static void Main(string[] args)
 {
     GestionCombat test=new GestionCombat();
     while (true)
     {
         test.AttaquerEquipeAleatoire();
         Console.ReadKey();
     }
 }
        private void InitGestion()
        {
            gestionCombat = new GestionCombat(new GestionEquipe(3,2,1, false, (int)CanvasCombat.Width,(int) CanvasCombat.Height), new GestionEquipe(3,3,3, true, (int)CanvasCombat.Width,(int) CanvasCombat.Height));
            gestionCombat.EquipeGentils.onIsDead += MortCombattant;
            gestionCombat.EquipeMechants.onIsDead += MortCombattant;
            gestionCombat.onIsOver += RetourMenu;


            foreach (var combattant in gestionCombat.EquipeGentils.ListeCombattants)
            {
                combattant.PropertyChanged += combattant_PropertyChanged;
            }
            foreach (var combattant in gestionCombat.EquipeMechants.ListeCombattants)
            {
                combattant.PropertyChanged += combattant_PropertyChanged;
            }
        }