public void processLootAccepted() { ClientView theMobView = Store.currentClient.viewMan.getViewById(Store.currentClient.playerData.currentSelectedTargetViewId); // ToDo: we currently not know what items and money we should have - we give everytime 5000 currently UInt32 value = 5000; UInt32 newMoneyAmount = (UInt32)Store.currentClient.playerData.getInfo() + value; // Update Info Store.dbManager.WorldDbHandler.SaveInfo(Store.currentClient, newMoneyAmount); Store.currentClient.playerData.setInfo(newMoneyAmount); ServerPackets packet = new ServerPackets(); packet.sendInfoCurrent(Store.currentClient, (UInt32)Store.currentClient.playerData.getInfo()); packet.SendLootAccepted(Store.currentClient); // ToDo: send "loot disabled" }