public void setLabels(Excercise exercise) { { exercise.setExercise(); exercise.GetComponentInChildren <Text>().text = exercise.exercise; } }
private void Start() { player = FindObjectOfType <Player>(); liveManager = FindObjectOfType <Live>(); levelManager = FindObjectOfType <LevelManager>(); exercise = FindObjectOfType <Excercise>(); enemyManager = FindObjectOfType <Enemy>(); }
private void Awake() { player = FindObjectOfType <Player>(); exercise = FindObjectOfType <Excercise>(); hits = FindObjectOfType <HitsExercise>(); stop = FindObjectOfType <StopMovement>(); tt = FindObjectOfType <TutorialTrigger>(); weapon = FindObjectOfType <Weapon>(); enemy = FindObjectOfType <Enemy>(); }
void Awake() { exercise = FindObjectOfType <Excercise>(); levelManager = FindObjectOfType <LevelManager>(); }
public void setLabels(Excercise exercise) { if (PlayerPrefs.GetInt("MathLevel") == 1) { if (PlayerPrefs.GetInt("level") == 1) { int operation = UnityEngine.Random.Range(1, 5); exercise.setAdditionExercise(operation); exercise.GetComponentInChildren <Text>().text = exercise.exercise; } else if (PlayerPrefs.GetInt("level") == 2) { int operation = UnityEngine.Random.Range(6, 10); exercise.setAdditionExercise(operation); exercise.GetComponentInChildren <Text>().text = exercise.exercise; } else if (PlayerPrefs.GetInt("level") == 3) { int operation = UnityEngine.Random.Range(1, 10); exercise.setAdditionExercise(operation); exercise.GetComponentInChildren <Text>().text = exercise.exercise; } else { exercise.setAdditionExercise(); exercise.GetComponentInChildren <Text>().text = exercise.exercise; } } if (PlayerPrefs.GetInt("MathLevel") == 2) { if (PlayerPrefs.GetInt("level") == 1) { int operation = UnityEngine.Random.Range(1, 5); exercise.setSubtractionExercise(operation); exercise.GetComponentInChildren <Text>().text = exercise.exercise; } else if (PlayerPrefs.GetInt("level") == 2) { int operation = UnityEngine.Random.Range(6, 10); exercise.setSubtractionExercise(operation); exercise.GetComponentInChildren <Text>().text = exercise.exercise; } else if (PlayerPrefs.GetInt("level") == 3) { int operation = UnityEngine.Random.Range(1, 10); exercise.setSubtractionExercise(operation); exercise.GetComponentInChildren <Text>().text = exercise.exercise; } else { exercise.setSubtractionExercise(); exercise.GetComponentInChildren <Text>().text = exercise.exercise; } } if (PlayerPrefs.GetInt("MathLevel") == 3) { if (PlayerPrefs.GetInt("level") == 1) { int operation = UnityEngine.Random.Range(1, 5); exercise.setMultiplicationExercise(operation); exercise.GetComponentInChildren <Text>().text = exercise.exercise; } else if (PlayerPrefs.GetInt("level") == 2) { int operation = UnityEngine.Random.Range(6, 10); exercise.setMultiplicationExercise(operation); exercise.GetComponentInChildren <Text>().text = exercise.exercise; } else if (PlayerPrefs.GetInt("level") == 3) { int operation = UnityEngine.Random.Range(1, 10); exercise.setMultiplicationExercise(operation); exercise.GetComponentInChildren <Text>().text = exercise.exercise; } else { exercise.setMultiplicationExercise(); exercise.GetComponentInChildren <Text>().text = exercise.exercise; } } if (PlayerPrefs.GetInt("MathLevel") == 4) { if (PlayerPrefs.GetInt("level") == 1) { int operation = UnityEngine.Random.Range(1, 5); exercise.setMultiplicationExercise(operation); exercise.GetComponentInChildren <Text>().text = exercise.exercise; } else if (PlayerPrefs.GetInt("level") == 2) { int operation = UnityEngine.Random.Range(6, 10); exercise.setMultiplicationExercise(operation); exercise.GetComponentInChildren <Text>().text = exercise.exercise; } else if (PlayerPrefs.GetInt("level") == 3) { int operation = UnityEngine.Random.Range(1, 10); exercise.setMultiplicationExercise(operation); exercise.GetComponentInChildren <Text>().text = exercise.exercise; } else { exercise.setDivisionExercise(); exercise.GetComponentInChildren <Text>().text = exercise.exercise; } } }
private void Start() { exercise = FindObjectOfType <Excercise>(); }
public void changePosition(Excercise exercise, int changeValue) { exercise.transform.Translate(0, changeValue * 500, 0); }
void Awake() { exercise = FindObjectOfType <Excercise>(); }
// Start is called before the first frame update private void Awake() { player = FindObjectOfType <Player>(); exercise = FindObjectOfType <Excercise>(); }
void Start() { player = FindObjectOfType <Player>(); exercise = FindObjectOfType <Excercise>(); }