private void pivotTransformButton_Click(object sender, EventArgs e) { mm.RemoteControl rc = new mm.RemoteControl(); rc.Initialize(); // in world units Vector3f frameTranslation = new Vector3f(0, 0, 20); int objectID = get_object_id(rc, "object"); int pivotID = get_object_id(rc, "pivot"); List <int> selected = get_selected_objects(rc); System.Diagnostics.Debug.Assert(selected != null && selected.Count == 1 && selected[0] == objectID, "the mesh you want to move must be selected"); frame3f pivotFrame = get_pivot_frame(rc, pivotID); Vector3f x = new Vector3f(pivotFrame.tan1_x, pivotFrame.tan1_y, pivotFrame.tan1_z); Vector3f y = new Vector3f(pivotFrame.tan2_x, pivotFrame.tan2_y, pivotFrame.tan2_z); Vector3f z = new Vector3f(pivotFrame.origin_x, pivotFrame.origin_y, pivotFrame.origin_z); Vector3f worldTranslation = frameTranslation[0] * x + frameTranslation[1] * y + frameTranslation[2] * z; vec3f translate = worldTranslation.toVec3f(); StoredCommands sc = new StoredCommands(); sc.AppendBeginToolCommand("transform"); sc.AppendToolParameterCommand("translationWorld", translate); rc.ExecuteCommands(sc); rc.Shutdown(); }
private void remesh_test() { mm.RemoteControl rc = new mm.RemoteControl(); rc.Initialize(); // you could import a mesh using this command: //sc.AppendSceneCommand_AppendMeshFile(...); StoredCommands sc = new StoredCommands(); // [RMS] select entire mesh sc.AppendBeginToolCommand("select"); sc.AppendSelectCommand_All(); // [RMS] start remesh tool sc.AppendBeginToolCommand("remesh"); // [RMS] configure parameters sc.AppendToolParameterCommand("density", 0.2f); sc.AppendToolParameterCommand("smooth", 1.0f); // [RMS] accept result sc.AppendCompleteToolCommand("accept"); sc.AppendCompleteToolCommand("cancel"); // [RMS] to exit out of selection rc.ExecuteCommands(sc); // you could export result using this command //sc.AppendSceneCommand_ExportMeshFile_CurrentSelection(...); rc.Shutdown(); }
private void smooth_groups_test() { mm.RemoteControl rc = new mm.RemoteControl(); rc.Initialize(); List <int> o = get_selected_objects(rc); int id = o[0]; StoredCommands sc = new StoredCommands(); uint key1 = sc.AppendSceneCommand_ListFaceGroups(id); rc.ExecuteCommands(sc); vectori groupv = new vectori(); sc.GetSceneCommandResult_ListFaceGroups(key1, groupv); var vGroups = groupv.ToList(); foreach (int g in vGroups) { StoredCommands cmd = new StoredCommands(); vectori v = new vectori() { g }; cmd.AppendSelectCommand_ByFaceGroups(v); cmd.AppendBeginToolCommand("smoothBoundary"); cmd.AppendToolParameterCommand("preserveGroupBorders", false); cmd.AppendToolParameterCommand("preserveBoundary", true); cmd.AppendCompleteToolCommand("accept"); cmd.AppendCompleteToolCommand("cancel"); rc.ExecuteCommands(cmd); } rc.Shutdown(); }
private void align_test() { mm.RemoteControl rc = new mm.RemoteControl(); rc.Initialize(); int sourcePivotID = get_object_id(rc, "source_pivot"); int destPivotID = get_object_id(rc, "dest_pivot"); System.Diagnostics.Debug.Assert(sourcePivotID != -1, "scene must have pivot with name source_pivot"); System.Diagnostics.Debug.Assert(destPivotID != -1, "scene must have pivot with name dest_pivot"); List <int> selected = get_selected_objects(rc); System.Diagnostics.Debug.Assert(selected != null && selected.Count == 1, "the mesh you want to move must be selected"); StoredCommands sc = new StoredCommands(); sc.AppendBeginToolCommand("align"); sc.AppendToolParameterCommand("sourceType", 13); sc.AppendToolParameterCommand("targetType", 13); sc.AppendToolUtilityCommand("setSourcePivot", sourcePivotID); sc.AppendToolUtilityCommand("setDestPivot", destPivotID); //sc.AppendToolParameterCommand("flip", true); sc.AppendCompleteToolCommand("accept"); }
private void plane_cut_test() { mm.RemoteControl rc = new mm.RemoteControl(); rc.Initialize(); StoredCommands sc = new StoredCommands(); sc.AppendBeginToolCommand("planeCut"); sc.AppendCompleteToolCommand("accept"); rc.ExecuteCommands(sc); rc.Shutdown(); }
private void queriesButton_Click(object sender, EventArgs e) { mm.RemoteControl rc = new mm.RemoteControl(); rc.Initialize(); AxisAlignedBox3f bounds = new AxisAlignedBox3f(); rc.SelectionBoundingBox(ref bounds); Vector3f Min = bounds.Min, Max = bounds.Max; outputTextBox.Text = String.Format("Bounding Box [{0},{1},{2}] [{3},{4},{5}]", Min[0], Min[1], Min[2], Max[0], Max[1], Max[2]); rc.Shutdown(); }
/* * [RMS] test code for dropping solid parts */ private void drop_part_test_1() { mm.RemoteControl rc = new mm.RemoteControl(); rc.Initialize(); // [RMS] use a raycast to get an initial drop point for the part StoredCommands raycast_cmd = new StoredCommands(); vec3f ray_o = new vec3f(); ray_o.x = 0.0f; ray_o.y = 0.0f; ray_o.z = -100.0f; vec3f ray_d = new vec3f(); ray_d.x = 0.0f; ray_d.y = 0.0f; ray_d.z = 1.0f; uint rayhit_key = raycast_cmd.AppendQueryCommand_FindRayIntersection(ray_o, ray_d); rc.ExecuteCommands(raycast_cmd); frame3f f = new frame3f(); bool bHit = raycast_cmd.GetQueryResult_FindRayIntersection(rayhit_key, f); System.Diagnostics.Debug.Assert(bHit); // begin the interactive part drop. Note that the path is hardcoded to the part .obj file, however // the type of slash doesn't matter, we handle that internally StoredCommands drop_part_cmd = new StoredCommands(); drop_part_cmd.AppendActionCommand_DropSolidPartAtPoint( "C:\\Users\\schmidr\\Documents/meshmixer\\libraries\\parts\\default\\Primitives\\1397485517_00001_cone.obj", // "C:/GitHub/meshmixer/meshmixer_devel/libraries\\parts\\default\\Primitives\\1397485517_00001_cone.obj", f, 0.0f, true); drop_part_cmd.AppendToolParameterCommand("operationType", 0); rc.ExecuteCommands(drop_part_cmd); // accept the drop position //StoredCommands accept_cmd = new StoredCommands(); //accept_cmd.AppendActionCommand_AcceptDropPart(); //rc.ExecuteCommands(accept_cmd); rc.Shutdown(); }
private void set_mesh_color_test() { mm.RemoteControl rc = new mm.RemoteControl(); rc.Initialize(); List <int> selected = get_selected_objects(rc); System.Diagnostics.Debug.Assert(selected != null && selected.Count == 1, "the mesh you want to color must be selected"); vec3f c = new vec3f(); c.x = 1.0f; c.y = 0.0f; c.z = 0.0f; StoredCommands sc = new StoredCommands(); sc.ViewControl_SetTriangleColorMode(0); sc.AppendSceneCommand_SetAllVertexColors(selected[0], c); sc.AppendSceneCommand_UpdateMesh(selected[0]); rc.ExecuteCommands(sc); rc.Shutdown(); }
private void drop_part_test_2() { mm.RemoteControl rc = new mm.RemoteControl(); rc.Initialize(); // [RMS] use a raycast to get an initial drop point for the part StoredCommands raycast_cmd = new StoredCommands(); vec3f ray_o = new vec3f(); ray_o.x = 0.0f; ray_o.y = 0.0f; ray_o.z = -100.0f; vec3f ray_d = new vec3f(); ray_d.x = 0.0f; ray_d.y = 0.0f; ray_d.z = 1.0f; uint rayhit_key = raycast_cmd.AppendQueryCommand_FindRayIntersection(ray_o, ray_d); rc.ExecuteCommands(raycast_cmd); frame3f f = new frame3f(); bool bHit = raycast_cmd.GetQueryResult_FindRayIntersection(rayhit_key, f); System.Diagnostics.Debug.Assert(bHit); StoredCommands drop_part_cmd2 = new StoredCommands(); drop_part_cmd2.AppendActionCommand_DropSolidPartAtPoint( "C:/Users/schmidr/Documents/meshmixer/libraries/parts/user/My Parts/1469555765_00001_solidWatchTest.obj", f, 0.0f, true); drop_part_cmd2.AppendToolParameterCommand("operationType", 0); rc.ExecuteCommands(drop_part_cmd2); // accept the drop position //StoredCommands accept_cmd = new StoredCommands(); //accept_cmd.AppendActionCommand_AcceptDropPart(); //rc.ExecuteCommands(accept_cmd); rc.Shutdown(); }