示例#1
0
        /// <summary>
        /// Creates a LayerData packet for compressed land data given a full
        /// simulator heightmap and an array of indices of patches to compress
        /// </summary>
        /// <param name="heightmap">A 256 * 256 array of floating point values
        /// specifying the height at each meter in the simulator</param>
        /// <param name="patches">Array of indexes in the 16x16 grid of patches
        /// for this simulator. For example if 1 and 17 are specified, patches
        /// x=1,y=0 and x=1,y=1 are sent</param>
        /// <returns></returns>
        public LayerDataPacket CreateLandPacket(float[] heightmap, int[] patches)
        {
            LayerDataPacket layer = new LayerDataPacket();

            layer.LayerID.Type = (byte)LayerType.Land;

            GroupHeader header = new GroupHeader();

            header.Stride    = STRIDE;
            header.PatchSize = 16;
            header.Type      = LayerType.Land;

            byte[]  data    = new byte[1536];
            BitPack bitpack = new BitPack(data, 0);

            bitpack.PackBits(header.Stride, 16);
            bitpack.PackBits(header.PatchSize, 8);
            bitpack.PackBits((int)header.Type, 8);

            for (int i = 0; i < patches.Length; i++)
            {
                CreatePatch(bitpack, heightmap, patches[i] % 16, (patches[i] - (patches[i] % 16)) / 16);
            }

            bitpack.PackBits(END_OF_PATCHES, 8);

            layer.LayerData.Data = new byte[bitpack.BytePos + 1];
            Buffer.BlockCopy(bitpack.Data, 0, layer.LayerData.Data, 0, bitpack.BytePos + 1);

            return(layer);
        }
示例#2
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="output"></param>
        /// <param name="header"></param>
        /// <param name="patch"></param>
        /// <returns>wbits</returns>
        private int EncodePatchHeader(BitPack output, PatchHeader header, int[] patch)
        {
            int  temp;
            int  wbits    = (header.QuantWBits & 0x0f) + 2;
            uint maxWbits = (uint)wbits + 5;
            uint minWbits = ((uint)wbits >> 1);

            wbits = (int)minWbits;

            for (int i = 0; i < patch.Length; i++)
            {
                temp = patch[i];

                if (temp != 0)
                {
                    // Get the absolute value
                    if (temp < 0)
                    {
                        temp *= -1;
                    }

                    for (int j = (int)maxWbits; j > (int)minWbits; j--)
                    {
                        if ((temp & (1 << j)) != 0)
                        {
                            if (j > wbits)
                            {
                                wbits = j;
                            }
                            break;
                        }
                    }
                }
            }

            wbits += 1;

            header.QuantWBits &= 0xf0;

            if (wbits > 17 || wbits < 2)
            {
                Logger.Log("Bits needed per word in EncodePatchHeader() are outside the allowed range",
                           Helpers.LogLevel.Error, Client);
            }

            header.QuantWBits |= (wbits - 2);

            output.PackBits(header.QuantWBits, 8);
            output.PackFloat(header.DCOffset);
            output.PackBits(header.Range, 16);
            output.PackBits(header.PatchIDs, 10);

            return(wbits);
        }
            /// <summary>
            /// Generate byte[] array from particle data
            /// </summary>
            /// <returns>Byte array</returns>
            public byte[] GetBytes()
            {
                byte[]  bytes = new byte[86];
                BitPack pack  = new BitPack(bytes, 0);

                pack.PackBits(CRC, 32);
                pack.PackBits((uint)PartFlags, 32);
                pack.PackBits((uint)Pattern, 8);
                pack.PackFixed(MaxAge, false, 8, 8);
                pack.PackFixed(StartAge, false, 8, 8);
                pack.PackFixed(InnerAngle, false, 3, 5);
                pack.PackFixed(OuterAngle, false, 3, 5);
                pack.PackFixed(BurstRate, false, 8, 8);
                pack.PackFixed(BurstRadius, false, 8, 8);
                pack.PackFixed(BurstSpeedMin, false, 8, 8);
                pack.PackFixed(BurstSpeedMax, false, 8, 8);
                pack.PackBits(BurstPartCount, 8);
                pack.PackFixed(AngularVelocity.X, true, 8, 7);
                pack.PackFixed(AngularVelocity.Y, true, 8, 7);
                pack.PackFixed(AngularVelocity.Z, true, 8, 7);
                pack.PackFixed(PartAcceleration.X, true, 8, 7);
                pack.PackFixed(PartAcceleration.Y, true, 8, 7);
                pack.PackFixed(PartAcceleration.Z, true, 8, 7);
                pack.PackUUID(Texture);
                pack.PackUUID(Target);

                pack.PackBits((uint)PartDataFlags, 32);
                pack.PackFixed(PartMaxAge, false, 8, 8);
                pack.PackColor(PartStartColor);
                pack.PackColor(PartEndColor);
                pack.PackFixed(PartStartScaleX, false, 3, 5);
                pack.PackFixed(PartStartScaleY, false, 3, 5);
                pack.PackFixed(PartEndScaleX, false, 3, 5);
                pack.PackFixed(PartEndScaleY, false, 3, 5);

                return(bytes);
            }
示例#4
0
            /// <summary>
            /// 
            /// </summary>
            /// <returns></returns>
            public byte[] GetBytes()
            {
                byte[] bytes = new byte[86];
                BitPack pack = new BitPack(bytes, 0);

                pack.PackBits(CRC, 32);
                pack.PackBits((uint)PartFlags, 32);
                pack.PackBits((uint)Pattern, 8);
                pack.PackFixed(MaxAge, false, 8, 8);
                pack.PackFixed(StartAge, false, 8, 8);
                pack.PackFixed(InnerAngle, false, 3, 5);
                pack.PackFixed(OuterAngle, false, 3, 5);
                pack.PackFixed(BurstRate, false, 8, 8);
                pack.PackFixed(BurstRadius, false, 8, 8);
                pack.PackFixed(BurstSpeedMin, false, 8, 8);
                pack.PackFixed(BurstSpeedMax, false, 8, 8);
                pack.PackBits(BurstPartCount, 8);
                pack.PackFixed(AngularVelocity.X, true, 8, 7);
                pack.PackFixed(AngularVelocity.Y, true, 8, 7);
                pack.PackFixed(AngularVelocity.Z, true, 8, 7);
                pack.PackFixed(PartAcceleration.X, true, 8, 7);
                pack.PackFixed(PartAcceleration.Y, true, 8, 7);
                pack.PackFixed(PartAcceleration.Z, true, 8, 7);
                pack.PackUUID(Texture);
                pack.PackUUID(Target);

                pack.PackBits((uint)PartDataFlags, 32);
                pack.PackFixed(MaxAge, false, 8, 8);
                pack.PackColor(PartStartColor);
                pack.PackColor(PartEndColor);
                pack.PackFixed(PartStartScaleX, false, 3, 5);
                pack.PackFixed(PartStartScaleY, false, 3, 5);
                pack.PackFixed(PartEndScaleX, false, 3, 5);
                pack.PackFixed(PartEndScaleY, false, 3, 5);

                return bytes;
            }
        private void EncodePatch(BitPack output, int[] patch, int postquant, int wbits)
        {
            int temp;
            bool eob;

            if (postquant > 16 * 16 || postquant < 0)
            {
                Logger.Log("Postquant is outside the range of allowed values in EncodePatch()", Helpers.LogLevel.Error, Client);
                return;
            }

            if (postquant != 0) patch[16 * 16 - postquant] = 0;

            for (int i = 0; i < 16 * 16; i++)
            {
                eob = false;
                temp = patch[i];

                if (temp == 0)
                {
                    eob = true;

                    for (int j = i; j < 16 * 16 - postquant; j++)
                    {
                        if (patch[j] != 0)
                        {
                            eob = false;
                            break;
                        }
                    }

                    if (eob)
                    {
                        output.PackBits(ZERO_EOB, 2);
                        return;
                    }
                    else
                    {
                        output.PackBits(ZERO_CODE, 1);
                    }
                }
                else
                {
                    if (temp < 0)
                    {
                        temp *= -1;

                        if (temp > (1 << wbits)) temp = (1 << wbits);

                        output.PackBits(NEGATIVE_VALUE, 3);
                        output.PackBits(temp, wbits);
                    }
                    else
                    {
                        if (temp > (1 << wbits)) temp = (1 << wbits);

                        output.PackBits(POSITIVE_VALUE, 3);
                        output.PackBits(temp, wbits);
                    }
                }
            }
        }
        /// <summary>
        /// 
        /// </summary>
        /// <param name="output"></param>
        /// <param name="header"></param>
        /// <param name="patch"></param>
        /// <returns>wbits</returns>
        private int EncodePatchHeader(BitPack output, PatchHeader header, int[] patch)
        {
            int temp;
            int wbits = (header.QuantWBits & 0x0f) + 2;
            uint maxWbits = (uint)wbits + 5;
            uint minWbits = ((uint)wbits >> 1);

            wbits = (int)minWbits;

            for (int i = 0; i < patch.Length; i++)
            {
                temp = patch[i];

                if (temp != 0)
                {
                    // Get the absolute value
                    if (temp < 0) temp *= -1;

                    for (int j = (int)maxWbits; j > (int)minWbits; j--)
                    {
                        if ((temp & (1 << j)) != 0)
                        {
                            if (j > wbits) wbits = j;
                            break;
                        }
                    }
                }
            }

            wbits += 1;

            header.QuantWBits &= 0xf0;

            if (wbits > 17 || wbits < 2)
            {
                Logger.Log("Bits needed per word in EncodePatchHeader() are outside the allowed range", 
                    Helpers.LogLevel.Error, Client);
            }

            header.QuantWBits |= (wbits - 2);

            output.PackBits(header.QuantWBits, 8);
            output.PackFloat(header.DCOffset);
            output.PackBits(header.Range, 16);
            output.PackBits(header.PatchIDs, 10);

            return wbits;
        }
        /// <summary>
        /// Creates a LayerData packet for compressed land data given a full
        /// simulator heightmap and an array of indices of patches to compress
        /// </summary>
        /// <param name="heightmap">A 256 * 256 array of floating point values
        /// specifying the height at each meter in the simulator</param>
        /// <param name="patches">Array of indexes in the 16x16 grid of patches
        /// for this simulator. For example if 1 and 17 are specified, patches
        /// x=1,y=0 and x=1,y=1 are sent</param>
        /// <returns></returns>
        public LayerDataPacket CreateLandPacket(float[] heightmap, int[] patches)
        {
            LayerDataPacket layer = new LayerDataPacket();
            layer.LayerID.Type = (byte)LayerType.Land;

            GroupHeader header = new GroupHeader();
            header.Stride = STRIDE;
            header.PatchSize = 16;
            header.Type = LayerType.Land;

            byte[] data = new byte[1536];
            BitPack bitpack = new BitPack(data, 0);
            bitpack.PackBits(header.Stride, 16);
            bitpack.PackBits(header.PatchSize, 8);
            bitpack.PackBits((int)header.Type, 8);

            for (int i = 0; i < patches.Length; i++)
            {
                CreatePatch(bitpack, heightmap, patches[i] % 16, (patches[i] - (patches[i] % 16)) / 16);
            }

            bitpack.PackBits(END_OF_PATCHES, 8);

            layer.LayerData.Data = new byte[bitpack.BytePos + 1];
            Buffer.BlockCopy(bitpack.Data, 0, layer.LayerData.Data, 0, bitpack.BytePos + 1);

            return layer;
        }
示例#8
0
        private void EncodePatch(BitPack output, int[] patch, int postquant, int wbits)
        {
            int  temp;
            bool eob;

            if (postquant > 16 * 16 || postquant < 0)
            {
                Logger.Log("Postquant is outside the range of allowed values in EncodePatch()", Helpers.LogLevel.Error, Client);
                return;
            }

            if (postquant != 0)
            {
                patch[16 * 16 - postquant] = 0;
            }

            for (int i = 0; i < 16 * 16; i++)
            {
                eob  = false;
                temp = patch[i];

                if (temp == 0)
                {
                    eob = true;

                    for (int j = i; j < 16 * 16 - postquant; j++)
                    {
                        if (patch[j] != 0)
                        {
                            eob = false;
                            break;
                        }
                    }

                    if (eob)
                    {
                        output.PackBits(ZERO_EOB, 2);
                        return;
                    }
                    else
                    {
                        output.PackBits(ZERO_CODE, 1);
                    }
                }
                else
                {
                    if (temp < 0)
                    {
                        temp *= -1;

                        if (temp > (1 << wbits))
                        {
                            temp = (1 << wbits);
                        }

                        output.PackBits(NEGATIVE_VALUE, 3);
                        output.PackBits(temp, wbits);
                    }
                    else
                    {
                        if (temp > (1 << wbits))
                        {
                            temp = (1 << wbits);
                        }

                        output.PackBits(POSITIVE_VALUE, 3);
                        output.PackBits(temp, wbits);
                    }
                }
            }
        }
示例#9
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        public void BitPacking()
        {
            byte[] packedBytes = new byte[12];
            BitPack bitpacker = new BitPack(packedBytes, 0);

            bitpacker.PackBits(0x0ABBCCDD, 32);
            bitpacker.PackBits(25, 5);
            bitpacker.PackFloat(123.321f);
            bitpacker.PackBits(1000, 16);

            bitpacker = new BitPack(packedBytes, 0);

            int b = bitpacker.UnpackBits(32);
            Assert.IsTrue(b == 0x0ABBCCDD, "Unpacked " + b + " instead of 2864434397");

            b = bitpacker.UnpackBits(5);
            Assert.IsTrue(b == 25, "Unpacked " + b + " instead of 25");

            float f = bitpacker.UnpackFloat();
            Assert.IsTrue(f == 123.321f, "Unpacked " + f + " instead of 123.321");

            b = bitpacker.UnpackBits(16);
            Assert.IsTrue(b == 1000, "Unpacked " + b + " instead of 1000");
        }