public Form1() { InitializeComponent(); // create c1 by using the default constructor c1 = new bugCircle(); // unit cirlce c1.Radius = 10.0; c1.center.X = 5; c1.center.Y = 10; c1.name = " a cute circle "; // create c2 and c3 by using the overloaded constructor c2 = new bugCircle(-5.0, new Point(3, 3)); // another unit circle c3 = new bugCircle(3.0, new Point(5, 4)); // yet another one p1 = new bugPoint(); // locate at the origin p2 = new bugPoint(3F, 4F); p3 = new bugPoint(2F, 4F); bugPoint p4; // = p2.Add(p3); p4 = p2 + p3; this.Text = p4.ToString(); this.Text += "dist " + p1.Distance2(p2).ToString(); this.Text += "ang = " + p2.SlopeWChoice(bugPoint.AngleType.Degree).ToString(); }
public Form1() { InitializeComponent(); // create c1 by using the default constructor c1 = new bugCircle(); // unit cirlce c1.Radius = 10.0; c1.center.X = 5; c1.center.Y = 10; c1.name = " a cute circle "; drawingpen = new Pen(Color.YellowGreen); // create c2 and c3 by using the overloaded constructor c2 = new bugCircle(-5.0, new Point(3, 3)); // another unit circle c3 = new bugCircle(3.0, new Point(5, 4)); // yet another one /* * p1 = new bugPoint(); // locate at the origin * p2 = new bugPoint(3F, 4F); * p3 = new bugPoint(2F, 4F); * * Debug.WriteLine("there are " + bugPoint.nPoints.ToString() + " many points"); * * * bugPoint p4; // = p2.Add(p3); * p4 = p2 + p3; * * Debug.WriteLine("there are " + bugPoint.nPoints.ToString() + " many points"); * * this.Text = p4.ToString(); * this.Text += "dist " + p1.Distance2(p2).ToString(); * this.Text += "ang = " + p2.SlopeWChoice(bugPoint.AngleType.Degree).ToString(); * //*/ }