示例#1
0
        //ON TOUCH DEVICES (MOBILE,TABLET)
        void update_touch()
        {
            touches    = Input.touches;    // stored for opti
            touchCount = Input.touchCount; // quantité de doigts a un instant T

            //first, check for new touch and assign touches to fingers
            for (int i = 0; i < touchCount; i++)
            {
                Touch touch = touches[i];
                _finger = getFingerById(touches[i].fingerId);
                if (_finger == null)
                {
                    _finger = getFirstAvailableFinger();
                    _finger.assign(touch.fingerId);
                }
            }

            //second, for each fingers apply state
            for (int i = 0; i < _fingers.Length; i++)
            {
                _finger = _fingers[i]; // never null

                Touch?touch = getSystemTouchById(_fingers[i].fingerId);
                if (touch != null) // active finger
                {
                    _finger.update(touch.Value);
                }
                else if (_finger.isFingerNotCanceled())
                {
                    _finger.setEnded();
                }
            }
        }
示例#2
0
        //ON PC
        void update_desktop()
        {
            bool mouseDown = Input.GetMouseButton(0);

            touchCount = mouseDown ? 1 : 0;

            //default finger
            _finger = _fingers[0];

            if (mouseDown)
            {
                _finger.update(0, Input.mousePosition);
            }
            else if (_finger.isFingerNotCanceled())
            {
                _finger.setEnded();
            }
        }