public void RunGame() { UserInterface.DisplayRules(); if (SetUpGame() == 1) { for (dayNumber = 1; dayNumber <= numberOfDaysThreshold; dayNumber++) { UserInterface.DisplayDayNumber(dayNumber, numberOfDaysThreshold); UserInterface.DisplayWeatherIntroduction(); UserInterface.DisplayForecast(player1Weather); UserInterface.DisplayPriceOptions(); UserInterface.DisplayPurchaseItems(player1, player1Inventory, ref player1Day, store); UserInterface.DisplayRecipeIntro(); player1Stand.GenerateLemonadeRecipeAndPrice(player1Inventory); player1Stand.PourLemonadePitcher(player1Inventory); UserInterface.DisplayActualWeatherIntro(); UserInterface.DisplayActualWeather(player1Weather); UserInterface.StartSalesProcess(); SimulateDayOfGame(player1, player1Stand, player1Inventory, player1Day, player1Customers, player1Weather); UserInterface.NoCustomersRemaining(); UserInterface.DisplayEndOfDaySummary(player1Day, player1, player1Inventory); UserInterface.WeeklyProfitPrompt(player1, startingCash); if (dayNumber == 7) { EndOfGame(player1); } player1Day.ResetDailyData(); if (player1.CashOnHand <= 0) { PlayerWentBankrupt(); } Console.Clear(); } } else { UserInterface.MultiplayerIntro(player1); for (dayNumber = 1; dayNumber <= numberOfDaysThreshold; dayNumber++) { UserInterface.PlayerTurnStart(player1); UserInterface.DisplayDayNumber(dayNumber, numberOfDaysThreshold); UserInterface.DisplayWeatherIntroduction(); UserInterface.DisplayForecast(player1Weather); UserInterface.DisplayPriceOptions(); UserInterface.DisplayPurchaseItems(player1, player1Inventory, ref player1Day, store); UserInterface.DisplayRecipeIntro(); player1Stand.GenerateLemonadeRecipeAndPrice(player1Inventory); player1Stand.PourLemonadePitcher(player1Inventory); //marks the end of player 1 seeing their weather forecast and making purchases, purchases, and setting price UserInterface.PlayerTurnStart(player2); UserInterface.DisplayDayNumber(dayNumber, numberOfDaysThreshold); UserInterface.DisplayWeatherIntroduction(); UserInterface.DisplayForecast(player2Weather); UserInterface.DisplayPriceOptions(); UserInterface.DisplayPurchaseItems(player2, player2Inventory, ref player2Day, store); UserInterface.DisplayRecipeIntro(); player2Stand.GenerateLemonadeRecipeAndPrice(player2Inventory); player2Stand.PourLemonadePitcher(player2Inventory); //marks the end of player 2 seeing their weather forecase and making purchases, recipe, and setting price UserInterface.PlayerTurnStart(player1); UserInterface.DisplayActualWeatherIntro(); UserInterface.DisplayActualWeather(player1Weather); UserInterface.StartSalesProcess(); SimulateDayOfGame(player1, player1Stand, player1Inventory, player1Day, player1Customers, player1Weather); UserInterface.NoCustomersRemaining(); //marks the end of customers for player 1 UserInterface.PlayerTurnStart(player2); UserInterface.DisplayActualWeatherIntro(); UserInterface.DisplayActualWeather(player2Weather); UserInterface.StartSalesProcess(); SimulateDayOfGame(player2, player2Stand, player2Inventory, player2Day, player2Customers, player2Weather); UserInterface.NoCustomersRemaining(); //marks the end of customers for player 2 UserInterface.PlayerTurnStart(player1); UserInterface.DisplayEndOfDaySummary(player1Day, player1, player1Inventory); UserInterface.WeeklyProfitPrompt(player1, startingCash); //marks the end of day summary for player 1 UserInterface.PlayerTurnStart(player2); UserInterface.DisplayEndOfDaySummary(player2Day, player2, player2Inventory); UserInterface.WeeklyProfitPrompt(player2, startingCash); Console.Clear(); UserInterface.MultiplayerEndOfDayIntro(dayNumber); if (player1.weeklyProfit > player2.weeklyProfit) { UserInterface.MultiplayerEndOfDayPlayerWinning(player1, player2.weeklyProfit); } else if (player2.weeklyProfit > player1.weeklyProfit) { UserInterface.MultiplayerEndOfDayPlayerWinning(player2, player1.weeklyProfit); } else { UserInterface.MultiplayerEndOfDayTie(player1); } player1Day.ResetDailyData(); player2Day.ResetDailyData(); if (player1.CashOnHand <= 0) { PlayerWentBankrupt(); } Console.Clear(); if (player2.CashOnHand <= 0) { PlayerWentBankrupt(); } } if (player1.weeklyProfit > player2.weeklyProfit) { UserInterface.MultiplayerGameWinnerPrompt(player1, player1.weeklyProfit, player2.weeklyProfit); RestartGame(); } else if (player2.weeklyProfit > player1.weeklyProfit) { UserInterface.MultiplayerGameWinnerPrompt(player2, player2.weeklyProfit, player1.weeklyProfit); RestartGame(); } else { UserInterface.MultiplayerTieGamePrompt(); RestartGame(); } } }
public void PlayerWentBankrupt() { UserInterface.PlayerWentBankrupt(); RestartGame(); }