public void SetCell(Position p, char c) { if (!IsPositionInMap(p)) return; _data[p.Row * NUM_COLS + p.Col] = c; }
public override void Move(MoveDirection dir) { Position to; switch (dir) { case MoveDirection.UpLeft: to = new Position(Pos.Row - 1, Pos.Col - 1); break; case MoveDirection.UpRight: to = new Position(Pos.Row - 1, Pos.Col + 1); break; case MoveDirection.DownLeft: to = new Position(Pos.Row + 1, Pos.Col - 1); break; case MoveDirection.DownRight: to = new Position(Pos.Row + 1, Pos.Col + 1); break; default: // Should cover all cases return; } if (!_board.IsValidPosition(to)) return; Move m = new Move(Pos, to); _board.Move(m); Pos = to; }
public char GetCell(Position p) { if (!IsPositionInMap(p)) return '\0'; return _data[p.Row * NUM_COLS + p.Col]; }
public override bool CanMove() { var upLeft = new Position(Pos.Row - 1, Pos.Col - 1); var upRight = new Position(Pos.Row - 1, Pos.Col + 1); return _board.IsValidPosition(upLeft) && _board.IsCellEmpty(upLeft) || _board.IsValidPosition(upRight) && _board.IsCellEmpty(upRight); }
public static MoveDirection GetDirection(Position from, Position to) { if (to.Row - from.Row > 0) { if (to.Col - from.Col > 0) return MoveDirection.DownRight; else return MoveDirection.DownLeft; } else { if (to.Col - from.Col > 0) return MoveDirection.UpRight; else return MoveDirection.UpLeft; } }
// TODO make method less repetitive public static void generateBirdsChildren(ref BCTree<BoardConfig> parentNode, int lvl, Board Board) { //Console.Write("ParentNode Larva = " + GetScoreForPos(parentNode.data.LarvaPos)); for (int i = 0; i < parentNode.data.BirdsPos.Length; ++i) { //Console.Write(", Bird " + (i + 1) + " = " + GetScoreForPos(parentNode.data.BirdsPos[i])); } //Console.WriteLine(); Position bird1LeftPosition = new Position(parentNode.data.BirdsPos[0].Row - 1, parentNode.data.BirdsPos[0].Col - 1); if (Board.IsValidPosition(bird1LeftPosition) && parentNode.data.IsCellEmpty(bird1LeftPosition)) { BoardConfig tempBC = new BoardConfig(parentNode.data); tempBC.Level = lvl; tempBC.BirdsPos[0] = bird1LeftPosition; parentNode.AddChild(tempBC); //Console.WriteLine("Bird 1 left position = " + GetScoreForPos(bird1LeftPosition)); } Position bird1RightPosition = new Position(parentNode.data.BirdsPos[0].Row - 1, parentNode.data.BirdsPos[0].Col + 1); if (Board.IsValidPosition(bird1RightPosition) && parentNode.data.IsCellEmpty(bird1RightPosition)) { BoardConfig tempBC = new BoardConfig(parentNode.data); tempBC.Level = lvl; tempBC.BirdsPos[0] = bird1RightPosition; parentNode.AddChild(tempBC); //Console.WriteLine("Bird 1 right position = " + GetScoreForPos(bird1RightPosition)); } Position bird2LeftPosition = new Position(parentNode.data.BirdsPos[1].Row - 1, parentNode.data.BirdsPos[1].Col - 1); if (Board.IsValidPosition(bird2LeftPosition) && parentNode.data.IsCellEmpty(bird2LeftPosition)) { BoardConfig tempBC = new BoardConfig(parentNode.data); tempBC.Level = lvl; tempBC.BirdsPos[1] = bird2LeftPosition; parentNode.AddChild(tempBC); //Console.WriteLine("Bird 2 left position = " + GetScoreForPos(bird2LeftPosition)); } Position bird2RightPosition = new Position(parentNode.data.BirdsPos[1].Row - 1, parentNode.data.BirdsPos[1].Col + 1); if (Board.IsValidPosition(bird2RightPosition) && parentNode.data.IsCellEmpty(bird2RightPosition)) { BoardConfig tempBC = new BoardConfig(parentNode.data); tempBC.Level = lvl; tempBC.BirdsPos[1] = bird2RightPosition; parentNode.AddChild(tempBC); //Console.WriteLine("Bird 2 right position = " + GetScoreForPos(bird2RightPosition)); } Position bird3LeftPosition = new Position(parentNode.data.BirdsPos[2].Row - 1, parentNode.data.BirdsPos[2].Col - 1); if (Board.IsValidPosition(bird3LeftPosition) && parentNode.data.IsCellEmpty(bird3LeftPosition)) { BoardConfig tempBC = new BoardConfig(parentNode.data); tempBC.Level = lvl; tempBC.BirdsPos[2] = bird3LeftPosition; parentNode.AddChild(tempBC); //Console.WriteLine("Bird 3 left position = " + GetScoreForPos(bird3LeftPosition)); } Position bird3RightPosition = new Position(parentNode.data.BirdsPos[2].Row - 1, parentNode.data.BirdsPos[2].Col + 1); if (Board.IsValidPosition(bird3RightPosition) && parentNode.data.IsCellEmpty(bird3RightPosition)) { BoardConfig tempBC = new BoardConfig(parentNode.data); tempBC.Level = lvl; tempBC.BirdsPos[2] = bird3RightPosition; parentNode.AddChild(tempBC); //Console.WriteLine("Bird 3 right position = " + GetScoreForPos(bird3RightPosition)); } Position bird4LeftPosition = new Position(parentNode.data.BirdsPos[3].Row - 1, parentNode.data.BirdsPos[3].Col - 1); if (Board.IsValidPosition(bird4LeftPosition) && parentNode.data.IsCellEmpty(bird4LeftPosition)) { BoardConfig tempBC = new BoardConfig(parentNode.data); tempBC.Level = lvl; tempBC.BirdsPos[3] = bird4LeftPosition; parentNode.AddChild(tempBC); //Console.WriteLine("Bird 4 left position = " + GetScoreForPos(bird4LeftPosition)); } Position bird4RightPosition = new Position(parentNode.data.BirdsPos[3].Row - 1, parentNode.data.BirdsPos[3].Col + 1); if (Board.IsValidPosition(bird4RightPosition) && parentNode.data.IsCellEmpty(bird4RightPosition)) { BoardConfig tempBC = new BoardConfig(parentNode.data); tempBC.Level = lvl; tempBC.BirdsPos[3] = bird4RightPosition; parentNode.AddChild(tempBC); //Console.WriteLine("Bird 4 right position = " + GetScoreForPos(bird4RightPosition)); } }
public Move(Position from, Position to) : this() { From = from; To = to; }
// TODO make method less repetitive public static void generateLarvaChildren(ref BCTree<BoardConfig> parentNode, int lvl, Board Board) { //Console.Write("ParentNode Larva = " + GetScoreForPos(parentNode.data.LarvaPos)); for (int i = 0; i < parentNode.data.BirdsPos.Length; ++i) { //Console.Write(", Bird " + (i + 1) + " = " + GetScoreForPos(parentNode.data.BirdsPos[i])); } //Console.WriteLine(); Position topLeftPosition = new Position(parentNode.data.LarvaPos.Row - 1, parentNode.data.LarvaPos.Col - 1); if (Board.IsValidPosition(topLeftPosition) && parentNode.data.IsCellEmpty(topLeftPosition)) { BoardConfig tempBC = new BoardConfig(parentNode.data); tempBC.Level = lvl; tempBC.LarvaPos = topLeftPosition; parentNode.AddChild(tempBC); //Console.WriteLine("Top left position = " + GetScoreForPos(topLeftPosition)); } Position topRightPosition = new Position(parentNode.data.LarvaPos.Row - 1, parentNode.data.LarvaPos.Col + 1); if (Board.IsValidPosition(topRightPosition) && parentNode.data.IsCellEmpty(topRightPosition)) { BoardConfig tempBC = new BoardConfig(parentNode.data); tempBC.Level = lvl; tempBC.LarvaPos = topRightPosition; parentNode.AddChild(tempBC); //Console.WriteLine("Top right position = " + GetScoreForPos(topRightPosition)); } Position bottomLeftPosition = new Position(parentNode.data.LarvaPos.Row + 1, parentNode.data.LarvaPos.Col - 1); if (Board.IsValidPosition(bottomLeftPosition) && parentNode.data.IsCellEmpty(bottomLeftPosition)) { BoardConfig tempBC = new BoardConfig(parentNode.data); tempBC.Level = lvl; tempBC.LarvaPos = bottomLeftPosition; parentNode.AddChild(tempBC); //Console.WriteLine("Bottom left position = " + GetScoreForPos(bottomLeftPosition)); } Position bottomRightPosition = new Position(parentNode.data.LarvaPos.Row + 1, parentNode.data.LarvaPos.Col + 1); if (Board.IsValidPosition(bottomRightPosition) && parentNode.data.IsCellEmpty(bottomRightPosition)) { BoardConfig tempBC = new BoardConfig(parentNode.data); tempBC.Level = lvl; tempBC.LarvaPos = bottomRightPosition; parentNode.AddChild(tempBC); //Console.WriteLine("Bottom right position = " + GetScoreForPos(bottomRightPosition)); } }
public static int GetScoreForPos(Position pos) { /* The board's score looks like the following 1 2 3 4 4 3 2 1 2 4 6 8 8 6 4 2 3 6 9 12 12 9 6 3 4 8 12 16 16 12 8 4 5 10 15 20 20 15 10 5 6 12 18 24 24 18 12 6 7 14 21 28 28 21 14 7 8 16 24 32 32 24 16 8 */ int rowScore = pos.Row + 1; int dist1 = Math.Abs(pos.Col - 3); int dist2 = Math.Abs(pos.Col - 4); int distFromCenter = Math.Min(dist1, dist2); int colScore = 4 - distFromCenter; return rowScore * colScore; }
public void SetCell(Position pos, GamePiece piece) { if (!IsPositionInMap(pos)) return; _data[pos.Row * NUM_COLS + pos.Col] = piece; }
public Bird(Position pos, Board b) : base(pos, b) { }
public bool IsCellEmpty(Position pos) { if (!IsPositionInMap(pos)) throw new ArgumentException(); return GetCell(pos) == null; }
/// <summary> /// Create a new Larva peice on Board b at Position p /// </summary> /// <param name="p">Position at which to place the Larva</param> /// <param name="b">Board on which to place the Larva</param> public Larva(Position pos, Board b) : base(pos, b) { }
public Move(Position from, Position to) { From = from; To = to; Direction = GetDirection(from, to); }
private bool IsPositionInMap(Position p) { return p.Row >= 0 && p.Row < NUM_ROWS && p.Col >= 0 && p.Col < NUM_COLS; }
public BoardConfig AIBirdsMove(Larva Larva, Bird[] Birds, Board Board) { // Get original positions Position origLarvaPosition = Larva.Pos; Position[] origBirdsPosition = new Position[Birds.Length]; for (int i = 0; i < Birds.Length; ++i) { origBirdsPosition[i] = Birds[i].Pos; } BoardConfig origBC = new BoardConfig(0, origLarvaPosition, origBirdsPosition); BCTree<BoardConfig> MiniMaxTree = new BCTree<BoardConfig>(origBC); // Get level 1 kids for the Birds Utilities.generateBirdsChildren(ref MiniMaxTree, 1, Board); List<BCTree<BoardConfig>> level1Nodes = new List<BCTree<BoardConfig>>(); Utilities.drill(MiniMaxTree, 0, 1, ref level1Nodes); //Console.WriteLine("Count of nodes at Level 1 given by drill method = " + level1Nodes.Count); // Get level 2 kids for the Larva for (int i = 0; i < level1Nodes.Count; ++i) { var temp = level1Nodes[i]; Utilities.generateLarvaChildren(ref temp, 2, Board); } List<BCTree<BoardConfig>> level2Nodes = new List<BCTree<BoardConfig>>(); Utilities.drill(MiniMaxTree, 0, 2, ref level2Nodes); //Console.WriteLine("Count of nodes at Level 2 given by drill method = " + level2Nodes.Count); // Get level 3 kids for the Birds for (int i = 0; i < level2Nodes.Count; ++i) { var temp = level2Nodes[i]; Utilities.generateBirdsChildren(ref temp, 3, Board); } List<BCTree<BoardConfig>> level3Nodes = new List<BCTree<BoardConfig>>(); Utilities.drill(MiniMaxTree, 0, 3, ref level3Nodes); //Console.WriteLine("Count of nodes at Level 3 given by drill method = " + level3Nodes.Count); //Console.WriteLine("Calculating level 3 heuristics..."); Utilities.calculateLevelHeuristics(ref level3Nodes); for (int i = 0; i < level3Nodes.Count; i++) { //Console.WriteLine(i + " " + level3Nodes[i].data.heuristic); } //Console.WriteLine("Calculating level 2 heuristics..."); Utilities.calculateLevelHeuristics(ref level2Nodes); for (int i = 0; i < level2Nodes.Count; i++) { //Console.WriteLine(i + " " + level2Nodes[i].data.heuristic); } //Console.WriteLine("Calculating level 1 heuristics..."); Utilities.calculateLevelHeuristics(ref level1Nodes); for (int i = 0; i < level1Nodes.Count; i++) { //Console.WriteLine(i + " " + level1Nodes[i].data.heuristic); } Console.WriteLine(); Console.Write("Current Positions - Larva = " + Utilities.GetScoreForPos(MiniMaxTree.data.LarvaPos)); for (int i = 0; i < MiniMaxTree.data.BirdsPos.Length; ++i) { Console.Write(", Bird " + (i + 1) + " = " + Utilities.GetScoreForPos(MiniMaxTree.data.BirdsPos[i])); } Console.WriteLine(); Console.WriteLine("Calculating best move for Birds..."); BoardConfig nextConfig = Utilities.getBestMove(level1Nodes, ref MiniMaxTree, false); int birdToMove = getBirdToMove(nextConfig, origBC); Position nextBirdPosition = nextConfig.BirdsPos[birdToMove]; Utilities.PreOrderPrintBirds(MiniMaxTree); Console.WriteLine("The best next move for the Birds is for Bird " + (birdToMove + 1) + " to go to position " + Utilities.GetScoreForPos(nextBirdPosition)); Console.WriteLine(); return nextConfig; }
public void DoAIMove(Larva Larva, Bird[] Birds, Board Board) { int birdIndex = 4; var to = new Position(); BoardConfig nextConfig = AIBirdsMove(Larva, Birds, Board); for (int i = 0; i < _birds.Length; ++i) { if (!(nextConfig.BirdsPos[i].Equals(_birds[i].Pos))) { birdIndex = i; to = nextConfig.BirdsPos[i]; } } try { _birds[birdIndex].Move(new Move(_birds[birdIndex].Pos, to)); } catch (InvalidMoveException) { } }
public GamePiece(int r, int c, Board board) { Pos = new Position(r, c); _board = board; }
public bool IsValidPosition(Position pos) { return IsPositionInMap(pos); }
public GamePiece GetCell(Position pos) { if (!IsPositionInMap(pos)) return null; return _data[pos.Row * NUM_COLS + pos.Col]; }