示例#1
0
        public void HorizonAlgrorithm(Spacing ParX, Spacing ParZ, Graphics Painter, double Tetax, double Tetay, double Tetaz)
        {
            PrepareArray();

            int LeftX = -1, LeftY = -1, RightX = -1, RightY = -1;
            int PrevX = 0, PrevY = 0;

            for (double z = ParZ.End; z >= ParZ.Start; z -= ParZ.Delta)
            {
                double Yp = f(ParX.Start, z);

                Transform(ref ParX.Start, ref Yp, ref z, Tetax, Tetay, Tetaz, ref PrevX, ref PrevY);
                EdgeProcessing(ref PrevX, ref PrevY, ref LeftX, ref LeftY, Painter);
                int Pflag = Visible(PrevX, PrevY);

                for (double x = ParX.Start; x <= ParX.End; x += ParX.Delta)
                {
                    int CurrX = 0, CurrY = 0;
                    int xi = 0, yi = 0;

                    Yp = f(x, z);

                    Transform(ref x, ref Yp, ref z, Tetax, Tetay, Tetaz, ref CurrX, ref CurrY);

                    int Tflag = Visible(CurrX, CurrY);

                    if (Tflag == Pflag)
                    {
                        if (Pflag != 0)
                        {
                            horizon(PrevX, PrevY, CurrX, CurrY, Painter);
                        }
                    }
                    else if (Tflag == 0)
                    {
                        if (Pflag == 1)
                        {
                            GetIntersection(PrevX, PrevY, CurrX, CurrY, Top, ref xi, ref yi);
                        }
                        else
                        {
                            GetIntersection(PrevX, PrevY, CurrX, CurrY, Down, ref xi, ref yi);
                        }

                        horizon(PrevX, PrevY, xi, yi, Painter);
                    }
                    else if (Tflag == 1)
                    {
                        if (Pflag == 0)
                        {
                            GetIntersection(PrevX, PrevY, CurrX, CurrY, Top, ref xi, ref yi);
                            horizon(PrevX, PrevY, xi, yi, Painter);
                        }
                        else
                        {
                            GetIntersection(PrevX, PrevY, CurrX, CurrY, Top, ref xi, ref yi);
                            horizon(PrevX, PrevY, xi, yi, Painter);

                            GetIntersection(PrevX, PrevY, CurrX, CurrY, Down, ref xi, ref yi);
                            horizon(xi, yi, CurrX, CurrY, Painter);
                        }
                    }
                    else
                    {
                        if (Pflag == 0)
                        {
                            GetIntersection(PrevX, PrevY, CurrX, CurrY, Down, ref xi, ref yi);
                            horizon(PrevX, PrevY, xi, yi, Painter);
                        }
                        else
                        {
                            GetIntersection(PrevX, PrevY, CurrX, CurrY, Top, ref xi, ref yi);
                            horizon(PrevX, PrevY, xi, yi, Painter);

                            GetIntersection(PrevX, PrevY, CurrX, CurrY, Down, ref xi, ref yi);
                            horizon(xi, yi, CurrX, CurrY, Painter);
                        }
                    }

                    Pflag = Tflag;
                    PrevX = CurrX;
                    PrevY = CurrY;
                }

                EdgeProcessing(ref PrevX, ref PrevY, ref RightX, ref RightY, Painter);
            }
        }