1 + ")";
                break;

            case MSG_RECEIVE_FAIL:
                lblMsg.Text = "接收文件失败(" + (string)obj1 + ")";
                break;

            // 收到文字
            // TODO 协议处理
            case MSG_RECEIVE:
                lblMsg.Text = "接收文字(" + (string)obj1 + ")";
                switch (Protocol.GetCommand((string)obj1))
                {
                case Protocol.STOP:
                    player.close();
                    break;

                case Protocol.PAUSE:
                    player.Ctlcontrols.pause();
                    break;

                case Protocol.PLAY:
                    player.Ctlcontrols.play();
                    break;

                case Protocol.SHUT_DOWN:
                    Other.CloseComputer();
                    break;

                case Protocol.PROGRESS:
                    string strProgress = Protocol.GetContent();
                    int    progress;
                    try
                    {
                        progress = Int32.Parse(strProgress);
                    }
                    catch
                    {
                        MessageBox.Show("数字出错");
                        return;
                    }
                    int total = (int)player.currentMedia.duration;

                    player.Ctlcontrols.currentPosition = progress / 100.0 * total;

                    break;

                case Protocol.LAST:
                    PreMusic();
                    break;

                case Protocol.NEXT:
                    NextMusic();
                    break;

                case Protocol.SEND_LIST:
                    SendList();
                    break;

                case Protocol.PLAY_NAME:
                    string name = Protocol.GetContent();
                    player.URL = name;
                    player.Ctlcontrols.play();
                    break;

                case Protocol.CLOSE_CLIENT:
                    lblClientState.Text = "客户端已断开连接";
                    haveConnect         = false;
                    break;
                }
                break;
            }
        }