public void moveCharacter(CharactersController characterCtrl, Vector3 destination) { Vector3 currentPos = characterCtrl.getPos(); Vector3 middlePos = currentPos; if (destination.y > currentPos.y) { //from low(boat) to high(coast) middlePos.y = destination.y; } else { //from high(coast) to low(boat) middlePos.x = destination.x; } ObjAction action1 = MoveToAction.getAction(middlePos, characterCtrl.movingSpeed); ObjAction action2 = MoveToAction.getAction(destination, characterCtrl.movingSpeed); ObjAction seqAction = SequenceAction.getAction(1, 0, new List<ObjAction> { action1, action2 }); this.addAction(characterCtrl.getGameobj(), seqAction, this); }
public void putACharacter(CharactersController characterscontroller) { indexCharactersOnBank[characterscontroller.getCharacterIndex()] = characterscontroller.getType(); }
public void removeACharacter(CharactersController characterscontroller) { indexCharactersOnBank[characterscontroller.getCharacterIndex()] = -1; }
public void setController(CharactersController c) { charactersController = c; }