示例#1
0
        public object Clone()
        {
            var powerEntry = new PowerEntry(Level, Power, Chosen)
            {
                StatInclude   = StatInclude,
                ProcInclude   = ProcInclude,
                Tag           = Tag,
                VariableValue = VariableValue,
                SubPowers     = (PowerSubEntry[])SubPowers.Clone(),
                Slots         = new SlotEntry[Slots.Length]
            };

            for (var index = 0; index < SlotCount; ++index)
            {
                powerEntry.Slots[index].Level              = Slots[index].Level;
                powerEntry.Slots[index].Enhancement        = Slots[index].Enhancement.Clone() as I9Slot;
                powerEntry.Slots[index].FlippedEnhancement = Slots[index].FlippedEnhancement.Clone() as I9Slot;
            }

            return(powerEntry);
        }
示例#2
0
        public void Assign(PowerEntry iPe)
        {
            Level         = iPe.Level;
            NIDPowerset   = iPe.NIDPowerset;
            IDXPower      = iPe.IDXPower;
            NIDPower      = iPe.NIDPower;
            Tag           = iPe.Tag;
            StatInclude   = iPe.StatInclude;
            VariableValue = iPe.VariableValue;
            ProcInclude   = iPe.ProcInclude;
            if (iPe.Slots != null)
            {
                Slots = new SlotEntry[iPe.Slots.Length];
                for (var index = 0; index <= Slots.Length - 1; ++index)
                {
                    Slots[index].Assign(iPe.Slots[index]);
                }
            }
            else
            {
                Slots = new SlotEntry[0];
            }

            if (iPe.SubPowers != null)
            {
                SubPowers = new PowerSubEntry[iPe.SubPowers.Length];
                for (var index = 0; index <= SubPowers.Length - 1; ++index)
                {
                    SubPowers[index].Assign(iPe.SubPowers[index]);
                }
            }
            else
            {
                SubPowers = new PowerSubEntry[0];
            }
        }
        private static bool MxDReadSaveData(ref byte[] buffer, bool silent)
        {
            InherentPowers = new List <PowerEntry>();
            DisplayIndex   = -1;
            if (buffer.Length < 1)
            {
                MessageBox.Show("Unable to read data - Empty Buffer.", "ReadSaveData Failed");
                return(false);
            }

            MemoryStream memoryStream;
            BinaryReader r;

            try
            {
                memoryStream = new MemoryStream(buffer, false);
                r            = new BinaryReader(memoryStream);
                r.BaseStream.Seek(0L, SeekOrigin.Begin);
            }
            catch (Exception ex)
            {
                MessageBox.Show("Unable to read data - " + ex.Message, "ReadSaveData Failed");
                return(false);
            }

            try
            {
                var  streamIndex = 0;
                bool magicFound;
                // try to find magic number, reading 4 bytes at a time, offset by 1 on each failure
                do
                {
                    r.BaseStream.Seek(streamIndex, SeekOrigin.Begin);

                    var numArray = r.ReadBytes(4);
                    if (numArray.Length >= 4)
                    {
                        magicFound = true;
                        for (var index = 0; index < MagicNumber.Length; ++index)
                        {
                            if (MagicNumber[index] != numArray[index])
                            {
                                magicFound = false;
                            }
                        }
                        if (!magicFound)
                        {
                            ++streamIndex;
                        }
                    }
                    else
                    {
                        if (!silent)
                        {
                            MessageBox.Show("Unable to read data - Magic Number not found.", "ReadSaveData Failed");
                        }
                        r.Close();
                        memoryStream.Close();
                        return(false);
                    }
                } while (!magicFound);

                var fVersion = r.ReadSingle();
                if (fVersion > 2.0)
                {
                    MessageBox.Show(
                        "File was saved by a newer version of the application. Please obtain the most recent release in order to open this file.",
                        "Unable to Load");
                    r.Close();
                    memoryStream.Close();
                    return(false);
                }

                var qualifiedNames = r.ReadBoolean();
                var hasSubPower    = r.ReadBoolean();
                var nIDClass       = DatabaseAPI.NidFromUidClass(r.ReadString());
                if (nIDClass < 0)
                {
                    if (!silent)
                    {
                        MessageBox.Show("Unable to read data - Invalid Class UID.", "ReadSaveData Failed");
                    }
                    r.Close();
                    memoryStream.Close();
                    return(false);
                }

                var iOrigin = DatabaseAPI.NidFromUidOrigin(r.ReadString(), nIDClass);
                MidsContext.Character.Reset(DatabaseAPI.Database.Classes[nIDClass], iOrigin);
                if (fVersion > 1.0)
                {
                    var align = r.ReadInt32();
                    MidsContext.Character.Alignment = (Enums.Alignment)align;
                }

                MidsContext.Character.Name = r.ReadString();
                var powerSetCount       = r.ReadInt32();
                var expectedArrayLength = new IPowerset[powerSetCount + 1].Length;
                var names = new List <string>();
                for (var index = 0; index < powerSetCount + 1; ++index)
                {
                    var iName = r.ReadString();
                    names.Add(iName);
                }

                var errors = MidsContext.Character.LoadPowersetsByName(names);
                foreach (var(i, n) in errors)
                {
                    MessageBox.Show($"Failed to load powerset by name:{n} at {i}", "Powerset load failure");
                }
                MidsContext.Character.CurrentBuild.LastPower = r.ReadInt32() - 1;
                var pEntryList = new List <PowerEntry>();
                var powerCount = r.ReadInt32();
                try
                {
                    for (var powerIndex = 0; powerIndex <= powerCount; ++powerIndex)
                    {
                        var nId       = -1;
                        var name1     = string.Empty;
                        var sidPower1 = -1;
                        if (qualifiedNames)
                        {
                            name1 = r.ReadString();
                            if (!string.IsNullOrEmpty(name1))
                            {
                                nId = DatabaseAPI.NidFromUidPower(name1);
                            }
                        }
                        else
                        {
                            sidPower1 = r.ReadInt32();
                            nId       = DatabaseAPI.NidFromStaticIndexPower(sidPower1);
                        }

                        var        flag5 = false;
                        PowerEntry powerEntry1;
                        if (powerIndex < MidsContext.Character.CurrentBuild.Powers.Count)
                        {
                            powerEntry1 = MidsContext.Character.CurrentBuild.Powers[powerIndex];
                        }
                        else
                        {
                            powerEntry1 = new PowerEntry();
                            flag5       = true;
                        }

                        if ((sidPower1 > -1) | !string.IsNullOrEmpty(name1))
                        {
                            powerEntry1.Level         = r.ReadSByte();
                            powerEntry1.StatInclude   = r.ReadBoolean();
                            powerEntry1.VariableValue = r.ReadInt32();
                            if (hasSubPower)
                            {
                                powerEntry1.SubPowers = new PowerSubEntry[r.ReadSByte() + 1];
                                for (var subPowerIndex = 0; subPowerIndex < powerEntry1.SubPowers.Length; ++subPowerIndex)
                                {
                                    var powerSub = new PowerSubEntry();
                                    powerEntry1.SubPowers[subPowerIndex] = powerSub;
                                    if (qualifiedNames)
                                    {
                                        var name2 = r.ReadString();
                                        if (!string.IsNullOrEmpty(name2))
                                        {
                                            powerSub.nIDPower = DatabaseAPI.NidFromUidPower(name2);
                                        }
                                    }
                                    else
                                    {
                                        var sidPower2 = r.ReadInt32();
                                        powerSub.nIDPower = DatabaseAPI.NidFromStaticIndexPower(sidPower2);
                                    }

                                    if (powerSub.nIDPower > -1)
                                    {
                                        powerSub.Powerset = DatabaseAPI.Database.Power[powerSub.nIDPower].PowerSetID;
                                        powerSub.Power    = DatabaseAPI.Database.Power[powerSub.nIDPower].PowerSetIndex;
                                    }

                                    powerSub.StatInclude = r.ReadBoolean();
                                    if (!((powerSub.nIDPower > -1) & powerSub.StatInclude))
                                    {
                                        continue;
                                    }
                                    var powerEntry2 = new PowerEntry(DatabaseAPI.Database.Power[powerSub.nIDPower])
                                    {
                                        StatInclude = true
                                    };
                                    MidsContext.Character.CurrentBuild.Powers.Add(powerEntry2);
                                }
                            }
                        }

                        if (nId < 0 && powerIndex < DatabaseAPI.Database.Levels_MainPowers.Length)
                        {
                            powerEntry1.Level = DatabaseAPI.Database.Levels_MainPowers[powerIndex];
                        }
                        powerEntry1.Slots = new SlotEntry[r.ReadSByte() + 1];
                        for (var index3 = 0; index3 < powerEntry1.Slots.Length; ++index3)
                        {
                            powerEntry1.Slots[index3] = new SlotEntry
                            {
                                Level              = r.ReadSByte(),
                                Enhancement        = new I9Slot(),
                                FlippedEnhancement = new I9Slot()
                            };
                            ReadSlotData(r, ref powerEntry1.Slots[index3].Enhancement, qualifiedNames, fVersion);
                            if (r.ReadBoolean())
                            {
                                ReadSlotData(r, ref powerEntry1.Slots[index3].FlippedEnhancement, qualifiedNames, fVersion);
                            }
                        }

                        if (powerEntry1.SubPowers.Length > 0)
                        {
                            nId = -1;
                        }
                        if (nId <= -1)
                        {
                            continue;
                        }
                        powerEntry1.NIDPower    = nId;
                        powerEntry1.NIDPowerset = DatabaseAPI.Database.Power[nId].PowerSetID;
                        powerEntry1.IDXPower    = DatabaseAPI.Database.Power[nId].PowerSetIndex;
                        if (powerEntry1.Level == 0 && powerEntry1.Power.FullSetName == "Pool.Fitness")
                        {
                            if (powerEntry1.NIDPower == 2553)
                            {
                                powerEntry1.NIDPower = 1521;
                            }
                            if (powerEntry1.NIDPower == 2554)
                            {
                                powerEntry1.NIDPower = 1523;
                            }
                            if (powerEntry1.NIDPower == 2555)
                            {
                                powerEntry1.NIDPower = 1522;
                            }
                            if (powerEntry1.NIDPower == 2556)
                            {
                                powerEntry1.NIDPower = 1524;
                            }
                            powerEntry1.NIDPowerset = DatabaseAPI.Database.Power[nId].PowerSetID;
                            powerEntry1.IDXPower    = DatabaseAPI.Database.Power[nId].PowerSetIndex;
                        }

                        var ps = powerEntry1.Power?.GetPowerSet();
                        if (powerIndex < MidsContext.Character.CurrentBuild.Powers.Count)
                        {
                            if (powerEntry1.Power != null && !(!MidsContext.Character.CurrentBuild.Powers[powerIndex].Chosen & (ps != null && ps.nArchetype > -1 || powerEntry1.Power.GroupName == "Pool")))
                            {
                                flag5 = !MidsContext.Character.CurrentBuild.Powers[powerIndex].Chosen;
                            }
                            else
                            {
                                continue;
                            }
                        }

                        if (flag5)
                        {
                            if (powerEntry1.Power.InherentType != Enums.eGridType.None)
                            {
                                InherentPowers.Add(powerEntry1);
                            }

                            //Console.WriteLine($"{powerEntry1.Power.DisplayName} - {powerEntry1.Power.InherentType}");
                            //MidsContext.Character.CurrentBuild.Powers.Add(powerEntry1);
                        }
                        else if (powerEntry1.Power != null && (ps != null && ps.nArchetype > -1 || powerEntry1.Power.GroupName == "Pool"))
                        {
                            MidsContext.Character.CurrentBuild.Powers[powerIndex] = powerEntry1;
                        }
                    }

                    var newPowerList = new List <PowerEntry>();
                    newPowerList.AddRange(SortGridPowers(InherentPowers, Enums.eGridType.Class));
                    newPowerList.AddRange(SortGridPowers(InherentPowers, Enums.eGridType.Inherent));
                    newPowerList.AddRange(SortGridPowers(InherentPowers, Enums.eGridType.Powerset));
                    newPowerList.AddRange(SortGridPowers(InherentPowers, Enums.eGridType.Power));
                    newPowerList.AddRange(SortGridPowers(InherentPowers, Enums.eGridType.Prestige));
                    newPowerList.AddRange(SortGridPowers(InherentPowers, Enums.eGridType.Incarnate));
                    newPowerList.AddRange(SortGridPowers(InherentPowers, Enums.eGridType.Accolade));
                    newPowerList.AddRange(SortGridPowers(InherentPowers, Enums.eGridType.Pet));
                    newPowerList.AddRange(SortGridPowers(InherentPowers, Enums.eGridType.Temp));
                    foreach (var entry in newPowerList)
                    {
                        MidsContext.Character.CurrentBuild.Powers.Add(entry);
                    }
                }
                catch (Exception ex)
                {
                    if (!silent)
                    {
                        MessageBox.Show($"Error reading some power data, will attempt to build character with known data.\r\n{ex.Message}\r\n\r\n{ex.StackTrace}", "ReadSaveData Failed");
                    }
                    return(false);
                }

                MidsContext.Archetype = MidsContext.Character.Archetype;
                MidsContext.Character.Validate();
                MidsContext.Character.Lock();
                return(true);
            }
            catch (Exception ex)
            {
                if (!silent)
                {
                    MessageBox.Show("Unable to read data - " + ex.Message, "ReadSaveData Failed");
                }
                return(false);
            }
        }
        private static List <PowerEntry> SortGridPowers(List <PowerEntry> powerList, Enums.eGridType iType)
        {
            var tList    = powerList.FindAll(x => x.Power.InherentType == iType);
            var tempList = new PowerEntry[tList.Count];

            for (var eIndex = 0; eIndex < tList.Count; eIndex++)
            {
                var power = tList[eIndex];
                switch (power.Power.InherentType)
                {
                case Enums.eGridType.Class:
                    tempList[eIndex] = power;
                    break;

                case Enums.eGridType.Inherent:
                    switch (power.Power.PowerName)
                    {
                    case "Brawl":
                        tempList[0] = power;
                        break;

                    case "Sprint":
                        tempList[1] = power;
                        break;

                    case "Rest":
                        tempList[2] = power;
                        break;

                    case "Swift":
                        tempList[3] = power;
                        break;

                    case "Hurdle":
                        tempList[4] = power;
                        break;

                    case "Health":
                        tempList[5] = power;
                        break;

                    case "Stamina":
                        tempList[6] = power;
                        break;
                    }

                    break;

                case Enums.eGridType.Powerset:
                    tempList[eIndex] = power;
                    break;

                case Enums.eGridType.Power:
                    tempList[eIndex] = power;
                    break;

                case Enums.eGridType.Prestige:
                    tempList[eIndex] = power;
                    break;

                case Enums.eGridType.Incarnate:
                    tempList[eIndex] = power;
                    break;

                case Enums.eGridType.Accolade:
                    power.Level      = 49;
                    tempList[eIndex] = power;
                    break;

                case Enums.eGridType.Pet:
                    tempList[eIndex] = power;
                    break;

                case Enums.eGridType.Temp:
                    tempList[eIndex] = power;
                    break;
                }
            }

            var outList = tempList.ToList();

            return(outList);
        }