示例#1
0
    /// <summary>
    /// 点击添加好友通知的拒绝
    /// </summary>
    /// <param name="param"></param>
    private void ClickNoNewFriend(object param)
    {
        button.clip = common;
        button.Play();
        var noticePlayerAddFriend_ack = new mmopb.noticePlayerAddFriend_ack();

        noticePlayerAddFriend_ack.isAgree = false;
        noticePlayerAddFriend_ack.roleId  = roleId;
        ClientNet.Instance.Send(ProtoHelper.EncodeWithName(noticePlayerAddFriend_ack));

        lobbyView.newFriend.SetActive(false);
    }
示例#2
0
    /// <summary>
    /// 点击添加好友通知的同意添加
    /// </summary>
    /// <param name="param"></param>
    private void ClickYesNewFriend(object param)
    {
        button.clip = common;
        button.Play();
        var noticePlayerAddFriend_ack = new mmopb.noticePlayerAddFriend_ack();

        noticePlayerAddFriend_ack.isAgree = true;
        noticePlayerAddFriend_ack.roleId  = roleId;
        ClientNet.Instance.Send(ProtoHelper.EncodeWithName(noticePlayerAddFriend_ack));

        lobbyView.newFriend.SetActive(false);
        if (friendView.friends.activeInHierarchy == true)
        {
            var friendReq = new mmopb.friendsList_req();
            ClientNet.Instance.Send(ProtoHelper.EncodeWithName(friendReq));
        }
    }