// Update the segment's position and compute a smoothed velocity for the circle or the // endpoints of the segment based on the time it took it to move from the last position // to the current one. The velocity is in iRobotKinects per second. public void UpdateSegment(Segment s) { this.LastSegment = this.Segment; this.Segment = s; DateTime cur = DateTime.Now; double fMs = cur.Subtract(this.TimeLastUpdated).TotalMilliseconds; if (fMs < 10.0) { fMs = 10.0; } double fps = 1000.0 / fMs; this.TimeLastUpdated = cur; if (this.Segment.IsCircle()) { this.XVelocity = (this.XVelocity * Smoothing) + ((1.0 - Smoothing) * (this.Segment.X1 - this.LastSegment.X1) * fps); this.YVelocity = (this.YVelocity * Smoothing) + ((1.0 - Smoothing) * (this.Segment.Y1 - this.LastSegment.Y1) * fps); } else { this.XVelocity = (this.XVelocity * Smoothing) + ((1.0 - Smoothing) * (this.Segment.X1 - this.LastSegment.X1) * fps); this.YVelocity = (this.YVelocity * Smoothing) + ((1.0 - Smoothing) * (this.Segment.Y1 - this.LastSegment.Y1) * fps); this.XVelocity2 = (this.XVelocity2 * Smoothing) + ((1.0 - Smoothing) * (this.Segment.X2 - this.LastSegment.X2) * fps); this.YVelocity2 = (this.YVelocity2 * Smoothing) + ((1.0 - Smoothing) * (this.Segment.Y2 - this.LastSegment.Y2) * fps); } }
public BoneData(Segment s) { this.Segment = this.LastSegment = s; this.XVelocity = this.YVelocity = 0; this.XVelocity2 = this.YVelocity2 = 0; this.TimeLastUpdated = DateTime.Now; }