/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Sets the mouse position in our window. Mouse.WindowHandle = this.Window.Handle; // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); ContentHolder.Load(Content); // Button event function triggers // Menu button events foreach (Button actionbtn in actionButtons) { actionbtn.clicked += new Button.EventHandler(ButtonClicked); } // Menu button events foreach (Button menubtn in menuButtons) { menubtn.clicked += new Button.EventHandler(ButtonClicked); } foreach (Button mpbtn in multiplayerButtons) { mpbtn.clicked += new Button.EventHandler(MPButtonClicked); } upgradeTowerButton.clicked += new Button.EventHandler(ButtonClicked); // Event handler triggered by the Network.Receive function // Triggers when a message is sent from the server network.received += new Network.EventHandler(ReceivedNetwork); // Event trigger for unit death Unit.onDeath += new EventHandler(UnitDeath); Unit.onLastTile += new EventHandler(UnitReachEnd); // BUTTON TEXTURES // 0 - unit1 (placeholder button) // 1 - tower1 // 2 - tower1upgrade1 // 3 - tower2 // 4 - tower2upgrade1 // 5 - delete tower // 6 - new wave // 7 - new game menu // 8 - multiplayer menu // 9 - controls menu // 10 - exit menu // 11 - blackbox // 12 - resume // 13 - Save game // 14 - Join Lobby // 15 - Tumor button pathview.Texture = ContentHolder.TowerTextures[4]; toast.InitVars(ContentHolder.Buttons[1], ContentHolder.Fonts[2]); networkMessages.InitVars(ContentHolder.Buttons[1], ContentHolder.Fonts[1]); network.Init(ref networkMessages); userName.InitVars(ContentHolder.Buttons[1], ContentHolder.Fonts); lobbyName.InitVars(ContentHolder.Buttons[1], ContentHolder.Fonts); chatBox.InitVars(ContentHolder.Buttons[1], ContentHolder.Fonts); Button.Buttons = ContentHolder.Buttons; Gui.Font = ContentHolder.Fonts[1]; Gui.Sprites = ContentHolder.GuiSprites; Unit.SetSprites(ContentHolder.UnitSprites, ContentHolder.Fonts[0]); Ammunition.SetSprites(ContentHolder.AmmunitionSprites); map.SetTextures(ContentHolder.TowerTextures); Tower.Turret = ContentHolder.TowerTextures[9]; Button.Fonts = ContentHolder.Fonts; // Set the username textbox active from the start userName.Active = true; //Thread thread = new Thread(new ThreadStart(PlaySong)); //thread.IsBackground = true; //thread.Start(); // TODO: use this.Content to load your game content here }