public static Offset <mainServer.schemas.FGameStarted.FGameStarted> CreateFGameStarted(FlatBufferBuilder builder, StringOffset ipOffset = default(StringOffset), int port = 0) { builder.StartTable(2); FGameStarted.AddPort(builder, port); FGameStarted.AddIp(builder, ipOffset); return(FGameStarted.EndFGameStarted(builder)); }
public static FGameStarted GetRootAsFGameStarted(ByteBuffer _bb, FGameStarted obj) { return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }