public static void Main() { var boardUi = new BoardUI(); var interactors = new Interactors(); var sync = new Synchronizer<IEnumerable<Task>>(); // Start var columns_and_tasks = interactors.Start(); boardUi.Setup_Board(columns_and_tasks); // Refresh sync.Result += tasks => boardUi.Set_Tasks(tasks); interactors.Refresh(tasks => sync.Process(tasks)); // Create Task boardUi.Create_Task += text => { var task = interactors.Create_Task(text); boardUi.Add_Task(task); }; // Show Task boardUi.Show_Task += (column, position) => { var text = interactors.Show_Task(column, position); boardUi.Display_Text(text); }; // Move Task boardUi.Move_Task += (column, position, direction) => { var tasks_and_selectedTask = interactors.Move_Task(column, position, direction); boardUi.Set_Tasks(tasks_and_selectedTask.Item1, tasks_and_selectedTask.Item2); }; var app = new Application { MainWindow = boardUi }; app.Run(boardUi); }
public static void Main() { var boardUi = new BoardUI(); var interactors = new Interactors(); // Start var headers = interactors.Start(); boardUi.Setup_Board(headers); // Create Task boardUi.Create_Task += text => { var task = interactors.Create_Task(text); boardUi.Add_Task(task); }; var app = new Application { MainWindow = boardUi }; app.Run(boardUi); }