示例#1
0
        private void Parse64005(Packet packet)
        {
            var token = JToken.Parse(packet.Message);

            arenaInfo = ArenaInfo.Parse(token);

            timesLabel.Text   = String.Format("Số lần: {0}/5", arenaInfo.CurrentPlayer.RemainTimes);
            cascadeLabel.Text = String.Format("Liên thắng hiện tại: {0}", arenaInfo.CurrentPlayer.Cascade);
            topRankLabel.Text = String.Format("Hạng cao nhất: {0}", arenaInfo.CurrentPlayer.TopRank);

            var oldSelectedIndex = playerList.SelectedIndex;

            playerList.SetObjects(arenaInfo.Players, true);
            playerList.SelectedIndex = oldSelectedIndex;
        }
示例#2
0
文件: ArenaInfo.cs 项目: enrevol/tqtk
        public static ArenaInfo Parse(JToken token)
        {
            var result = new ArenaInfo();

            result.Players = new List <ArenaPlayer>();
            var rankList = (JArray)token["rankList"];

            foreach (var rank in rankList)
            {
                var player = ArenaPlayer.Parse(rank);
                result.Players.Add(player);
            }

            var playerInfo = token["playerInfo"];

            result.CurrentPlayer = ArenaPlayer.Parse(playerInfo);

            var cd = (int)token["cd"];  // seconds.

            result.cooldown = new Cooldown(cd * 1000);

            return(result);
        }
示例#3
0
        /// <summary>
        /// Cập nhật võ đài tất cả các tài khoản đang kết nối.
        /// </summary>
        private async Task <bool> RefreshPlayersAsync(List <IClient> connectedClients)
        {
            if (isRefreshing)
            {
                LogInfo("Đang làm mới, không thể làm mới!");
                return(false);
            }
            if (isDueling)
            {
                LogInfo("Đang khiêu chiến, không thể làm mới!");
                return(false);
            }
            try {
                isRefreshing = true;
                LogInfo("Bắt đầu làm mới...");

                clients.Clear();
                infos.Clear();
                playerIds.Clear();
                playerList.Items.Clear();

                var tasks   = connectedClients.Select(client => client.RefreshArenaAsync());
                var packets = await Task.WhenAll(tasks);

                Debug.Assert(packets.Length == connectedClients.Count);
                for (int i = 0; i < packets.Length; ++i)
                {
                    var packet = packets[i];
                    if (packet == null)
                    {
                        continue;
                    }
                    Debug.Assert(packet.CommandId == "64005");
                    var token = JToken.Parse(packet.Message);

                    var errmessage = token["errmessage"];
                    if (errmessage != null)
                    {
                        // { "errmessage": "A system error occurred! code:64005" }
                        continue;
                    }

                    var client   = connectedClients[i];
                    var info     = ArenaInfo.Parse(token);
                    var playerId = client.PlayerId;
                    playerIds.Add(playerId);
                    clients.Add(playerId, client);
                    infos.Add(playerId, info);
                }

                playerIds.Sort((lhs, rhs) => {
                    var lhsRank = infos[lhs].CurrentPlayer.Rank;
                    var rhsRank = infos[rhs].CurrentPlayer.Rank;
                    return(lhsRank.CompareTo(rhsRank));
                });

                playerList.SetObjects(playerIds, true);
            } finally {
                LogInfo("Làm mới hoàn thành!");
                isRefreshing = false;
            }
            return(true);
        }