static void Main(string[] args) { CareTaker caretaker = new CareTaker(); User p = new User(); Console.WriteLine("Changing name to Pedro"); p.Name = "Pedro"; Console.WriteLine("Changing name to Juan"); p.Name = "Juan"; caretaker.addMemento(p.saveToMemento()); Console.WriteLine("Changing name to Carlos"); p.Name = "Carlos"; caretaker.addMemento(p.saveToMemento()); Console.WriteLine("Changing name to Octavio"); p.Name = "Octavio"; Memento m1 = caretaker.getMemento(0); Memento m2 = caretaker.getMemento(1); Console.WriteLine(m1.SavedState); Console.WriteLine(m2.SavedState); Console.ReadKey(); }
// Use this for initialization void Start() { //Originator originator = new Originator(); //originator.SetState("State1"); //originator.ShowState(); //Memento memento = originator.CreateMemento(); //originator.SetState("State2"); //originator.ShowState(); //originator.SetMemento(memento); //originator.ShowState(); CareTaker careTaker = new CareTaker(); Originator originator = new Originator(); originator.SetState("state1"); originator.ShowState(); careTaker.AddMemento("1.0", originator.CreateMemento()); originator.SetState("state2"); originator.ShowState(); careTaker.AddMemento("2.0", originator.CreateMemento()); originator.SetMemento(careTaker.GetMemento("2.0")); }
static void Main(string[] args) { // player has completed level 1 Player player = new Player(); player.Level = 1; player.Score = 100; player.Health = "100%"; Console.WriteLine("----------- Player info after completing level 1 ---------------------"); player.DisplayPlayerInfo(); // when player completes any level then create checkpoint for that level. CareTaker careTaker = new CareTaker(); careTaker.LevelMarker = player.CreateMarker(player); // sleep is only added to show some delay.. Thread.Sleep(2000); player.Level = 2; player.Score = 130; player.Health = "80%"; Console.WriteLine("--------------- Player info in level 2 --------------------------------"); player.DisplayPlayerInfo(); // if players loses all the lifeline then restore the game from level 1 player.RestoreLevel(careTaker.LevelMarker); Console.WriteLine("------------- Player info after restoring level 1 data ----------------"); player.DisplayPlayerInfo(); Console.ReadKey(); }
static void Main(string[] args) { Book book = new Book { Isbn = "12345", Title = "Sefiller", Author = "Victor Hugo" }; book.ShowBook(); CareTaker history = new CareTaker(); history.Mementon = book.CreateUndo(); book.Isbn = "54321"; book.Title = "VICTOR HUGO"; book.ShowBook(); book.RestoreFromUndo(history.Mementon); book.ShowBook(); Console.ReadLine(); }