示例#1
0
        //static INPUT_PORTS_START( elevator )
        void construct_ioport_elevator(device_t owner, ioport_list portlist, ref string errorbuf)
        {
            INPUT_PORTS_START(owner, portlist, ref errorbuf);

            taitosj_state taitosj_state = (taitosj_state)owner;

            COMMON_IN0();

            COMMON_IN1();

            COMMON_IN2();

            COMMON_IN3(IP_ACTIVE_HIGH);

            PORT_START("IN4");
            PORT_BIT(0x0f, IP_ACTIVE_LOW, IPT_UNKNOWN);
            PORT_BIT(0xf0, IP_ACTIVE_HIGH, IPT_CUSTOM); PORT_CUSTOM_MEMBER(DEVICE_SELF, taitosj_state.input_port_4_f0_r);      // from sound CPU

            PORT_START("DSW1");
            PORT_DIPNAME(0x03, 0x03, DEF_STR(Bonus_Life));      PORT_DIPLOCATION("SWA:1,2");
            PORT_DIPSETTING(0x03, "10000");
            PORT_DIPSETTING(0x02, "15000");
            PORT_DIPSETTING(0x01, "20000");
            PORT_DIPSETTING(0x00, "25000");
            PORT_DIPNAME(0x04, 0x04, DEF_STR(Free_Play));       PORT_DIPLOCATION("SWA:3");
            PORT_DIPSETTING(0x04, DEF_STR(Off));
            PORT_DIPSETTING(0x00, DEF_STR(On));
            PORT_DIPNAME(0x18, 0x18, DEF_STR(Lives));           PORT_DIPLOCATION("SWA:4,5");
            PORT_DIPSETTING(0x18, "3");
            PORT_DIPSETTING(0x10, "4");
            PORT_DIPSETTING(0x08, "5");
            PORT_DIPSETTING(0x00, "6");
            PORT_DIPNAME(0x20, 0x20, DEF_STR(Unknown));         PORT_DIPLOCATION("SWA:6");
            PORT_DIPSETTING(0x20, DEF_STR(Off));
            PORT_DIPSETTING(0x00, DEF_STR(On));
            PORT_DIPNAME(0x40, 0x40, DEF_STR(Flip_Screen));     PORT_DIPLOCATION("SWA:7");
            PORT_DIPSETTING(0x40, DEF_STR(Off));
            PORT_DIPSETTING(0x00, DEF_STR(On));
            PORT_DIPNAME(0x80, 0x00, DEF_STR(Cabinet));         PORT_DIPLOCATION("SWA:8");
            PORT_DIPSETTING(0x00, DEF_STR(Upright));
            PORT_DIPSETTING(0x80, DEF_STR(Cocktail));

            PORT_START("DSW2");      // Coinage
            DSW2_PORT();

            PORT_START("DSW3");
            PORT_DIPNAME(0x03, 0x03, DEF_STR(Difficulty));      PORT_DIPLOCATION("SWC:1,2");
            PORT_DIPSETTING(0x03, DEF_STR(Easiest));
            PORT_DIPSETTING(0x02, DEF_STR(Easy));
            PORT_DIPSETTING(0x01, DEF_STR(Normal));
            PORT_DIPSETTING(0x00, DEF_STR(Hard));
            PORT_DIPNAME(0x04, 0x04, DEF_STR(Unknown));         PORT_DIPLOCATION("SWC:3");
            PORT_DIPSETTING(0x04, DEF_STR(Off));
            PORT_DIPSETTING(0x00, DEF_STR(On));
            PORT_DIPNAME(0x08, 0x08, DEF_STR(Unknown));         PORT_DIPLOCATION("SWC:4");
            PORT_DIPSETTING(0x08, DEF_STR(Off));
            PORT_DIPSETTING(0x00, DEF_STR(On));
            PORT_DIPNAME(0x10, 0x10, "Coinage Display");          PORT_DIPLOCATION("SWC:5");
            PORT_DIPSETTING(0x10, "Coins/Credits");
            PORT_DIPSETTING(0x00, "Insert Coin");
            PORT_DIPNAME(0x20, 0x20, "Year Display");             PORT_DIPLOCATION("SWC:6");
            PORT_DIPSETTING(0x00, DEF_STR(No));
            PORT_DIPSETTING(0x20, DEF_STR(Yes));
            PORT_DIPNAME(0x40, 0x40, "Hit Detection");             PORT_DIPLOCATION("SWC:7");
            PORT_DIPSETTING(0x40, "Normal Game");
            PORT_DIPSETTING(0x00, "No Hit");
            PORT_DIPNAME(0x80, 0x80, "Coin Slots");               PORT_DIPLOCATION("SWC:8");
            PORT_DIPSETTING(0x80, "A and B");
            PORT_DIPSETTING(0x00, "A only");

            INPUT_PORTS_END();
        }
示例#2
0
        //static INPUT_PORTS_START( junglek )
        void construct_ioport_junglek(device_t owner, ioport_list portlist, ref string errorbuf)
        {
            INPUT_PORTS_START(owner, portlist, ref errorbuf);

            taitosj_state taitosj_state = (taitosj_state)owner;

            PORT_START("IN0");
            PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT); PORT_8WAY();
            PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT); PORT_8WAY();
            PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN); PORT_8WAY();
            PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP); PORT_8WAY();
            PORT_BIT(0x10, IP_ACTIVE_LOW, IPT_BUTTON1);
            PORT_BIT(0x20, IP_ACTIVE_LOW, IPT_UNKNOWN);
            PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_UNKNOWN);
            PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_UNKNOWN);

            PORT_START("IN1");
            PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT); PORT_8WAY(); PORT_COCKTAIL();
            PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT); PORT_8WAY(); PORT_COCKTAIL();
            PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN); PORT_8WAY(); PORT_COCKTAIL();
            PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP); PORT_8WAY(); PORT_COCKTAIL();
            PORT_BIT(0x10, IP_ACTIVE_LOW, IPT_BUTTON1); PORT_COCKTAIL();
            PORT_BIT(0x20, IP_ACTIVE_LOW, IPT_UNKNOWN);
            PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_UNKNOWN);
            PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_UNKNOWN);

            COMMON_IN2();

            COMMON_IN3(IP_ACTIVE_HIGH);

            PORT_START("IN4");
            PORT_BIT(0x0f, IP_ACTIVE_LOW, IPT_UNKNOWN);
            PORT_BIT(0xf0, IP_ACTIVE_HIGH, IPT_CUSTOM); PORT_CUSTOM_MEMBER(DEVICE_SELF, taitosj_state.input_port_4_f0_r);      // from sound CPU

            PORT_START("DSW1");
            PORT_DIPNAME(0x03, 0x03, "Finish Bonus");             PORT_DIPLOCATION("SWA:1,2");
            PORT_DIPSETTING(0x03, DEF_STR(None));
            PORT_DIPSETTING(0x02, "Timer x1");
            PORT_DIPSETTING(0x01, "Timer x2");
            PORT_DIPSETTING(0x00, "Timer x3");
            PORT_DIPNAME(0x04, 0x04, DEF_STR(Unused));          PORT_DIPLOCATION("SWA:3");
            PORT_DIPSETTING(0x04, DEF_STR(Off));
            PORT_DIPSETTING(0x00, DEF_STR(On));
            PORT_DIPNAME(0x18, 0x18, DEF_STR(Lives));           PORT_DIPLOCATION("SWA:4,5");
            PORT_DIPSETTING(0x18, "3");
            PORT_DIPSETTING(0x10, "4");
            PORT_DIPSETTING(0x08, "5");
            PORT_DIPSETTING(0x00, "6");
            PORT_SERVICE(0x20, IP_ACTIVE_LOW);                    PORT_DIPLOCATION("SWA:6");
            PORT_DIPNAME(0x40, 0x00, DEF_STR(Flip_Screen));     PORT_DIPLOCATION("SWA:7");
            PORT_DIPSETTING(0x00, DEF_STR(Off));
            PORT_DIPSETTING(0x40, DEF_STR(On));
            PORT_DIPNAME(0x80, 0x00, DEF_STR(Cabinet));         PORT_DIPLOCATION("SWA:8");
            PORT_DIPSETTING(0x00, DEF_STR(Upright));
            PORT_DIPSETTING(0x80, DEF_STR(Cocktail));

            PORT_START("DSW2");      // Coinage
            DSW2_PORT();

            PORT_START("DSW3");
            PORT_DIPNAME(0x03, 0x03, DEF_STR(Bonus_Life));      PORT_DIPLOCATION("SWC:1,2");
            PORT_DIPSETTING(0x02, "10000");
            PORT_DIPSETTING(0x01, "20000");
            PORT_DIPSETTING(0x00, "30000");
            PORT_DIPSETTING(0x03, DEF_STR(None));
            PORT_DIPNAME(0x04, 0x04, DEF_STR(Unused));          PORT_DIPLOCATION("SWC:3");
            PORT_DIPSETTING(0x04, DEF_STR(Off));
            PORT_DIPSETTING(0x00, DEF_STR(On));
            PORT_DIPNAME(0x08, 0x08, DEF_STR(Unused));          PORT_DIPLOCATION("SWC:4");
            PORT_DIPSETTING(0x08, DEF_STR(Off));
            PORT_DIPSETTING(0x00, DEF_STR(On));
            PORT_DIPNAME(0x10, 0x10, DEF_STR(Unused));          PORT_DIPLOCATION("SWC:5");
            PORT_DIPSETTING(0x10, DEF_STR(Off));
            PORT_DIPSETTING(0x00, DEF_STR(On));
            PORT_DIPNAME(0x20, 0x20, "Year Display");             PORT_DIPLOCATION("SWC:6");
            PORT_DIPSETTING(0x00, DEF_STR(No));
            PORT_DIPSETTING(0x20, DEF_STR(Yes));
            PORT_DIPNAME(0x40, 0x40, "Infinite Lives");            PORT_DIPLOCATION("SWC:7");  // Displays 'free game' on screen. Timer disabled with infinite lives
            PORT_DIPSETTING(0x40, DEF_STR(No));
            PORT_DIPSETTING(0x00, DEF_STR(Yes));
            PORT_DIPNAME(0x80, 0x80, "Coin Slots");               PORT_DIPLOCATION("SWC:8");
            PORT_DIPSETTING(0x80, "A and B");
            PORT_DIPSETTING(0x00, "A only");

            INPUT_PORTS_END();
        }