示例#1
0
        void callLuaClosure(int nArgs, int nResults, Closure c)
        {
            var nRegs    = (int)c.proto.MaxStackSize;
            var nParams  = (int)c.proto.NumParams;
            var isVararg = c.proto.IsVararg == 1;

            // create new lua stack
            var newStack = LuaStack.newLuaStack(nRegs + Consts.LUA_MINSTACK, this);

            newStack.closure = c;

            // pass args, pop func
            var funcAndArgs = stack.popN(nArgs + 1);

            newStack.pushN(funcAndArgs.Skip(1).ToArray(), nParams);
            newStack.top = nRegs;
            if (nArgs > nParams && isVararg)
            {
                newStack.varargs = funcAndArgs.Skip(nParams + 1).ToArray();
            }

            // run closure
            pushLuaStack(newStack);
            runLuaClosure();
            popLuaStack();

            // return results
            if (nResults != 0)
            {
                var results = newStack.popN(newStack.top - nRegs);
                stack.check(results.Length);
                stack.pushN(results, nResults);
            }
        }
示例#2
0
        private void callCsharpClosure(int nArgs, int nResults, Closure c)
        {
            // create new lua stack
            var newStack = LuaStack.newLuaStack(nArgs + Consts.LUA_MINSTACK, this);

            newStack.closure = c;

            // pass args, pop func
            var args = stack.popN(nArgs);

            newStack.pushN(args, nArgs);
            stack.pop();

            // run closure
            pushLuaStack(newStack);
            var r = c.csharpFunc(this);

            popLuaStack();

            // return results
            if (nResults != 0)
            {
                var results = newStack.popN(r);
                stack.check(results.Length);
                stack.pushN(results, nResults);
            }
        }
示例#3
0
 public static api.LuaState New(int stackSize)
 {
     return(new LuaState
     {
         stack = LuaStack.newLuaStack(stackSize)
     });
 }
示例#4
0
 public api.LuaState New(int stackSize, Prototype proto)
 {
     return(new LuaState
     {
         stack = LuaStack.newLuaStack(stackSize),
         proto = proto,
         pc = 0
     });
 }
示例#5
0
        public static api.LuaState New()
        {
            var registry = LuaTable.newLuaTable(0, 0);

            registry.put(Consts.LUA_RIDX_GLOBALS, LuaTable.newLuaTable(0, 0));

            var ls = new LuaState
            {
                registry = registry
            };

            ls.pushLuaStack(LuaStack.newLuaStack(Consts.LUA_MINSTACK, ls));
            return(ls);
        }