void Awake() { if (Instance == null) { Instance = this; } else { Destroy(this); } stageHeight = Camera.main.orthographicSize; stageWeight = stageHeight * Camera.main.aspect; stage = new StageClass(stageNow.text); hitCount = stage.HitObjects.LisHitObjects.Count; hitPoint = timeCount = 0; }
void Start() { //ReadStageAsset();//读取关卡文件 Stage = new StageClass(TaStageAsset.text); //关卡自动加载 GoPlayer.GetComponent <Rigidbody2D>().drag = FloPlayerRigidbodyDrag; //玩家刚体阻力初始化 _IntScore = 0; //分数初始化 _IntRhythmCombo = 0; //节奏连击初始化 _IntGrazeCombo = 0; //擦弹连击初始化 _IntDeathNumber = 0; //死亡次数初始化 //AudioManager.SetAudioBackgroundVolumns(1.0F); //AudioManager.SetAudioEffectVolumns(1.0F); //AudioManager.PlayAudioEffectA("GT"); //AudioManager.PlayAudioEffectA("RBP"); //AudioManager.PlayAudioEffectA("GuillaumeTell"); _FloMusicStartTime = Time.timeSinceLevelLoad; }