void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: #line 8 "..\..\..\WindowPreview1.xaml" ((jg.Editor.WindowPreview1)(target)).Loaded += new System.Windows.RoutedEventHandler(this.Window_Loaded); #line default #line hidden return; case 2: this.grid = ((System.Windows.Controls.Grid)(target)); return; case 3: this.treeView = ((System.Windows.Controls.TreeView)(target)); #line 23 "..\..\..\WindowPreview1.xaml" this.treeView.SelectedItemChanged += new System.Windows.RoutedPropertyChangedEventHandler <object>(this.treeView_SelectedItemChanged); #line default #line hidden return; case 4: this.frame = ((System.Windows.Controls.Frame)(target)); return; case 5: this.controlPlay = ((jg.Editor.Library.Control.ControlPlay)(target)); #line 27 "..\..\..\WindowPreview1.xaml" this.controlPlay.ValueChanged += new System.Windows.RoutedPropertyChangedEventHandler <double>(this.ControlPlay_ValueChanged); #line default #line hidden #line 28 "..\..\..\WindowPreview1.xaml" this.controlPlay.PlayStop += new System.Windows.RoutedEventHandler(this.controlPlay_PlayStop); #line default #line hidden #line 29 "..\..\..\WindowPreview1.xaml" this.controlPlay.Previous += new System.Windows.RoutedEventHandler(this.controlPlay_Previous); #line default #line hidden #line 30 "..\..\..\WindowPreview1.xaml" this.controlPlay.Next += new System.Windows.RoutedEventHandler(this.controlPlay_Next); #line default #line hidden return; } this._contentLoaded = true; }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.controlPlay = ((jg.Editor.Library.Control.ControlPlay)(target)); #line 8 "..\..\..\windowControl.xaml" this.controlPlay.MouseEnter += new System.Windows.Input.MouseEventHandler(this.controlPlay_MouseEnter); #line default #line hidden #line 9 "..\..\..\windowControl.xaml" this.controlPlay.MouseLeave += new System.Windows.Input.MouseEventHandler(this.controlPlay_MouseLeave); #line default #line hidden #line 10 "..\..\..\windowControl.xaml" this.controlPlay.ShrinkChanged += new System.Windows.RoutedPropertyChangedEventHandler <bool>(this.controlPlay_ShrinkChanged); #line default #line hidden #line 11 "..\..\..\windowControl.xaml" this.controlPlay.MenuVisibleChanged += new System.Windows.RoutedPropertyChangedEventHandler <bool>(this.controlPlay_MenuVisibleChanged); #line default #line hidden #line 12 "..\..\..\windowControl.xaml" this.controlPlay.VolumeChanged += new System.Windows.RoutedPropertyChangedEventHandler <double>(this.controlPlay_VolumeChanged); #line default #line hidden #line 13 "..\..\..\windowControl.xaml" this.controlPlay.ValueChanged += new System.Windows.RoutedPropertyChangedEventHandler <double>(this.controlPlay_ValueChanged); #line default #line hidden #line 14 "..\..\..\windowControl.xaml" this.controlPlay.PlayStop += new System.Windows.RoutedEventHandler(this.controlPlay_PlayStop); #line default #line hidden #line 15 "..\..\..\windowControl.xaml" this.controlPlay.Previous += new System.Windows.RoutedEventHandler(this.controlPlay_Previous); #line default #line hidden #line 16 "..\..\..\windowControl.xaml" this.controlPlay.Next += new System.Windows.RoutedEventHandler(this.controlPlay_Next); #line default #line hidden #line 17 "..\..\..\windowControl.xaml" this.controlPlay.PlayPause += new System.Windows.RoutedPropertyChangedEventHandler <bool>(this.controlPlay_PlayPause); #line default #line hidden return; } this._contentLoaded = true; }