示例#1
0
文件: Tile.cs 项目: Tomash667/hunters
 public Tile()
 {
     int c = Utils.Random(100);
     if (c < 70)
         type = Type.Empty;
     else if (c < 90)
         type = Type.Wall;
     else
         type = Type.Door;
     unit = null;
     items = null;
     flags = 0;
 }
示例#2
0
文件: Game.cs 项目: Tomash667/hunters
        bool TryLoad()
        {
            string filename = string.Format("{0}.sav", player_name);

            if(!File.Exists(filename))
                return false;

            try
            {
                using(BinaryReader f = new BinaryReader(File.Open(filename, FileMode.Open)))
                {
                    // header
                    char[] sign = new char[3];
                    f.Read(sign, 0, 3);
                    if (sign[0] != 'H' || sign[1] != 'U' || sign[2] != 'N')
                        throw new Exception(string.Format("Invalid file signature '{0}{1}{2}'.", sign[0], sign[1], sign[2]));
                    byte ver;
                    f.Read(out ver);
                    if (ver != 0)
                        throw new Exception(string.Format("Invalid file version '{0}'.", ver));

                    // game vars
                    Utils.rnd.Load(f);
                    player_name = f.ReadString();
                    int player_id = f.ReadInt32();

                    // units
                    int count = f.ReadInt32();
                    units.Clear();
                    for(int i=0; i<count; ++i)
                    {
                        Unit u = new Unit();
                        u.Load(f);
                        units.Add(u);
                    }
                    Unit.units = units;

                    // map
                    map.Load(f);

                    if (player_id < 0 || player_id >= units.Count || units[player_id].ai)
                        throw new Exception(string.Format("Invalid player id '{0}'.", player_id));

                    player = units[player_id];
                    throw_prev = null;
                    throw_target = null;
                    mode = Mode.Game;
                    return true;
                }
            }
            catch(Exception e)
            {
                Log("Failed to load game from file {0}: {1}", filename, e.ToString());
                mode = Mode.Invalid;
                ShowDialogAction("Failed to load game.\nCheck log file for details.", () => Environment.Exit(1));
                while(true)
                {
                    Draw();
                    UpdateDialog();
                }
            }
        }
示例#3
0
文件: Game.cs 项目: Tomash667/hunters
        void PickThrowTarget()
        {
            var targets = units.Where(x => x != player)
                .Select(unit => new { unit, dist = unit.pos.Distance(player.pos) })
                .Where(x => x.dist < 12);
            if(!targets.Any(x => x.unit == throw_target))
            {
                // unit don't have old target, chose nearest
                if(targets.Any())
                {
                    throw_target = targets.MaxBy(x => x.dist).unit;
                    look_pos = throw_target.pos;
                }
                else
                {
                    throw_target = null;
                    look_pos = player.pos;
                }
            }
            else
            {
                // use old target
                look_pos = throw_target.pos;
            }

            look_timer = 0;
            look_blink = true;
        }
示例#4
0
文件: Game.cs 项目: Tomash667/hunters
        void NewGame()
        {
            mode = Mode.Game;

            player = new Unit { pos = new Pos(5, 5), ai = false };
            player.weapon = new GameItem(Item.Find("knife"), 1);
            player.armor = new GameItem(Item.Find("ljacket"), 1);
            player.items.Add(new GameItem(Item.Find("pistol"), 1, 10));
            player.items.Add(new GameItem(Item.Find("ammo9mm"), 30));
            player.items.Add(new GameItem(Item.Find("potion"), 2));
            player.items.Add(new GameItem(Item.Find("stuff"), 15));
            Tile t = map[player.pos];
            t.unit = player;
            t.type = Tile.Type.Empty;
            units = new List<Unit>();
            units.Add(player);

            Unit ai = new Unit { pos = new Pos(20, 10), ai = true };
            t = map[ai.pos];
            t.unit = ai;
            t.type = Tile.Type.Empty;
            units.Add(ai);

            ai = new Unit { pos = new Pos(10, 20), ai = true };
            t = map[ai.pos];
            t.unit = ai;
            t.type = Tile.Type.Empty;
            units.Add(ai);

            AddText("Welcome {0}! Press ? for controls.", player_name);

            // reset on new game/load
            throw_prev = null;
            throw_target = null;
            map.CalculateFov(player.pos, RADIUS);

            Log("Started new game.");
        }
示例#5
0
文件: Game.cs 项目: Tomash667/hunters
        void Attack(Unit a, Unit b)
        {
            string action;
            if (a.weapon != null)
                action = "stab";
            else
                action = (Utils.K2() ? "punch" : "kick");

            string s;
            if(Utils.Chance(70 + (a.ai ? 0 : 5)))
            {
                // hit
                int dmg = Utils.Random(1, 5) + (a.ai ? 0 : 1);
                b.hp -= dmg;
                if(b.hp <= 0)
                {
                    if (b.ai)
                        s = string.Format("You {0} enemy for {1} damage and kills him.", action, dmg);
                    else
                        s = string.Format("Enemy {0} you for {1} damage and kills you.", action, dmg);

                    map[b.pos].unit = null;
                    units.Remove(b);
                }
                else
                {
                    if (b.ai)
                        s = string.Format("You {0} enemy for {1} damage.", action, dmg);
                    else
                        s = string.Format("Enemy {0} you for {1} damage.", action, dmg);
                }
            }
            else
            {
                // miss
                if (b.ai)
                    s = string.Format("You try to {0} enemy but misses.", action);
                else
                    s = string.Format("Enemy try to {0} you but misses.", action);
            }
            AddText(s);
        }