// Menu for adding animals to the sanctuary. public void AnimalsMenu() { while (true) { System.Console.WriteLine("Choose what kind of species you want to add."); System.Console.WriteLine("1. Elephant"); System.Console.WriteLine("2. Bear"); System.Console.WriteLine("3. Seal"); System.Console.WriteLine("4. Wolf"); System.Console.WriteLine("5. Giraffe"); System.Console.WriteLine("0. New Day"); int userInput = Convert.ToInt32(Console.ReadLine()); switch (userInput) { case 1: Elephants elephant = new Elephants(); elephant.AnimalName(); elephant.CheckHunger(); sanctAnimals.Add(elephant); break; case 2: Bears bear = new Bears(); bear.AnimalName(); bear.CheckHunger(); sanctAnimals.Add(bear); break; case 3: Seals seal = new Seals(); seal.AnimalName(); seal.CheckHunger(); sanctAnimals.Add(seal); break; case 4: Wolves wolf = new Wolves(); wolf.AnimalName(); wolf.CheckHunger(); sanctAnimals.Add(wolf); break; case 5: Giraffes giraffe = new Giraffes(); giraffe.AnimalName(); giraffe.CheckHunger(); sanctAnimals.Add(giraffe); break; case 0: { return; } default: System.Console.WriteLine("Wrong input, try again."); break; } } }