public static void Init() { AssetUpdateWindow win = EditorWindow.GetWindow(typeof(AssetUpdateWindow)) as AssetUpdateWindow; win.titleContent = new GUIContent("Asset Updater"); win.Show(); }
public static void Init() { filePath = Application.dataPath + "/" + "Update.unitypackage"; AssetUpdateWindow win = EditorWindow.GetWindow(typeof(AssetUpdateWindow)) as AssetUpdateWindow; win.titleContent = new GUIContent("Asset Updater"); win.Show(); }