public DynamicLine(DynamicObject P1, DynamicObject P2) { p1 = P1; p2 = P2; rl = (Position - Position2).Length;//rest length }
public virtual bool Interact(DynamicObject obj) { return(false); }
public ScarfLine(DynamicObject P1, DynamicObject P2) : base(P1, P2) { }
public override bool Interact(DynamicObject obj) { return(false); }
public RepelLine(DynamicObject P1, DynamicObject P2) : base(P1, P2) { rl = (Position - Position2).Length * 0.5; }