示例#1
0
        /// <summary>
        /// Send data through an UDPChannel to a distant user and returns an <see cref="UDPDataInfo"/> object.</summary>
        /// <param name='channelName'>The name of the channel you want to send your message through.</param>
        /// <c>It must be registered on this instance, if a channel with that name can't be found the method will throw an exception!</c>
        /// <remarks>You can check if the name is registered by calling <see cref="GetChannelByName"/></remarks>
        /// <param name="udpData">A <see cref="JavaScriptObject"/> that contains the data to send</param>
        /// <param name="remoteAddress">The IPV4 address of the target</param>
        /// <param name="remotePort">The port of the target</param>
        public UDPDataInfo Send(string channelName, object udpData, string remoteAddress, int remotePort)
        {
            UDPChannel channel;

            if (channelName == UDPManager._UDPMRCP)
            {
                channel = this._pingChannel;
            }
            else if (channelName == UDPManager._UDPMRCC)
            {
                channel = this._connectionChannel;
            }
            else if (channelName.Length >= 8 && channelName.Substring(0, 8) == UDPManager._UDPMRCP + ":")
            {
                channel = this._GetHiddenClientPingChannelByID(channelName.Split(':')[1]);
            }
            else
            {
                channel = this.GetChannelByName(channelName);
            }
            //console.log("SEND ",udpData.messageType,"TO",channelName,remoteAddress,remotePort);
            if (channel != null)
            {
                UDPDataInfo udpDataInf = new UDPDataInfo(channelName, remoteAddress, remotePort, udpData, this._GetNextUniqueID());
                channel._AddDataToBuffer(udpDataInf);
                return(udpDataInf);
            }
            else
            {
                throw new ArgumentNullException("Channel :" + channelName + " not registered, use addChannel method first");
            }
        }
示例#2
0
 internal void _AddDataToBuffer(UDPDataInfo dataInfo)
 {
     _dataBuffer.Add(dataInfo);
     if (!_running)
     {
         _SendNextData();             //if there is no message currently being sent start the sending again
     }
 }