示例#1
0
        protected override void OnLoad(EventArgs e)
        {
            Shaders.Load();
            MSAABuffer = new MsaaFbo();
            var renderer = new Gwen.Renderer.OpenTK();

            var skinpng = renderer.CreateTexture(GameResources.DefaultSkin);

            var fontpng     = renderer.CreateTexture(GameResources.liberation_sans_15_png);
            var fontpngbold = renderer.CreateTexture(GameResources.liberation_sans_15_bold_png);

            var gamefont_15 = new Gwen.Renderer.BitmapFont(
                renderer,
                GameResources.liberation_sans_15_fnt,
                fontpng);


            var gamefont_15_bold = new Gwen.Renderer.BitmapFont(
                renderer,
                GameResources.liberation_sans_15_bold_fnt,
                fontpngbold);

            var skin = new Gwen.Skin.TexturedBase(renderer,
                                                  skinpng,
                                                  GameResources.DefaultColors
                                                  )
            {
                DefaultFont = gamefont_15
            };

            Fonts f = new Fonts(gamefont_15, gamefont_15_bold);

            Canvas = new GameCanvas(skin,
                                    this,
                                    renderer,
                                    f);

            _input = new Gwen.Input.OpenTK(this);
            _input.Initialize(Canvas);
            Canvas.ShouldDrawBackground = false;

            try   { Models.LoadModels(Settings.SelectedBoshSkin); }
            catch { Models.LoadModels(); }
            Track.UpdateScarf(Settings.SelectedScarf);

            Constants.ColorAccelerationLine = Color.FromArgb(255, Settings.AccelerationLineColorRed, Settings.AccelerationLineColorGreen, Settings.AccelerationLineColorBlue);
            Constants.ColorSceneryLine      = Color.FromArgb(255, Settings.SceneryLineColorRed, Settings.SceneryLineColorGreen, Settings.SceneryLineColorBlue);
            Constants.ColorDefaultLine      = Color.FromArgb(255, Settings.LineColorRed, Settings.LineColorGreen, Settings.LineColorBlue);

            Constants.BlueLineColored    = Color.FromArgb(255, Settings.NormalColorRed, Settings.NormalColorGreen, Settings.NormalColorBlue);
            Constants.RedLineColored     = Color.FromArgb(255, Settings.AccelerationColorRed, Settings.AccelerationColorGreen, Settings.AccelerationColorBlue);
            Constants.SceneryLineColored = Color.FromArgb(255, Settings.SceneryColorRed, Settings.SceneryColorGreen, Settings.SceneryColorBlue);

            AddCursor("pencil", GameResources.cursor_pencil, 6, 25);
            AddCursor("line", GameResources.cursor_line, 11, 11);
            AddCursor("eraser", GameResources.cursor_eraser, 8, 8);
            AddCursor("hand", GameResources.cursor_move, 16, 16);
            AddCursor("hand_point", GameResources.cursor_hand, 14, 8);
            AddCursor("closed_hand", GameResources.cursor_dragging, 16, 16);
            AddCursor("adjustline", GameResources.cursor_select, 4, 4);
            AddCursor("size_nesw", GameResources.cursor_size_nesw, 16, 16);
            AddCursor("size_nwse", GameResources.cursor_size_nwse, 16, 16);
            AddCursor("size_hor", GameResources.cursor_size_horz, 16, 16);
            AddCursor("size_ver", GameResources.cursor_size_vert, 16, 16);
            AddCursor("size_all", GameResources.cursor_size_all, 16, 16);
            AddCursor("default", GameResources.cursor_default, 7, 4);
            AddCursor("zoom", GameResources.cursor_zoom_in, 11, 10);
            AddCursor("ibeam", GameResources.cursor_ibeam, 11, 11);
            Program.UpdateCheck();
            Track.AutoLoadPrevious();
            linerider.Tools.CurrentTools.Init();
        }