public TextBox(Texture2D staticTexture, Texture2D overTexture, Texture2D activeTexture, SpriteFont font, Vector2 position, Vector2 scale)
 {
     texture = this.staticTexture = staticTexture;
     this.overTexture = overTexture;
     this.activeTexture = activeTexture;
     this.position = position;
     this.scale = scale;
     Vector2 contentPosition = new Vector2(X + 15, Y + (Height/2) - 12);
     this.content = new GameString(font, "", contentPosition, Color.Azure);
     finalHeight = position.Y + texture.Height * scale.Y;
     finalWidth = position.X + texture.Width * scale.X;
     lastString = "";
     IsVisible = true;
 }
 public Button(Texture2D staticTexture, Texture2D overTexture, Texture2D pressTexture, Vector2 position, Vector2 scale, SoundEffect click = null, GameString gs = null)
 {
     this.texture = this.staticTexture = staticTexture;
     this.overTexture = overTexture;
     this.pressTexture = pressTexture;
     this.position = position;
     this.scale = scale;
     finalWidth = position.X + texture.Width*scale.X;
     finalHeight = position.Y + texture.Height*scale.Y;
     this.click = click;
     //sound = new Thread(() => { click.Play(); });
     str = gs;
     Vector2 measure = gs.Font.MeasureString(gs.Str);
     gs.Position = new Vector2(position.X + (Width/2) - (measure.X / 2), position.Y + (Height/2) - (measure.Y/2));
 }
        /// <summary>
        /// Создает няшнную кнопочку. Тащемта метод себя изживший, но пригождается пока еще.
        /// </summary>
        /// <param name="staticTexture">Текстура статичной кнопки.</param>
        /// <param name="overTexture">Текстура кнопки при наведении на нее курсора мыши.</param>
        /// <param name="x">Координата по горизонтали.</param>
        /// <param name="y">Координата по вертикали.</param>
        /// <param name="scale">Масштаб.</param>
        /// <param name="str">Строка, если требуется. По дефолту пустая.</param>
        /// <returns>Возвращает кнопку епта.</returns>
        private Button CreateButton(string staticTexture, string overTexture, float x, float y, float scale, string str = "")
        {
            //TODO Выяснить, что за пиздец со звуком. И с песней тоже.
            //todo test
            SoundEffect click;
            try
            {
                click = Content.Load<SoundEffect>("Sound/Click");
                SoundEffect.MasterVolume = 0.1f;
            }
            catch (NoAudioHardwareException ex)
            {
                click = null;
            }

            GameString gs = new GameString(Content.Load<SpriteFont>("Fonts/SpriteFont1"), str, Vector2.Zero, Color.Azure);
            return new Button(Content.Load<Texture2D>("UI/Buttons/"+staticTexture),
                            Content.Load<Texture2D>("UI/Buttons/"+overTexture),
                            Content.Load<Texture2D>("UI/Buttons/"+overTexture),
                            Shift(x, y), Resize(scale), click, gs);
        }
示例#4
0
        //------------------------------------------------------------
        //BLACKHOLE SYSTEM CREATE
        //------------------------------------------------------------
        private void CreateBlackHoleSystem(BlackHoleSystem bhs)
        {
            if (!screens.ContainsKey("BlackHoleSystem"))
            {
                Screen BlackHoleSystemScreen = new Screen();
                BackGround BlackHoleSystemBack = CreateBackground("Temp/SolarBackTest", Scales.None, 255f, false);
                BlackHoleSystemScreen.Objects.Add("Back", BlackHoleSystemBack);

                //info popup
                BackGround infoPopupBack = CreateBackground("UI/SoftPopup", Scales.Quarter, 255f);
                Popup infoPopup = CreatePopup(infoPopupBack, Scales.None, 400, 400);
                GameString infoString = CreateGameString("SpriteFont1", "", 30, 20, Color.Azure);
                infoPopup.Objects.Add("InfoString", infoString);
                //end info popup

                //more info popup
                TextBox nameTextBox = CreateTextBox("Square", "SpriteFont1", 332, 40, Scales.ThreeWithHalfTenth);

                Popup moreInfoPopup = CreateInfoPopup();
                //for buttons position
                BackGround moreInfoPopupBack = (BackGround)moreInfoPopup.Objects["Back"];

                GameString name = new GameString(Content.Load<SpriteFont>("Fonts/SpriteFont1"),
                                "Name", Shift(30, 20), Color.Azure);
                ((GameString)nameTextBox.ContentSource).Position = new Vector2(moreInfoPopup.Position.X + nameTextBox.Position.X + 10,
                    moreInfoPopup.Position.Y + nameTextBox.Position.Y + 5);

                GameString PlanetSizeString = new GameString(Content.Load<SpriteFont>("Fonts/SpriteFont1"),
                    "Size", Shift(30, 50), Color.Azure);
                GameString MinTemperatureString = new GameString(Content.Load<SpriteFont>("Fonts/SpriteFont1"),
                    "Minimum Temperature", Shift(30, 80), Color.Azure);
                GameString MaxTemperatureString = new GameString(Content.Load<SpriteFont>("Fonts/SpriteFont1"),
                    "Maximum Temperature", Shift(30, 110), Color.Azure);
                GameString IsAborigensString = new GameString(Content.Load<SpriteFont>("Fonts/SpriteFont1"),
                    "Life", Shift(30, 140), Color.Azure);
                GameString MassString = new GameString(Content.Load<SpriteFont>("Fonts/SpriteFont1"),
                    "Mass", Shift(30, 170), Color.Azure);
                GameString OwnerString = new GameString(Content.Load<SpriteFont>("Fonts/SpriteFont1"),
                    "Owner", Shift(30, 200), Color.Azure);
                GameString RaceString = new GameString(Content.Load<SpriteFont>("Fonts/SpriteFont1"),
                    "Race", Shift(30, 230), Color.Azure);
                GameString GravityString = new GameString(Content.Load<SpriteFont>("Fonts/SpriteFont1"),
                    "Gravity", Shift(30, 260), Color.Azure);
                GameString ClimatString = new GameString(Content.Load<SpriteFont>("Fonts/SpriteFont1"),
                    "Climat", Shift(30, 290), Color.Azure);
                GameString StabilityString = new GameString(Content.Load<SpriteFont>("Fonts/SpriteFont1"),
                    "Stability", Shift(30, 320), Color.Azure);
                GameString FertilityString = new GameString(Content.Load<SpriteFont>("Fonts/SpriteFont1"),
                    "Fertility", Shift(30, 350), Color.Azure);
                GameString RadioactivityString = new GameString(Content.Load<SpriteFont>("Fonts/SpriteFont1"),
                    "Radioactivity", Shift(30, 380), Color.Azure);

                moreInfoPopup.Objects.Add("NameString", name);

                moreInfoPopup.Objects.Add("PlanetSizeString", PlanetSizeString);
                moreInfoPopup.Objects.Add("MinTemperatureString", MinTemperatureString);
                moreInfoPopup.Objects.Add("MaxTemperatureString", MaxTemperatureString);
                moreInfoPopup.Objects.Add("IsAborigensString", IsAborigensString);
                moreInfoPopup.Objects.Add("MassString", MassString);
                moreInfoPopup.Objects.Add("OwnerString", OwnerString);
                moreInfoPopup.Objects.Add("RaceString", RaceString);
                moreInfoPopup.Objects.Add("GravityString", GravityString);
                moreInfoPopup.Objects.Add("ClimatString", ClimatString);
                moreInfoPopup.Objects.Add("StabilityString", StabilityString);
                moreInfoPopup.Objects.Add("FertilityString", FertilityString);
                moreInfoPopup.Objects.Add("RadioactivityString", RadioactivityString);

                moreInfoPopup.Objects.Add("NameTextBox", nameTextBox);
                //end more info popup

                BlackHoleSystemScreen.Objects.Add("BlackHoleSystem", bhs);
                BlackHoleSystemScreen.Objects.Add("InfoPopup", infoPopup);
                BlackHoleSystemScreen.Objects.Add("MoreInfoPopup", moreInfoPopup);
                BlackHoleSystemScreen.Objects.Add("EscPopup", CreateEscMenu());
                CreateHUD(BlackHoleSystemScreen);
                screens.Add("BlackHoleSystem", BlackHoleSystemScreen);
            }
            else
            {
                screens["BlackHoleSystem"].Objects["BlackHoleSystem"] = bhs;
            }
        }
示例#5
0
        //------------------------------------------------------------
        //SOLAR SYSTEM CREATE
        //------------------------------------------------------------
        private void SolarSystem(SolarSystem ss)
        {
            if (!screens.ContainsKey("SolarSystem"))
            {
                Screen SolarSystemScreen = new Screen();
                BackGround solarSystemBack = CreateBackground("Temp/SolarBackTest", Scales.None, 255f, false);
                SolarSystemScreen.Objects.Add("Back", solarSystemBack);

                //info popup
                BackGround infoPopupBack = CreateBackground("UI/SoftPopup", Scales.Quarter, 255f);
                Popup infoPopup = CreatePopup(infoPopupBack, Scales.None, 600, 500);
                GameString infoString = CreateGameString("SpriteFont1", "", 30, 20, Color.Azure);
                infoPopup.Objects.Add("InfoString", infoString);
                //end info popup

                TextBox nameTextBox = CreateTextBox("Square", "SpriteFont1", 332, 40, Scales.ThreeWithHalfTenth);

                Popup moreInfoPopup = CreateInfoPopup();
                //for buttons position
                BackGround moreInfoPopupBack = (BackGround)moreInfoPopup.Objects["Back"];

                GameString name = new GameString(Content.Load<SpriteFont>("Fonts/SpriteFont1"),
                                "Name", Shift(262, 40), Color.Azure);
                ((GameString)nameTextBox.ContentSource).Position = Shift(new Vector2(moreInfoPopup.Position.X + nameTextBox.Position.X + 10,
                    moreInfoPopup.Position.Y + nameTextBox.Position.Y + 5));

                BackGround PlanetStateFrame = CreateIcon("PlanetState/Frame", Scales.SevenTenth, 255f, new Vector2(100, 80));

                Button colonize = CreateStrButton("blue", 654, 487, Scales.SevenTenth, locals.Strings["Colonize"]);
                Button terraform = CreateStrButton("blue", 400, 487, Scales.SevenTenth, locals.Strings["Terraform"]);
                Button stationBuilder = CreateStrButton("blue", 400, 487, Scales.SevenTenth, locals.Strings["StationBuilder"]);
                Button createShip = CreateStrButton("blue", 654, 487, Scales.SevenTenth, locals.Strings["CreateShip"]);

                ProgressBar progress = CreateProgressBar("FillingBar", 262, 380, Scales.TwoTenth);//new ProgressBar(Content.Load<Texture2D>("UI/FillingBar"), /*HERE*/Shift(262, 380), /*HERE*/Resize(/*0.2f*/Scales.TwoTenth.Value));
                moreInfoPopup.Objects.Add("Progress", progress);

                moreInfoPopup.Objects.Add("NameString", name);

                moreInfoPopup.Objects.Add("PlanetStateFrame", PlanetStateFrame);

                moreInfoPopup.Objects.Add("NameTextBox", nameTextBox);
                moreInfoPopup.Objects.Add("ColonizeBtn", colonize);
                moreInfoPopup.Objects.Add("TerraformBtn", terraform);
                moreInfoPopup.Objects.Add("CreateShipBtn", createShip);
                moreInfoPopup.Objects.Add("StationBuilderBtn", stationBuilder);
                //end more info popup

                SolarSystemScreen.Objects.Add("SolarSystem", ss);
                SolarSystemScreen.Objects.Add("InfoPopup", infoPopup);
                CreateHUD(SolarSystemScreen);
                SolarSystemScreen.Objects.Add("MoreInfoPopup", moreInfoPopup);
                SolarSystemScreen.Objects.Add("EscPopup", CreateEscMenu());

                CreateDebugInfoWindow(SolarSystemScreen);

                screens.Add("SolarSystem", SolarSystemScreen);
            }
            else
            {
                screens["SolarSystem"].Objects["SolarSystem"] = ss;
            }
        }