//CardView cardview2 = new CardView(); public MainWindow() { InitializeComponent(); #region 设置攻守显示的数据绑定 /* * 1.因为在Xaml定义中,无法对转换器参数传送对象,顾以代码形式定义 * 2.且如果Xaml定义中在转换器中使用MainWindow对象时,比如通过App获得运行窗体的对象引用, * 会导致Xaml页面报空指针错误导致页面无法编辑,尽管不影响代码 */ for (int i = 1; i < 3; i++) { for (int j = 6; j < 11; j++) { //定义并初始化一个绑定 Binding textBinding = new Binding(); textBinding.Mode = BindingMode.OneWay; //设置要绑定源控件 textBinding.ElementName = "card_" + i + "_" + j; //设置要绑定属性 textBinding.Path = new PropertyPath("Children.Count"); //设置转换器 if (i == 1) { textBinding.Converter = this.TryFindResource("CountToDimensionConverter2") as IValueConverter; } else if (i == 2) { textBinding.Converter = this.TryFindResource("CountToDimensionConverter3") as IValueConverter; } //给转换器传送参数 textBinding.ConverterParameter = this.FindName("card_" + i + "_" + j); //设置绑定到要绑定的控件 //TextBlock tb = this.FindName("atk_" + i + "_" + j) as TextBlock; //tb.SetBinding(TextBlock.TextProperty, textBinding); } } #endregion #region <-- 初始化卡片预览框 --> cardview = CardView.getInstance(this); #endregion #region <-- 传递主窗口引用 --> CardAnimation.mainwindow = this; MenuItemOperate.mainwindow = this; CardOperate.mainwindow = this; OpponentOperate.mainwindow = this; Base.mainwindow = this; UIAnimation.mainwindow = this; #endregion #region <-- 传递控件组引用 --> for (int i = 1; i < 3; i++) { for (int j = 1; j < 6; j++) { if (i == 1) { CardOperate.cv_magictraps_1.Add(this.battle_zone_middle.FindName("card_" + i + "_" + j) as FrameworkElement); } else if (i == 2) { CardOperate.cv_magictraps_2.Add(this.battle_zone_middle.FindName("card_" + i + "_" + j) as FrameworkElement); } } for (int k = 6; k < 11; k++) { if (i == 1) { CardOperate.cv_monsters_1.Add(this.battle_zone_middle.FindName("card_" + i + "_" + k) as FrameworkElement); } else if (i == 2) { CardOperate.cv_monsters_2.Add(this.battle_zone_middle.FindName("card_" + i + "_" + k) as FrameworkElement); } } } CardOperate.cv_others_1.Add(this.card_1_Deck); CardOperate.cv_others_1.Add(this.card_1_Extra); CardOperate.cv_others_1.Add(this.card_1_Outside); CardOperate.cv_others_1.Add(this.card_1_Graveyard); CardOperate.cv_others_1.Add(this.card_1_Left); CardOperate.cv_others_1.Add(this.card_1_Right); CardOperate.cv_others_1.Add(this.card_1_Area); CardOperate.cv_others_2.Add(this.card_2_Deck); CardOperate.cv_others_2.Add(this.card_2_Extra); CardOperate.cv_others_2.Add(this.card_2_Outside); CardOperate.cv_others_2.Add(this.card_2_Graveyard); CardOperate.cv_others_2.Add(this.card_2_Left); CardOperate.cv_others_2.Add(this.card_2_Right); CardOperate.cv_others_2.Add(this.card_2_Area); #endregion #region 绑定怪物区卡片控件和攻守控件 card_1_6.tb_atkDef = atk_1_6; card_1_7.tb_atkDef = atk_1_7; card_1_8.tb_atkDef = atk_1_8; card_1_9.tb_atkDef = atk_1_9; card_1_10.tb_atkDef = atk_1_10; #endregion #region 绑定卡区控件和指示物控件 card_1_1.signs = sp_sign_1_1; card_1_2.signs = sp_sign_1_2; card_1_3.signs = sp_sign_1_3; card_1_4.signs = sp_sign_1_4; card_1_5.signs = sp_sign_1_5; card_1_6.signs = sp_sign_1_6; card_1_7.signs = sp_sign_1_7; card_1_8.signs = sp_sign_1_8; card_1_9.signs = sp_sign_1_9; card_1_10.signs = sp_sign_1_10; card_1_Left.signs = sp_sign_left; card_1_Right.signs = sp_sign_right; card_2_1.signs = sp_sign_2_1; card_2_2.signs = sp_sign_2_2; card_2_3.signs = sp_sign_2_3; card_2_4.signs = sp_sign_2_4; card_2_5.signs = sp_sign_2_5; card_2_6.signs = sp_sign_2_6; card_2_7.signs = sp_sign_2_7; card_2_8.signs = sp_sign_2_8; card_2_9.signs = sp_sign_2_9; card_2_10.signs = sp_sign_2_10; card_2_Left.signs = sp_sign_left_op; card_2_Right.signs = sp_sign_right_op; #endregion #region <-- 注册场地控件的拖放事件 --> card_1_1.DragOver += new DragEventHandler(DuelEvent.card_DragOver); card_1_2.DragOver += new DragEventHandler(DuelEvent.card_DragOver); card_1_3.DragOver += new DragEventHandler(DuelEvent.card_DragOver); card_1_4.DragOver += new DragEventHandler(DuelEvent.card_DragOver); card_1_5.DragOver += new DragEventHandler(DuelEvent.card_DragOver); card_1_1.Drop += new DragEventHandler(DuelEvent.card_Drop_Magic); card_1_2.Drop += new DragEventHandler(DuelEvent.card_Drop_Magic); card_1_3.Drop += new DragEventHandler(DuelEvent.card_Drop_Magic); card_1_4.Drop += new DragEventHandler(DuelEvent.card_Drop_Magic); card_1_5.Drop += new DragEventHandler(DuelEvent.card_Drop_Magic); card_1_6.DragOver += new DragEventHandler(DuelEvent.card_DragOver); card_1_7.DragOver += new DragEventHandler(DuelEvent.card_DragOver); card_1_8.DragOver += new DragEventHandler(DuelEvent.card_DragOver); card_1_9.DragOver += new DragEventHandler(DuelEvent.card_DragOver); card_1_10.DragOver += new DragEventHandler(DuelEvent.card_DragOver); card_1_6.Drop += new DragEventHandler(DuelEvent.card_Drop_Monster); card_1_7.Drop += new DragEventHandler(DuelEvent.card_Drop_Monster); card_1_8.Drop += new DragEventHandler(DuelEvent.card_Drop_Monster); card_1_9.Drop += new DragEventHandler(DuelEvent.card_Drop_Monster); card_1_10.Drop += new DragEventHandler(DuelEvent.card_Drop_Monster); card_1_Deck.ContextMenu = AllMenu.Instance.cm_deck; card_1_Deck.DragOver += new DragEventHandler(DuelEvent.card_DragOver); card_1_Deck.Drop += new DragEventHandler(DuelEvent.card_Drop_Main); card_1_Extra.DragOver += new DragEventHandler(DuelEvent.card_DragOver); card_1_Extra.Drop += new DragEventHandler(DuelEvent.card_Drop_Extra); card_1_hand.DragOver += new DragEventHandler(DuelEvent.card_DragOver); card_1_hand.Drop += new DragEventHandler(DuelEvent.card_Drop_Hand); card_1_Left.DragOver += new DragEventHandler(DuelEvent.card_DragOver); card_1_Left.Drop += DuelEvent.card_Drop_Pendulum; card_1_Left.WhenAddChildren += CardAreaEvent.add2Pendulum; card_1_Left.WhenRemoveChildren += CardAreaEvent.removeFromPendulum; card_1_Right.DragOver += new DragEventHandler(DuelEvent.card_DragOver); card_1_Right.Drop += DuelEvent.card_Drop_Pendulum; card_1_Right.WhenAddChildren += CardAreaEvent.add2Pendulum; card_1_Right.WhenRemoveChildren += CardAreaEvent.removeFromPendulum; card_1_Graveyard.DragOver += new DragEventHandler(DuelEvent.card_DragOver); card_1_Graveyard.Drop += new DragEventHandler(DuelEvent.card_Drop_Graveyard); card_1_Outside.DragOver += new DragEventHandler(DuelEvent.card_DragOver); card_1_Outside.Drop += new DragEventHandler(DuelEvent.card_Drop_Outside); card_2_1.DragOver += new DragEventHandler(DuelEvent.card_DragOver); card_2_2.DragOver += new DragEventHandler(DuelEvent.card_DragOver); card_2_3.DragOver += new DragEventHandler(DuelEvent.card_DragOver); card_2_4.DragOver += new DragEventHandler(DuelEvent.card_DragOver); card_2_5.DragOver += new DragEventHandler(DuelEvent.card_DragOver); card_2_1.Drop += new DragEventHandler(DuelEvent.card_Drop_OpMagic); card_2_2.Drop += new DragEventHandler(DuelEvent.card_Drop_OpMagic); card_2_3.Drop += new DragEventHandler(DuelEvent.card_Drop_OpMagic); card_2_4.Drop += new DragEventHandler(DuelEvent.card_Drop_OpMagic); card_2_5.Drop += new DragEventHandler(DuelEvent.card_Drop_OpMagic); card_2_6.DragOver += new DragEventHandler(DuelEvent.card_DragOver); card_2_7.DragOver += new DragEventHandler(DuelEvent.card_DragOver); card_2_8.DragOver += new DragEventHandler(DuelEvent.card_DragOver); card_2_9.DragOver += new DragEventHandler(DuelEvent.card_DragOver); card_2_10.DragOver += new DragEventHandler(DuelEvent.card_DragOver); card_2_6.Drop += new DragEventHandler(DuelEvent.card_Drop_OpMonster); card_2_7.Drop += new DragEventHandler(DuelEvent.card_Drop_OpMonster); card_2_8.Drop += new DragEventHandler(DuelEvent.card_Drop_OpMonster); card_2_9.Drop += new DragEventHandler(DuelEvent.card_Drop_OpMonster); card_2_10.Drop += new DragEventHandler(DuelEvent.card_Drop_OpMonster); card_2_hand.DragOver += new DragEventHandler(DuelEvent.card_DragOver); card_2_hand.Drop += new DragEventHandler(DuelEvent.card_Drop_Hand2); cv_main.DragOver += new DragEventHandler(DuelEvent.card_DragOver); cv_main.Drop += new DragEventHandler(DuelEvent.sideMode_Drop); cv_extra.DragOver += new DragEventHandler(DuelEvent.card_DragOver); cv_extra.Drop += new DragEventHandler(DuelEvent.sideMode_Drop); cv_side.DragOver += new DragEventHandler(DuelEvent.card_DragOver); cv_side.Drop += new DragEventHandler(DuelEvent.sideMode_Drop); TriggerAction ta = this.Resources["hide_menu"] as TriggerAction; this.bsb_menu_hide.Actions.Add(ta); #endregion #region 初始化控件的卡片处理事件 #region 己方 #region 怪物区 card_1_6.WhenAddChildren += CardAreaEvent.add2Monster; card_1_7.WhenAddChildren += CardAreaEvent.add2Monster; card_1_8.WhenAddChildren += CardAreaEvent.add2Monster; card_1_9.WhenAddChildren += CardAreaEvent.add2Monster; card_1_10.WhenAddChildren += CardAreaEvent.add2Monster; card_1_6.WhenInsertChildren += CardAreaEvent.insert2Monster; card_1_7.WhenInsertChildren += CardAreaEvent.insert2Monster; card_1_8.WhenInsertChildren += CardAreaEvent.insert2Monster; card_1_9.WhenInsertChildren += CardAreaEvent.insert2Monster; card_1_10.WhenInsertChildren += CardAreaEvent.insert2Monster; card_1_6.WhenRemoveChildren += CardAreaEvent.removeFromMonster; card_1_7.WhenRemoveChildren += CardAreaEvent.removeFromMonster; card_1_8.WhenRemoveChildren += CardAreaEvent.removeFromMonster; card_1_9.WhenRemoveChildren += CardAreaEvent.removeFromMonster; card_1_10.WhenRemoveChildren += CardAreaEvent.removeFromMonster; card_1_6.area = Area.MONSTER_1; card_1_7.area = Area.MONSTER_2; card_1_8.area = Area.MONSTER_3; card_1_9.area = Area.MONSTER_4; card_1_10.area = Area.MONSTER_5; #endregion #region 魔陷区 card_1_1.WhenAddChildren += CardAreaEvent.add2MagicTrap; card_1_2.WhenAddChildren += CardAreaEvent.add2MagicTrap; card_1_3.WhenAddChildren += CardAreaEvent.add2MagicTrap; card_1_4.WhenAddChildren += CardAreaEvent.add2MagicTrap; card_1_5.WhenAddChildren += CardAreaEvent.add2MagicTrap; card_1_1.WhenRemoveChildren += CardAreaEvent.removeFromMagicTrap; card_1_2.WhenRemoveChildren += CardAreaEvent.removeFromMagicTrap; card_1_3.WhenRemoveChildren += CardAreaEvent.removeFromMagicTrap; card_1_4.WhenRemoveChildren += CardAreaEvent.removeFromMagicTrap; card_1_5.WhenRemoveChildren += CardAreaEvent.removeFromMagicTrap; card_1_1.area = Area.MAGICTRAP_1; card_1_2.area = Area.MAGICTRAP_2; card_1_3.area = Area.MAGICTRAP_3; card_1_4.area = Area.MAGICTRAP_4; card_1_5.area = Area.MAGICTRAP_5; #endregion #region 墓地 card_1_Graveyard.area = Area.GRAVEYARD; card_1_Graveyard.WhenRemoveChildren = CardAreaEvent.romoveFromGraveyard; card_1_Graveyard.WhenAddChildren = CardAreaEvent.add2Graveyrad; #endregion #region 手牌 card_1_hand.area = Area.HAND; card_1_hand.WhenAddChildren += CardAreaEvent.add2Hand; card_1_hand.WhenRemoveChildren += CardAreaEvent.removeFromHand; #endregion #region 卡组 card_1_Deck.area = Area.MAINDECK; card_1_Deck.WhenAddChildren += CardAreaEvent.add2Deck; card_1_Deck.WhenInsertChildren += CardAreaEvent.insert2Deck; #endregion #region 额外 card_1_Extra.area = Area.EXTRA; card_1_Extra.WhenAddChildren += CardAreaEvent.add2Extra; card_1_Extra.WhenInsertChildren += CardAreaEvent.insert2Extra; #endregion #region P卡区 card_1_Left.area = Area.PENDULUM_LEFT; card_1_Right.area = Area.PENDULUM_RIGHT; #endregion #region 除外 card_1_Outside.area = Area.BANISH; card_1_Outside.WhenAddChildren += CardAreaEvent.add2Banish; #endregion #endregion #region 敌方 #region 移动场地 OpBattle.WhenAddChildren += CardAreaEvent.add2OPBattle; #endregion #region 手卡 card_2_hand.area = Area.HAND_OP; card_2_hand.WhenAddChildren += CardAreaEvent.add2HandOP; card_2_hand.WhenRemoveChildren += CardAreaEvent.removeFromHandOP; #endregion #region 怪物区 card_2_6.area = Area.MONSTER_1_OP; card_2_7.area = Area.MONSTER_2_OP; card_2_8.area = Area.MONSTER_3_OP; card_2_9.area = Area.MONSTER_4_OP; card_2_10.area = Area.MONSTER_5_OP; card_2_6.WhenAddChildren += CardAreaEvent.add2MonsterOP; card_2_7.WhenAddChildren += CardAreaEvent.add2MonsterOP; card_2_8.WhenAddChildren += CardAreaEvent.add2MonsterOP; card_2_9.WhenAddChildren += CardAreaEvent.add2MonsterOP; card_2_10.WhenAddChildren += CardAreaEvent.add2MonsterOP; card_2_6.WhenInsertChildren += CardAreaEvent.insert2MonsterOP; card_2_7.WhenInsertChildren += CardAreaEvent.insert2MonsterOP; card_2_8.WhenInsertChildren += CardAreaEvent.insert2MonsterOP; card_2_9.WhenInsertChildren += CardAreaEvent.insert2MonsterOP; card_2_10.WhenInsertChildren += CardAreaEvent.insert2MonsterOP; card_2_6.WhenRemoveChildren += CardAreaEvent.removeFromMonsterOP; card_2_7.WhenRemoveChildren += CardAreaEvent.removeFromMonsterOP; card_2_8.WhenRemoveChildren += CardAreaEvent.removeFromMonsterOP; card_2_9.WhenRemoveChildren += CardAreaEvent.removeFromMonsterOP; card_2_10.WhenRemoveChildren += CardAreaEvent.removeFromMonsterOP; card_2_6.tb_atkDef = atk_2_6; card_2_7.tb_atkDef = atk_2_7; card_2_8.tb_atkDef = atk_2_8; card_2_9.tb_atkDef = atk_2_9; card_2_10.tb_atkDef = atk_2_10; #endregion #region 魔陷区 card_2_1.area = Area.MAGICTRAP_1_OP; card_2_2.area = Area.MAGICTRAP_2_OP; card_2_3.area = Area.MAGICTRAP_3_OP; card_2_4.area = Area.MAGICTRAP_4_OP; card_2_5.area = Area.MAGICTRAP_5_OP; card_2_1.WhenAddChildren += CardAreaEvent.add2MagicTrapOP; card_2_2.WhenAddChildren += CardAreaEvent.add2MagicTrapOP; card_2_3.WhenAddChildren += CardAreaEvent.add2MagicTrapOP; card_2_4.WhenAddChildren += CardAreaEvent.add2MagicTrapOP; card_2_5.WhenAddChildren += CardAreaEvent.add2MagicTrapOP; #endregion #region P卡区 card_2_Left.area = Area.PENDULUM_LEFT_OP; card_2_Right.area = Area.PENDULUM_RIGHT_OP; card_2_Left.WhenAddChildren += CardAreaEvent.add2PendulumOP; card_2_Right.WhenAddChildren += CardAreaEvent.add2PendulumOP; #endregion #region 卡组 card_2_Deck.area = Area.MAINDECK_OP; card_2_Deck.WhenAddChildren += CardAreaEvent.add2DeckOP; card_2_Deck.WhenInsertChildren += CardAreaEvent.insert2DeckOP; #endregion #region 墓地 card_2_Graveyard.area = Area.GRAVEYARD_OP; card_2_Graveyard.WhenRemoveChildren = CardAreaEvent.romoveFromGraveyardOP; card_2_Graveyard.WhenAddChildren = CardAreaEvent.add2GraveyradOP; #endregion #region 除外 card_2_Outside.area = Area.BANISH_OP; card_2_Outside.WhenAddChildren += CardAreaEvent.add2BanishOP; #endregion #region 额外 card_2_Extra.area = Area.EXTRA_OP; card_2_Extra.WhenAddChildren += CardAreaEvent.add2ExtraOP; card_2_Extra.WhenInsertChildren += CardAreaEvent.insert2ExtraOP; #endregion #endregion #region 绑定指示物控件的命令捕获 CommandBinding cb = new CommandBinding(CardCommands.AddBlueSign); cb.Executed += SignOperate.execute_Addsign; setSignCommandsHandleByMyCanvas(cb); cb = new CommandBinding(CardCommands.AddBlackSign); cb.Executed += SignOperate.execute_Addsign; setSignCommandsHandleByMyCanvas(cb); cb = new CommandBinding(CardCommands.AddRedSign); cb.Executed += SignOperate.execute_Addsign; setSignCommandsHandleByMyCanvas(cb); cb = new CommandBinding(CardCommands.AddGreenSign); cb.Executed += SignOperate.execute_Addsign; setSignCommandsHandleByMyCanvas(cb); bd_1_6.CommandBindings.Add( new CommandBinding( CardCommands.ActiveCard, MenuItemOperate.execute_activeCard)); this.CommandBindings.Add( new CommandBinding( CardCommands.SetCardRemark, MenuItemOperate.execute_setCardRemark)); this.CommandBindings.Add( new CommandBinding( CardCommands.Set2AtkOrDef, MenuItemOperate.excuete_set2AtkOrDef)); this.CommandBindings.Add( new CommandBinding( CardCommands.Set2FrontOrBack, MenuItemOperate.excuete_set2FrontOrBack)); this.CommandBindings.Add( new CommandBinding( CardCommands.Set2BackDef, MenuItemOperate.excuete_set2BackDef)); this.CommandBindings.Add( new CommandBinding( CardCommands.Release2Graveyard, MenuItemOperate.excuete_release2Graveyard)); this.CommandBindings.Add( new CommandBinding( CardCommands.Release2Banish, MenuItemOperate.excuete_release2Banish)); this.CommandBindings.Add( new CommandBinding( CardCommands.Back2MainDeck, MenuItemOperate.excuete_back2MainDeck)); #endregion #region 注册攻守显示控件事件 atk_1_6.MouseDown += CardOperate.setAtkOrDef; atk_1_7.MouseDown += CardOperate.setAtkOrDef; atk_1_8.MouseDown += CardOperate.setAtkOrDef; atk_1_9.MouseDown += CardOperate.setAtkOrDef; atk_1_10.MouseDown += CardOperate.setAtkOrDef; #endregion #endregion #region 绑定控件命令 #region 查看卡片按钮 view_Deck.Command = UICommands.ViewAreaCards; view_Deck.CommandTarget = card_1_Deck; card_1_Deck.CommandBindings.Add( new CommandBinding( UICommands.ViewAreaCards, CardOperate.excuete_viewCards)); view_Graveyard.Command = UICommands.ViewAreaCards; view_Graveyard.CommandTarget = card_1_Graveyard; card_1_Graveyard.CommandBindings.Add( new CommandBinding( UICommands.ViewAreaCards, CardOperate.excuete_viewCards)); view_Extra.Command = UICommands.ViewAreaCards; view_Extra.CommandTarget = card_1_Extra; card_1_Extra.CommandBindings.Add( new CommandBinding( UICommands.ViewAreaCards, CardOperate.excuete_viewCards)); view_Outside.Command = UICommands.ViewAreaCards; view_Outside.CommandTarget = card_1_Outside; card_1_Outside.CommandBindings.Add( new CommandBinding( UICommands.ViewAreaCards, CardOperate.excuete_viewCards)); #endregion #endregion #region <-- 注册其他控件事件 --> view_Extra2.Click += new RoutedEventHandler(DuelEvent.view_Extra2_Click); //查看额外(对手) view_Outside2.Click += new RoutedEventHandler(DuelEvent.view_Outside2_Click); //查看除外(对手) view_Graveyard2.Click += new RoutedEventHandler(DuelEvent.view_Graveyard2_Click); //查看墓地(对手) btn_choosezone.Click += new RoutedEventHandler(DuelEvent.btn_choosezone); //场地选择 btn_deck.Click += new RoutedEventHandler(DuelEvent.btn_deck); //卡组管理 btn_choosedeckCancel.Click += new RoutedEventHandler(DuelEvent.btn_choosedeckCancel); //取消选择 lb_firstdocument.SelectionChanged += new SelectionChangedEventHandler(DuelEvent.ListBox_SelectionChanged); //卡组管理第一个选项卡 lb_firstdocument2.SelectionChanged += new SelectionChangedEventHandler(DuelEvent.ListBox_SelectionChanged); //卡组管理第二个选项卡 lb_firstdocument3.SelectionChanged += new SelectionChangedEventHandler(DuelEvent.ListBox_SelectionChanged); //卡组管理第三个选项卡 btn_start.Click += new RoutedEventHandler(DuelEvent.btn_start); //开局按钮 btn_firstAtk.Click += new RoutedEventHandler(DuelEvent.btn_firstAtk); //先攻按钮 btn_secondAtk.Click += new RoutedEventHandler(DuelEvent.btn_secondAtk); //后攻按钮 btn_sideMode.Click += new RoutedEventHandler(DuelEvent.btn_sideMode); btn_sideModeCancel.Click += new RoutedEventHandler(DuelEvent.btn_sideModeCancel); btn_viewreport.Click += new RoutedEventHandler(DuelEvent.btn_viewreport); //R按钮(查看战报) tb_chat_send.KeyDown += new KeyEventHandler(DuelEvent.tb_chatsend_KeyDown); //聊天发送框 btn_roll.Click += new RoutedEventHandler(DuelEvent.btn_roll); btn_coin.Click += new RoutedEventHandler(DuelEvent.btn_coin); rta_dp.MouseDown += new MouseButtonEventHandler(DuelEvent.Rectangle_MouseDown); //阶段按钮DP rta_sp.MouseDown += new MouseButtonEventHandler(DuelEvent.Rectangle_MouseDown); //阶段按钮SP rta_m1.MouseDown += new MouseButtonEventHandler(DuelEvent.Rectangle_MouseDown); //阶段按钮M1 rta_bp.MouseDown += new MouseButtonEventHandler(DuelEvent.Rectangle_MouseDown); //阶段按钮BP rta_m2.MouseDown += new MouseButtonEventHandler(DuelEvent.Rectangle_MouseDown); //阶段按钮M2 rta_ep.MouseDown += new MouseButtonEventHandler(DuelEvent.Rectangle_MouseDown); //阶段按钮EP #endregion #region <-- 批量操作菜单的事件注册 --> mi_monster_2Graveyard.Click += new RoutedEventHandler(DuelEvent.MenuItem_Handle); mi_monster_2Outside.Click += new RoutedEventHandler(DuelEvent.MenuItem_Handle); mi_monster_2Outside2.Click += new RoutedEventHandler(DuelEvent.MenuItem_Handle); mi_monster_2hand.Click += new RoutedEventHandler(DuelEvent.MenuItem_Handle); mi_monster_2hand2.Click += new RoutedEventHandler(DuelEvent.MenuItem_Handle); mi_monster_2defUp.Click += new RoutedEventHandler(DuelEvent.MenuItem_Handle); mi_monster_2atkUp.Click += new RoutedEventHandler(DuelEvent.MenuItem_Handle); mi_monster_2defDown.Click += new RoutedEventHandler(DuelEvent.MenuItem_Handle); mi_monster_2Main.Click += new RoutedEventHandler(DuelEvent.MenuItem_Handle); mi_monster_2Main2.Click += new RoutedEventHandler(DuelEvent.MenuItem_Handle); mi_monster_shuffle.Click += new RoutedEventHandler(DuelEvent.MenuItem_Handle); mi_magictrap_2Graveyard.Click += new RoutedEventHandler(DuelEvent.MenuItem_Handle); mi_magictrap_2hand.Click += new RoutedEventHandler(DuelEvent.MenuItem_Handle); mi_magictrap_2Outside.Click += new RoutedEventHandler(DuelEvent.MenuItem_Handle); mi_magictrap_2Main.Click += new RoutedEventHandler(DuelEvent.MenuItem_Handle); mi_magictrap_shuffle.Click += new RoutedEventHandler(DuelEvent.MenuItem_Handle); mi_hand_2Graveyard.Click += new RoutedEventHandler(DuelEvent.MenuItem_Handle); mi_hand_2Outside.Click += new RoutedEventHandler(DuelEvent.MenuItem_Handle); mi_hand_2Main.Click += new RoutedEventHandler(DuelEvent.MenuItem_Handle); mi_field_2Graveyard.Click += new RoutedEventHandler(DuelEvent.MenuItem_Handle); mi_field_2hand.Click += new RoutedEventHandler(DuelEvent.MenuItem_Handle); mi_field_2hand2.Click += new RoutedEventHandler(DuelEvent.MenuItem_Handle); mi_field_2Outside.Click += new RoutedEventHandler(DuelEvent.MenuItem_Handle); mi_field_2Outside2.Click += new RoutedEventHandler(DuelEvent.MenuItem_Handle); mi_field_shuffle.Click += new RoutedEventHandler(DuelEvent.MenuItem_Handle); #endregion #region <-- 加载全卡信息 --> CardDataOperate.GetAllCard(); #endregion #region <-- 初始化用户配置信息 --> AppConfigOperate.getInstance(); #endregion #region <-- 初始化决斗准备 --> DuelOperate.getInstance(this); #endregion #region <-- 初始卡组管理器 --> //Binding testbinding = new Binding(); //testbinding.Mode = BindingMode.TwoWay; //testbinding.Path = new PropertyPath("first"); DecksManergerOperate.getInstance(this); //设置数据banding this.tbc_DeckDocument.DataContext = DecksManergerOperate.getInstance(); #endregion }
public void Dispose() { cv = null; //throw new NotImplementedException(); }