public static void LoadToObject(Component game, ref CircleColliderData data, string mat) { var obj = game.GetComponent <CircleCollider2D>(); if (obj == null) { return; } obj.offset = data.offset; obj.usedByComposite = data.usedByComposite; obj.usedByEffector = data.usedByEffector; obj.isTrigger = data.isTrigger; obj.density = data.density; obj.radius = data.radius; if (mat != null) { obj.sharedMaterial = new PhysicsMaterial2D(mat); } }
public unsafe override void Load(FakeStruct fake) { data = *(CircleColliderData *)fake.ip; sharedMaterial = fake.buffer.GetData(data.sharedMaterial) as string; }