public void UpdateCurrentObjectDetectionZone(ObjectDetectionZone updatedObjectDetectionZone) { foreach (ObjectDetectionZone z in m_CurrentLayout.ObjectDetectionZones) { if (z.Id == updatedObjectDetectionZone.Id) { m_CurrentLayout.ObjectDetectionZones.Remove(z); m_CurrentLayout.ObjectDetectionZones.Add(updatedObjectDetectionZone); break; } } }
public void createObjectDetectionZoneFromFactory(int pX, int pY, int pWidth, int pHeight) { ObjectDetectionZone obj = new ObjectDetectionZone(m_IdCounter); obj.Name = "Objekt-Zone " + m_IdCounter + ""; obj.TriggerMessage = "Object" + m_IdCounter; obj.X = pX; obj.Y = pY; obj.Width = pWidth; obj.Height = pHeight; m_IdCounter++; this.CurrentLayout.ObjectDetectionZones.Add(obj); }
public Scene.SceneText createSceneTextHeadingObjectDetectionZone(ObjectDetectionZone z, string text) { int x_offset = SettingsManager.Instance.Settings.SettingsTable.KinectDrawing_AssemblyArea.X; int y_offset = SettingsManager.Instance.Settings.SettingsTable.KinectDrawing_AssemblyArea.Y; float h = ((float)z.Height / (float)SettingsManager.Instance.Settings.SettingsTable.KinectDrawing_AssemblyArea.Height); float w = ((float)z.Width / (float)SettingsManager.Instance.Settings.SettingsTable.KinectDrawing_AssemblyArea.Width); float x = ((float)(z.X - x_offset) / (float)SettingsManager.Instance.Settings.SettingsTable.KinectDrawing_AssemblyArea.Width); float y = 1.0f - h - ((float)(z.Y - y_offset) / (float)SettingsManager.Instance.Settings.SettingsTable.KinectDrawing_AssemblyArea.Height); Color c = System.Windows.Media.Color.FromRgb(255, 255, 0); // yellow Scene.SceneText textItem = new Scene.SceneText(x, y, text, c, 10.0, new FontFamily("Arial")); return(textItem); }
public Scene.SceneRect createSceneBoxForObjectDetectionZone(ObjectDetectionZone z, bool isUsedForRecord) { int x_offset = SettingsManager.Instance.Settings.SettingsTable.KinectDrawing_AssemblyArea.X; int y_offset = SettingsManager.Instance.Settings.SettingsTable.KinectDrawing_AssemblyArea.Y; float h = ((float)z.Height / (float)SettingsManager.Instance.Settings.SettingsTable.KinectDrawing_AssemblyArea.Height); float w = ((float)z.Width / (float)SettingsManager.Instance.Settings.SettingsTable.KinectDrawing_AssemblyArea.Width); float x = ((float)(z.X - x_offset) / (float)SettingsManager.Instance.Settings.SettingsTable.KinectDrawing_AssemblyArea.Width); float y = 1.0f - h - ((float)(z.Y - y_offset) / (float)SettingsManager.Instance.Settings.SettingsTable.KinectDrawing_AssemblyArea.Height); Color c = System.Windows.Media.Color.FromRgb(255, 255, 0); // yellow // TODO: maybe later /* * if (b.wasRecentlyTriggered() && !isUsedForRecord) * { * c = System.Windows.Media.Color.FromRgb(255, 0, 0); // red * } */ return(new Scene.SceneRect(x, y, w, h, c)); }