/// <summary> /// 创建新的 sns_fgame_user 对象。 /// </summary> /// <param name="uid">uid 属性的初始值。</param> /// <param name="gid">gid 属性的初始值。</param> /// <param name="dateline">dateline 属性的初始值。</param> public static sns_fgame_user Createsns_fgame_user(global::System.Int32 uid, global::System.Int32 gid, global::System.Int32 dateline) { sns_fgame_user sns_fgame_user = new sns_fgame_user(); sns_fgame_user.uid = uid; sns_fgame_user.gid = gid; sns_fgame_user.dateline = dateline; return sns_fgame_user; }
/// <summary> /// 用于向 sns_fgame_user EntitySet 添加新对象的方法,已弃用。请考虑改用关联的 ObjectSet<T> 属性的 .Add 方法。 /// </summary> public void AddTosns_fgame_user(sns_fgame_user sns_fgame_user) { base.AddObject("sns_fgame_user", sns_fgame_user); }