public void BackupTrack(bool Crash = true) { try { if (_track.Lines.Count == 0) { return; } var saveindex = 0; var trackfiles = TrackLoader.EnumerateTRKFiles(Program.CurrentDirectory + "Tracks" + Path.DirectorySeparatorChar + _track.Name); for (var i = 0; i < trackfiles.Length; i++) { var s = Path.GetFileNameWithoutExtension(trackfiles[i]); s = s.Remove(s.IndexOf(' ')); if (int.TryParse(s, out saveindex)) { break; } } saveindex++; if (saveindex < 2 && !Crash) { return; } var save = Crash ? (saveindex + " " + "Crash Backup") : " Autosave"; game.Loading = true; EnterTrackRead(); { TrackLoader.SaveTrackTrk(_track, save, game.CurrentSong?.ToString()); } ExitTrackRead(); game.Loading = false; game.Invalidate(); } catch { //ignored } }
internal void Save(string savename, Audio.Song song) { TrackLoader.SaveTrackTrk(_track, savename, song.ToString()); }