示例#1
0
        public IEnumerator showfloatingtext()
        {
            Debug.Log("show floating");

            int bacaSlide = 20;

            var go = Instantiate(floatingTextPrefabs, transform.position, Quaternion.identity, transform);

            Debug.Log(go);
            go.GetComponent <Text>().text = "+" + bacaSlide.ToString();
            Debug.Log("poin slide buku");

            PhotonNetwork.LocalPlayer.AddScore(bacaSlide);



            string namaPlayer = PhotonNetwork.LocalPlayer.NickName;
            int    newPoin    = PhotonNetwork.LocalPlayer.GetScore();

            //kirim nilai ke server
            StartCoroutine(webdata.updatePoin(namaPlayer, newPoin));
            Debug.Log("Data Terkirim ke Server");
            Debug.Log("Poin Terbaru: " + newPoin);



            // isStoreData = true;
            //  isFirstTime = true;


            yield return(null);

            // bingkai.SetActive(false);
        }
示例#2
0
        public IEnumerator showfloatingtext()
        {
            Debug.Log("show floating");
            int nontonInfografis = 50;

            var go = Instantiate(floatingTextPrefabs, transform.position, Quaternion.identity, transform);

            Debug.Log(go);
            go.GetComponent <Text>().text = "+" + nontonInfografis.ToString();
            Debug.Log("poin infografis");

            PhotonNetwork.LocalPlayer.AddScore(nontonInfografis);



            string namaPlayer = PhotonNetwork.LocalPlayer.NickName;
            int    newPoin    = PhotonNetwork.LocalPlayer.GetScore();

            //kirim nilai ke server
            StartCoroutine(webdata.updatePoin(namaPlayer, newPoin));
            Debug.Log("Data Terkirim ke Server");
            Debug.Log("Poin Terbaru: " + newPoin);



            isStoreData = true;
            isFirstTime = false;

            yield return(new WaitForSecondsRealtime(2));

            bingkai.SetActive(false);
        }
示例#3
0
        public void ShowFloatingText()
        {
            int nontonVideo = 200;

            StartCoroutine(missionStatus.ShowFloatingVideo());
            //  var go = Instantiate(floatingTextPrefabs, transform.position, Quaternion.identity, transform);
            //  Debug.Log(go);
            //   go.GetComponent<Text>().text = "+" + nontonVideo.ToString();
            Debug.Log("tampil point tiap klik");

            PhotonNetwork.LocalPlayer.AddScore(nontonVideo);

            Debug.LogWarning("Video Time: " + Mathf.FloorToInt((float)videoPlayer.time));

            string namaPlayer = PhotonNetwork.LocalPlayer.NickName;
            int    newPoin    = PhotonNetwork.LocalPlayer.GetScore();

            //kirim nilai ke server
            StartCoroutine(webdata.updatePoin(namaPlayer, newPoin));
            Debug.Log("Data Terkirim ke Server");
            Debug.Log("Poin Terbaru: " + newPoin);
        }
示例#4
0
        public void hasilTest()
        {
            var hasil = TextDataku;

            Debug.Log(kelarTest + "Boolean di hasil test");
            kelarTest = false;

            Debug.Log(kelarTest + "Boolean di hasil test");

            //if (kelarTest)
            //{
            //    Debug.Log("string kebaca");
            //    completeTest();
            //}


            if (!kelarTest)
            {
                Debug.Log(data);

                nilaiTest = testScore;
                string namaPlayer = PhotonNetwork.LocalPlayer.NickName;

                int waktu = Mathf.RoundToInt(waktutotal);


                // indexSoal = 0;

                stopUpdateWaktu();
                var minutes = Mathf.Floor(waktutotal / 60);
                var seconds = waktutotal % 60;
                rekapWaktu.text = "Waktu: " + string.Format("{0:00} : {1:00}", minutes, seconds);

                rekapScore.text = "Score: " + testScore.ToString();

                if (!kirimdata)
                {
                    //kirim nilai ke server
                    // StartCoroutine(webdata.postNilai(namaPlayer, kodeSoal, nilaiTest));
                    StartCoroutine(webdata.updateNilai(namaPlayer, kodeSoal, kodeIndikator, nilaiTest));
                    Debug.Log("Data nilai Terkirim ke Server" + namaPlayer + kodeSoal + nilaiTest);

                    //Kirim waktu
                    StartCoroutine(webdata.updateWaktu(namaPlayer, kodeIndikator, jenisMisi, waktu));
                    Debug.Log("Data waktu Terkirim ke Server");

                    kirimdata = true;
                }
                //Kirim poin


                PhotonNetwork.LocalPlayer.AddScore(nilaiTest);

                int newPoin = PhotonNetwork.LocalPlayer.GetScore();

                StartCoroutine(webdata.updatePoin(namaPlayer, newPoin));
                Debug.Log("Data poin Terkirim ke Server");

                Debug.Log(rekapScore.text + "ini rekap" + rekapWaktu.text);

                Debug.Log("Congratulation Your Pretest Session is Done");

                pretestPanel.SetActive(false);
                selesaiPanel.SetActive(true);
            }
        }