示例#1
0
文件: rendutil.cs 项目: kwanboy/mcs
        /*-------------------------------------------------
        *   render_load_png - load a PNG file into a
        *   bitmap
        *  -------------------------------------------------*/
        public static bool render_load_png(out bitmap_argb32 bitmap, emu_file file, string dirname, string filename, bool load_as_alpha_to_existing = false)
        {
            bitmap = new bitmap_argb32();

            // deallocate if we're not overlaying alpha
            if (!load_as_alpha_to_existing)
            {
                bitmap.reset();
            }

            // open the file
            string fname;

            if (dirname != null)
            {
                fname = dirname + global_object.PATH_SEPARATOR + filename;
            }
            else
            {
                fname = filename;
            }
            osd_file.error filerr = file.open(fname);
            if (filerr != osd_file.error.NONE)
            {
                return(false);
            }

            throw new emu_unimplemented();
        }
示例#2
0
文件: rendutil.cs 项目: kwanboy/mcs
        //void render_line_to_quad(const render_bounds *bounds, float width, float length_extension, render_bounds *bounds0, render_bounds *bounds1);


        /*-------------------------------------------------
        *   render_load_jpeg - load a JPG file into a
        *   bitmap
        *  -------------------------------------------------*/
        public static void render_load_jpeg(out bitmap_argb32 bitmap, emu_file file, string dirname, string filename)
        {
            bitmap = new bitmap_argb32();

            // deallocate previous bitmap
            bitmap.reset();

            // define file's full name
            string fname;

            if (dirname == null)
            {
                fname = filename;
            }
            else
            {
                fname = dirname + global_object.PATH_SEPARATOR + filename;
            }

            if (file.open(fname) != osd_file.error.NONE)
            {
                return;
            }

            throw new emu_unimplemented();
        }
示例#3
0
        // updates
        //void animate(u16 auto_time);
        //void draw(render_container &container, u8 fade);


        // private helpers
        //-------------------------------------------------
        //  create_bitmap - create the rendering
        //  structures for the given player
        //-------------------------------------------------
        void create_bitmap()
        {
            rgb_t color = m_player < (int)std.size(crosshair_colors) ? crosshair_colors[m_player] : rgb_t.white();

            // if we have a bitmap and texture for this player, kill it
            if (m_bitmap == null)
            {
                m_bitmap  = new bitmap_argb32();
                m_texture = m_machine.render().texture_alloc(render_texture.hq_scale);
            }
            else
            {
                m_bitmap.reset();
            }

            emu_file crossfile = new emu_file(m_machine.options().crosshair_path(), OPEN_FLAG_READ);

            if (!m_name.empty())
            {
                // look for user specified file
                if (!crossfile.open(m_name + ".png"))
                {
                    render_load_png(out m_bitmap, crossfile.core_file_get());
                    crossfile.close();
                }
            }
            else
            {
                // look for default cross?.png in crsshair/game dir
                string filename = util.string_format("cross{0}.png", m_player + 1);
                if (!crossfile.open(m_machine.system().name + (PATH_SEPARATOR + filename)))
                {
                    render_load_png(out m_bitmap, crossfile.core_file_get());
                    crossfile.close();
                }

                // look for default cross?.png in crsshair dir
                if (!m_bitmap.valid() && !crossfile.open(filename))
                {
                    render_load_png(out m_bitmap, crossfile.core_file_get());
                    crossfile.close();
                }
            }

            /* if that didn't work, use the built-in one */
            if (!m_bitmap.valid())
            {
                /* allocate a blank bitmap to start with */
                m_bitmap.allocate(CROSSHAIR_RAW_SIZE, CROSSHAIR_RAW_SIZE);
                m_bitmap.fill(new rgb_t(0x00, 0xff, 0xff, 0xff));

                /* extract the raw source data to it */
                for (int y = 0; y < CROSSHAIR_RAW_SIZE / 2; y++)
                {
                    /* assume it is mirrored vertically */
                    PointerU32 dest0 = m_bitmap.pix(y);                          //u32 *dest0 = &m_bitmap->pix(y);
                    PointerU32 dest1 = m_bitmap.pix(CROSSHAIR_RAW_SIZE - 1 - y); //u32 *dest1 = &m_bitmap->pix(CROSSHAIR_RAW_SIZE - 1 - y);

                    /* extract to two rows simultaneously */
                    for (int x = 0; x < CROSSHAIR_RAW_SIZE; x++)
                    {
                        if (((crosshair_raw_top[y * CROSSHAIR_RAW_ROWBYTES + x / 8] << (x % 8)) & 0x80) != 0)
                        {
                            dest0[x] = dest1[x] = new rgb_t(0xff, 0x00, 0x00, 0x00) | color;
                        }
                    }
                }
            }

            /* reference the new bitmap */
            m_texture.set_bitmap(m_bitmap, m_bitmap.cliprect(), texture_format.TEXFORMAT_ARGB32);
        }