示例#1
0
文件: Values.cs 项目: loki3/loki-pl1
            internal override Value Eval(Value arg, IScope scope)
            {
                Map map = arg.AsMap;
                bool bInitOnly = map["initOnly?"].AsBool;
                bool bReturnSuccess = map["returnSuccess?"].AsBool;

                PatternAssign assign = new PatternAssign(map, scope);
                Value value = map["value"];
                if (bReturnSuccess)
                {	// if we want to know about success, we ignore exceptions,
                    // since they're probably not interested
                    try
                    {
                        bool bSuccess = assign.Assign(value, bInitOnly);
                        return bSuccess ? ValueBool.True : ValueBool.False;
                    }
                    catch (Loki3Exception)
                    {
                        return ValueBool.False;
                    }
                }
                else
                {
                    if (assign.Assign(value, bInitOnly))
                        return value;
                    return ValueNil.Nil;
                }
            }
示例#2
0
文件: Loop.cs 项目: loki3/loki-pl1
            internal override Value Eval(Value arg, IScope scope)
            {
                Map map = arg.AsMap;

                Value collection = map["collection"];
                // todo: consolidate these bodies, one from an explicit param & one from the following lines
                Value valueBody = map.ContainsKey("body") ? map["body"] : map[ValueFunction.keyBody];

                IScope bodyScope = scope;
                if (valueBody is ValueRaw)
                {
                    IScope tempScope = (valueBody as ValueRaw).Scope;
                    if (tempScope != null)
                        bodyScope = tempScope;
                }

                // todo: abstract iteration to avoid these ifs
                Value result = ValueNil.Nil;
                if (collection is ValueString)
                {
                    string s = collection.AsString;
                    foreach (char c in s)
                    {
                        IScope local = new ScopeChain(bodyScope);
                        PatternAssign assign = new PatternAssign(map, local, true/*bCreate*/);
                        assign.Assign(new ValueString(c.ToString()));
                        result = EvalBody.Do(valueBody, local);
                        local.Exit();
                    }
                }
                else if (collection is ValueArray)
                {
                    List<Value> list = collection.AsArray;
                    foreach (Value v in list)
                    {
                        IScope local = new ScopeChain(bodyScope);
                        PatternAssign assign = new PatternAssign(map, local, true/*bCreate*/);
                        assign.Assign(v);
                        result = EvalBody.Do(valueBody, local);
                        local.Exit();
                    }
                }
                else if (collection is ValueMap)
                {
                    Dictionary<string, Value> dict = collection.AsMap.Raw;
                    foreach (string key in dict.Keys)
                    {
                        List<Value> list = new List<Value>();
                        list.Add(new ValueString(key));
                        list.Add(dict[key]);

                        IScope local = new ScopeChain(bodyScope);
                        PatternAssign assign = new PatternAssign(map, local, true/*bCreate*/);
                        assign.Assign(new ValueArray(list));
                        result = EvalBody.Do(valueBody, local);
                        local.Exit();
                    }
                }
                else if (collection is ValueLine)
                {
                    List<DelimiterList> list = collection.AsLine;

                    // if delimiter is specified, wrap each line w/ it
                    ValueDelimiter delim = scope.GetValue(new Token(map["delim"].AsString)) as ValueDelimiter;
                    if (delim != null)
                    {
                        List<DelimiterList> delimList = new List<DelimiterList>();
                        int indent = (list.Count > 0 ? list[0].Indent : 0);
                        foreach (DelimiterList line in list)
                        {
                            DelimiterList newLine = line;
                            // wrap lines & nested lines with proper delimiter, except for nested values that get evaled
                            if (line.Indent == indent || (delim.DelimiterType != DelimiterType.AsValue && line.Indent >= indent))
                            {
                                List<DelimiterNode> nodes = new List<DelimiterNode>();
                                string original = line.Original;
                                if (delim.DelimiterType == DelimiterType.AsString && line.Indent > indent)
                                {	// put the indentation back if portions of the body were indented
                                    original = "";
                                    for (int i = 0; i < line.Indent - indent; i++)
                                        original += "    ";
                                    original += line.Original;
                                }
                                nodes.Add(new DelimiterNodeList(new DelimiterList(delim, line.Nodes, line.Indent, "", original, line.Scope)));
                                newLine = new DelimiterList(delim, nodes, indent, "", original, line.Scope);
                            }
                            delimList.Add(newLine);
                        }
                        list = delimList;
                    }

                    // for each line, eval it then eval the body
                    ILineRequestor lines = new LineConsumer(list);
                    while (lines.HasCurrent())
                    {
                        IScope local = new ScopeChain(bodyScope);
                        Value value = EvalLines.DoOne(lines, local);
                        PatternAssign assign = new PatternAssign(map, local, true/*bCreate*/);
                        assign.Assign(value);
                        result = EvalBody.Do(valueBody, local);
                        local.Exit();
                    }
                }
                return result;
            }